• Mirrors Edge Source: Trailer Map
    179 replies, posted
[QUOTE=.miniman.]Looking better, all I can think of now is add some detail to the more far away buildings and get a good skybox.[/QUOTE] Shows the currently area and skybox: [URL=http://img127.imageshack.us/my.php?image=mirrorsedgetrailermap00ur9.jpg][IMG]http://img127.imageshack.us/img127/5276/mirrorsedgetrailermap00ur9.th.jpg[/IMG][/URL] The Skybox: [URL=http://img253.imageshack.us/my.php?image=mirrorsedgetrailermap00ib8.jpg][IMG]http://img253.imageshack.us/img253/6105/mirrorsedgetrailermap00ib8.th.jpg[/IMG][/URL] I threw the skybox together a few hours before making this thread and uploading the beta. I will be working on it tonight as well as making skybox props.
Hawtt.
Another thing, it's pretty obvious where the map ends and the skybox begins, one reason for this are the shadows. Look into that. Also, I found a bird NPC doing nothing but sitting on a ledge. :v: Was funny. Also, love the hands, now give it some skin and not HEV suit, then just start coding the fun bits, are you also going to have the hand animations? I really am looking forward to this.
This is super-cool. i wish it was coming to the Wii, which is the most obvious console.
[QUOTE=.miniman.]Another thing, it's pretty obvious where the map ends and the skybox begins, one reason for this are the shadows. Look into that. Also, I found a bird NPC doing nothing but sitting on a ledge. :v: Was funny. Also, love the hands, now give it some skin and not HEV suit, then just start coding the fun bits, are you also going to have the hand animations? I really am looking forward to this.[/QUOTE] Birds in a place just like this :) [URL=http://img56.imageshack.us/my.php?image=vlcsnap49114mh9.png][IMG]http://img56.imageshack.us/img56/3751/vlcsnap49114mh9.th.png[/IMG][/URL][URL=http://g.imageshack.us/thpix.php][IMG]http://img56.imageshack.us/images/thpix.gif[/IMG][/URL] Yes I will skin the hands, and work towards getting some sort of animations for the climbing/ducking/sliding etc. I will remove all Hev suit functions ( Flashlight,sprint, diagnostics, bealth/ammo bar ). I will give a way of building speed up as you run, so you can just burst the speed when you need it, much like how the actual game will work. The health will regenerate, like how Alyx in Hl2 recovers her health.
[QUOTE=Tyen]Isn't it just so pretty [URL=http://img158.imageshack.us/my.php?image=vlcsnap2280502zo7.png][IMG]http://img158.imageshack.us/img158/6566/vlcsnap2280502zo7.th.png[/IMG][/URL][URL=http://g.imageshack.us/thpix.php][IMG]http://img158.imageshack.us/images/thpix.gif[/IMG][/URL] Yeah the blue skybox is a must. I'm setting up a final compile tonight with hdr, I'll upload that tommorow.[/QUOTE] Wait, is this how it looks now? :O
[QUOTE=timgames]Wait, is this how it looks now? :O[/QUOTE] No that is a capture from the trailer.
It looks mighty fine, partly thanks to the textures. You need to make the link tower thing red though.
Incoming cease and desist!
[QUOTE=PLing]It looks mighty fine, partly thanks to the textures. You need to make the link tower thing red though.[/QUOTE] I will need to find a way to turn it red as you get close to it. In the actual game, when it objects/areas turn red that indicates a possible path you can take. Do you know of a way I could do this? [QUOTE=JLea]Incoming cease and desist![/QUOTE] Oh god I hope not!
[QUOTE=Tyen]Brighter, Final Compilier, HDRier. [URL=http://img139.imageshack.us/my.php?image=mirrorsedgetrailermap00ig1.jpg][IMG]http://img139.imageshack.us/img139/9253/mirrorsedgetrailermap00ig1.th.jpg[/IMG][/URL][URL=http://g.imageshack.us/thpix.php][IMG]http://img139.imageshack.us/images/thpix.gif[/IMG][/URL][/QUOTE] More blue needed. Make your light blue. [b]Edit:[/b] And add blue fog. [b]Edit:[/b] And use colour correction to make the dark areas blue, or possibly use that texture thing which I forgot the name of but which lets you tint the dark areas different colours.
3 words : Holy Fucking Shit.
Buildings aren't tall enough :\ It's fucking brilliant though, I'm loving it so far. Amazing mapping! However the buildings really need to be taller.
[QUOTE=Tyen]I will need to find a way to turn it red as you get close to it. In the actual game, when it objects/areas turn red that indicates a possible path you can take. Do you know of a way I could do this? Oh god I hope not![/QUOTE] Well if it were a model, you could probably use animated textures so that it would change the skin on trigger or something. Not sure if even that is possible. :v: Or if you don't need a smooth transition, you could remove the tower and spawn a red one when the player touches the trigger around it.
Really good, just a couple things: Add ground textures, and AI nodes. Otherwise its fantastic.
mmmmm, sexy buildings. I like the looks of this and hope you can get those textures working fully to your needs.
Definatly worth completing :D
[QUOTE=PLing]Well if it were a model, you could probably use animated textures so that it would change the skin on trigger or something. Not sure if even that is possible. :v: Or if you don't need a smooth transition, you could remove the tower and spawn a red one when the player touches the trigger around it.[/QUOTE] I'll give the skin change a go, thanks.
Now that I think about it, a blue light may make it look better.
Why's it telling me over 6 hours to update :geno:
I see a problem. The real one has a lot of siding and hanging off a stuff, how are you goona do that?
[QUOTE=VassikinX2]Why's it telling me over 6 hours to update :geno:[/QUOTE] Probably because you do not have Episode 2 installed. [QUOTE=Zocom]I see a problem. The real one has a lot of siding and hanging off a stuff, how are you goona do that?[/QUOTE] Yes I will, if you read the first post it explains further.
[QUOTE=Tyen]Probably because you do not have Episode 2 installed. Yes I will, if you read the first post it explains further.[/QUOTE] Do I just need ep2 installed?
I think you should texture, and model the roads. It would be pretty boring when you fall, to just see a white floor rushing up at you.
[QUOTE=TEH LOZSER]I think you should texture, and model the roads. It would be pretty boring when you fall, to just see a white floor rushing up at you.[/QUOTE]Maybe even animate speeding cars? Or the police blockade you see in the trailer.
That too.
I love it. Fucking amazing.
[QUOTE=TEH LOZSER]I think you should texture, and model the roads. It would be pretty boring when you fall, to just see a white floor rushing up at you.[/QUOTE] That is still to come :) [QUOTE=.miniman.]Maybe even animate speeding cars? Or the police blockade you see in the trailer.[/QUOTE] Yes I would like to do that, but I have no knowledge of how to animate props. A tutorial or some tips would be very welcome. [QUOTE=1sauber1]I love it. Fucking amazing.[/QUOTE] Merci :3
I wish i weren't at my laptop at the moment. Big pc melted T_T, getting one tomorrow :keke:
This is awesome! so wait does the map that's included work in gmod cause I know of a swep that has high jumps and stuff.
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