• Mirrors Edge Source: Trailer Map
    179 replies, posted
[QUOTE=K3vinC0nn]I downloaded the pack to view the maps and models, not be bombarded by a new background and sounds and view models. :argh:[/QUOTE] So you got what you were after... and more? Is that what you are trying to say?
No, I'm saying i was very impressed by the map, but atleast warn me about the other stuff... anyway good job!
It looks the same! You sir, are a fucking genius!
A fly through including the new reflections. [media]http://www.youtube.com/watch?v=b6iiRRZW6q4[/media]
Besies the fact that you've got a renderflow error.
Yeah, I've had that for a while [URL=http://imageshack.us][IMG]http://img48.imageshack.us/img48/4805/warningclientrenderabletz4.jpg[/IMG][/URL] I believe it has to do with the amount of faces I'm using.
Yeah. Hopfully it won't cause map instability.
You might want to consider increasing the light_enviroment brightness and changing the color/ambient color. It looks very cold right now. Try: 235 222 177 600 for brightness and: 75 92 118 400 for ambient. Also that renderflow error is often a result of fast vvis rendering. [B]Edit: [/B] Are you using nodraw anywhere?
[QUOTE=fewes]You might want to consider increasing the light_enviroment brightness and changing the color/ambient color. It looks very cold right now. Try: 235 222 177 600 for brightness and: 75 92 118 400 for ambient. Also that renderflow error is often a result of fast vvis rendering. [B]Edit: [/B] Are you using nodraw anywhere?[/QUOTE] I will change the colours around to test tommorow, thanks for the tip. Every compile for a while has had that message pop up, that last compile was a -final one. In the 'main' area it is very much optimised, with nodraw on almost every texture you cannot see, even some that you can. But everything in the skybox has not be optimised.
Too dark :geno:
When used with. 235 222 177 600 for brightness and: 75 92 118 400 for ambient (Also final compile) It's all nice and bright, which is nice. [URL=http://img519.imageshack.us/my.php?image=mirrorsedgetrailermap00js1.jpg][IMG]http://img519.imageshack.us/img519/9145/mirrorsedgetrailermap00js1.th.jpg[/IMG][/URL] I made it more blue, ( Fast compile ) [URL=http://img377.imageshack.us/my.php?image=mirrorsedgetrailermap00mf8.jpg][IMG]http://img377.imageshack.us/img377/7991/mirrorsedgetrailermap00mf8.th.jpg[/IMG][/URL][URL=http://g.imageshack.us/thpix.php][IMG]http://img377.imageshack.us/images/thpix.gif[/IMG][/URL]
It looks nice, but the non-blue version looks best.
Blue doesn't look good in the source engine.
I like the blue version, actually. It's a little [i]too[/i] blue, that's all. A more grayish tone, while still keeping the blue in there, would be nice. like combining the two.
I ran through this in gmod earlier today, and I must say; I want you to have my babies, right now. I cannot wait for you to get the scripting done. At all. I love you.
So how are you planning to code this? Are you going to do it yourself?
Found something that might be interesting later on: [url]http://www.fpsbanana.com/scripting/3863[/url]
[QUOTE=fewes]Found something that might be interesting later on: [url]http://www.fpsbanana.com/scripting/3863[/url][/QUOTE] Thank you that will be very usefull. [QUOTE=Sippeangelo]So how are you planning to code this? Are you going to do it yourself?[/QUOTE] I've got someone working on the coding at the moment.
Awesome mod, keep it up, it look so great !
Any, eh, new stuff?
It looks beautiful. Can't wait ;)
I might have found a way to make things red once you get near them, contact me if you're interested (I have yet to test it though).
[QUOTE=fewes]I might have found a way to make things red once you get near them, contact me if you're interested (I have yet to test it though).[/QUOTE] I'ld like to hear what you have thought of.
Excuse to leave the colloquy line here, but I created a community in orkut for the vocês game, in case that they want to have access, are the will. Debtor and tanham a good night! Community: [url]http://www.orkut.com.br/Main#Community.aspx?cmm=51531424[/url]
[QUOTE=venomrocha]Excuse to leave the colloquy line here, but I created a community in orkut for the vocês game, in case that they want to have access, are the will. Debtor and tanham a good night! Community: [url]http://www.orkut.com.br/Main#Community.aspx?cmm=51531424[/url][/QUOTE] What the HECK? Help me understand that please!
Apparently, he's Brazilian or Portuguese, he says he created a community in Orkut for our game.
Yes, he seems quite desperate to get me to pay attention to his page. I've had emails, comments on my ModDb page and PM's too. [QUOTE=venomrocha]Excuse to leave the colloquy line here, but I created a community in orkut for the vocês game, in case that they want to have access, are the will. Debtor and tanham a good night! Community: [url]http://www.orkut.com.br/Main#Community.aspx?cmm=51531424[/url][/QUOTE] Thank you for trying for doing this, but I do not want to center a group around what I'm doing. If anything ModDb and Facepunch should serve well enough for it. Obrigado tentando para fazer isto, mas eu não quero centrar um grupo em torno de que I' fazer de m. Se qualquer coisa ModDb e Facepunch serir bem bastante para ele. (I hope that made sense for you)
[QUOTE=Tyen]I'ld like to hear what you have thought of.[/QUOTE] Nevermind, didn't work :(
Awesome map and textures. It's only too bad that certain console commands don't work somehow, for example, I wanted to put my speed up, so I could try playing the map a bit realistic, but sv_maxspeed doesn't work. Nor sv_gravity (Maybe it's because I don't have the orange box, I don't know) But keep up the awesome work! Can't wait to see some scripts :D.
Yes, I thank to it understanding to it. But I created the community with intention to raise ibope of the game in Brazil. I will completely leave it brought up to date on the game whenever it can! Ah yes, good luck with the game! :D
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