• rp_necro_sanctum_a1
    33 replies, posted
This [b]needs[/b] to be ported to zs.
ZS?
Zombie Survival
[QUOTE=omega322;16787393]To be fairly Exact, The Decontamination room and Tunnels are old HL2 work Modeled for my map, The reason being valve did those right and the best, and they work the best, with the map comes credits, and yes valves contributions are noted in there. Also the Medical area was based off the Rooms from the Hosp in Ep1. Everything else is 100% original by me, well the custom textures and models aren't of course, but the layout and work done is, this is 6 months in the making mate.[/QUOTE] Seems to me little in the map was made by you. Even if you did make some of the level, the ideas were heavily borrowed from other games / maps. [QUOTE=omega322;16787393]Lol? Stealing would imply I took without permission, and last I checked, Valve content Is open for use by the public if they own the game, which I do. Also calling it a Frankenstein map is funny if not down right hilarious, just because I used old valve work that is in fact as best as it can get, doesn't make it a randomly pieced together job. besides, with the Decontamination room, the damn model has only one shape, there's not to many ways to make brush work around a Reuleaux triangle.[/QUOTE] How is the map NOT frankenstien? You have several different conflicting themes in the map which don't go together. A modern looking underground bunker suddenly changes into this 1940's style prison wash room with war torn textures. I don't think there would be a battle in the washroom and nowhere else in the level. The tech area also doesn't go with the bunker at all, they're just poorly textured boxes in a under detailed hallway. It's funny to see you get to mad when someone calls out your map as rubbish, and even more funny when you PM me and insult me for doing so. If you can't take the criticism, you need to uninstall the Source SDK and never touch hammer again.
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