[QUOTE=FLT-Bandit]You wasn't :geno: :uhoh: sorry :([/QUOTE]
At least, i don't think i was. I'll have to check.
Also, someone could maybe make a nice explosion or nuke particle. It would be great for sents like the amraam launcher or teta's nuke.
This thing is cool. I made a thingy which just emits these flares- parented it to an invisible func_rotating. You can't really see it, but it's still cool.
[img]http://img301.imageshack.us/img301/3564/particletest0008vs3.jpg[/img]
[img]http://img337.imageshack.us/img337/820/particletest0000um0.jpg[/img]
There's a "Twist around Axis"
Does pretty much the same as using a func_rotating..
[QUOTE=FLT-Bandit]I parented fire to a car.[/QUOTE]
Done it by entity or manuly by a model, by adding in .qc some commands like thiose one:
[code]
$keyvalues {
particles
{
effect
{
name "entity_name"
attachment_type follow_attachment
attachment_point bone01
}
}
}
[/code]
I could say that there are two ways of attach particles to a model: Soft and Hard. Soft way, is parent it by entity and Hard way is doing it in the model it self.
Still trying to do it, but no luck. Seeing my particles on portals, all the time :D don't know why :)
This particles can be used to create animated bushes and trees? (thinking too high maybe)
[QUOTE=howtogmod]This particles can be used to create animated bushes and trees? (thinking too high maybe)[/QUOTE]
Hmmm....Maybe,you are able to keep Particles in a certain radius around something,lemme try.
Well in theory if you specified enough points on the model you could do it the oblivion way, which is simply to rotate sprites back and forth.
I assume you can spawn particles at points on a model.
You could also do it the 2d way. Which will look like crap if seen from the sides but works in some cases i guess.
My first go, a Tornado like effect
[URL=http://i8.photobucket.com/albums/a7/IceWarrior98/ep2_background020000.jpg][IMG]http://i8.photobucket.com/albums/a7/IceWarrior98/th_ep2_background020000.jpg[/IMG][/URL]
How do you test them in game?
[QUOTE=Jimmy422]Made some lag-free rain for my upcoming map, i think it looks awesome:
[IMG]http://i287.photobucket.com/albums/ll145/Jimmy422_fp/rain_test0000.jpg[/IMG]
[/QUOTE]
How did you make rain like that? Is it easy or difficult
P.S. Seriously.. I would like to know :D
Has anyone managed to get these working with anything multiplayer yet? I'm dying to get my custom effects into my TF2 maps but as far as I can see there is no way to let the player see the particles.
BSPZip the particles in, and if there's custom particles, make a custom particle_manifest.txt and add the default TF2 + your thing and bspzip into map.
Didn't we discuss this ned? You can pack the files into the BSP but then the game doesn't do anything with them once you download the BSP.
[QUOTE=Lord Ned]BSPZip the particles in, and if there's custom particles, make a custom particle_manifest.txt and add the default TF2 + your thing and bspzip into map.[/QUOTE]
I believe you would have to run the map twice for them to show if you do it like that.
Youme I made the post before I talked to you. :v:
Also interesting theory Kp, but Pakratting particles/manifest doesn't work.
Probably alreayd been asked 30 times but how do I open the editor? And how do I put particle creations into a map?
By searching.
[QUOTE=Lord Ned]By searching.[/QUOTE]
I believe that would only work if you searched twice.
:v:
:v:
...
:v:
[QUOTE=kp3]I believe you would have to run the map twice for them to show if you do it like that.[/QUOTE]
Nope unfortunately I've talked with the guys who have run the map well more than twice and they still get the trying to create unknown particle error in the console.
How do you get to the particle editor?
[QUOTE=Darkwarrior]How do you get to the particle editor?[/QUOTE]
By observing what other people have asked in the 50 previous posts like this, and following their answers. Next person who asks this should get Ban-slapped for not reading. :P
[QUOTE=Bulaba0]By observing what other people have asked in the 50 previous posts like this, and following their answers. Next person who asks this should get Ban-slapped for not reading. :P[/QUOTE]
Or you could stop being a dick and tell him, which would help, instead of being really unhelpful and posting shit.
[QUOTE=Spyder638]Or you could stop being a dick and tell him, which would help, instead of being really unhelpful and posting shit.[/QUOTE]
Why should [b]we[/b] waste our time when [b]he[/b] needs help that's already been answered by [b]us?[/b]
So what does this have to do with mapping?
Cause you use the particle editor in your maps?
How do you test them in game?
[QUOTE=IceWarrior98]How do you test them in game?[/QUOTE]
[QUOTE=Bulaba0]By observing what other people have asked in the 50 previous posts like this, and following their answers. Next person who asks this should get Ban-slapped for not reading. :P[/QUOTE]
What this guy here said.
In connection with this thread here - [url]http://forums.facepunchstudios.com/showthread.php?t=550481[/url]
[QUOTE=Youme]What this guy here said.
In connection with this thread here - [url]http://forums.facepunchstudios.com/showthread.php?t=550481[/url][/QUOTE]
He was referring to how people were asking how to get the tool out. I'm asking how to test the particles in game. Your link provides no answer to either question, even though I'm only looking for just one.
Sorry, you need to Log In to post a reply to this thread.