[QUOTE=BADAXE;11765574]Hey guys here is a new screen shot [url]http://i33.tinypic.com/ke9sas.jpg[/url]
Its just street but new light looks really good. PLEASE tell me what you think. (:
[IMG]http://i33.tinypic.com/ke9sas.jpg[/IMG][/QUOTE]
You might want to disable the shadows on those garbage props. They look like ass.
For once, someone made combine architecture that doesn't look like big square rooms plastered with combine metal.
[QUOTE=Larry_G;16325362]You might want to disable the shadows on those garbage props. They look like ass.[/QUOTE]
That's an outdated screenshot. It is no longer relevant, as I have disabled shadows on those long ago. :P
Jizz in my pants duanananna.
I love it.
Looks great apart from the lighting. I suggest to use more cold blues and orange tinted yellows to add depth and a warmer/colder feel to the map. The bright white just doesn't work.
[QUOTE=Sgt.Sgt;16335265]Looks great apart from the lighting. I suggest to use more cold blues and orange tinted yellows to add depth and a warmer/colder feel to the map. The bright white just doesn't work.[/QUOTE]
I wanted to keep a cold and unfriendly look while keeping a sense of realism. I guess sometimes it's not the best idea. Previously, the lighting was far more saturated back when Gerrr worked on it (check Reich Roleplay's C11 thread to see what i'm talking about) I think both settings look good in a way, but my brighter lights add more needed contrast to the map in my opinion. While for the older settings, it was like "dark dark dark dim dark dark dim dim"
Finished soundscapes and cubemaps. Only need to work out some alarm systems and the beta phase will commence.
*whistles* that is one awesome looking map dude
The combine metal texture is a bit over used, but otherwise, it looks pretty awesome.
I think that the only half decent hl2rp maps are set at night because night time is dark, cold and depressing which is the whole feel that is needed for hl2rp...
You try roleplaying a depressed, battered bruised and most likely broken character in a city brighter then the sun...
;) x
-snip-
Fucking amazing job! :D i like the way you made it a combine map
whitout making it real combine, whit all the metal and stuff all over the
map.
It looks great :D
This is actually a rp map i will play.
Sir, you are amazing. This map is AWESOME.
Looks like a Grounbreaking cool City18 alternative.
[QUOTE=Serman;16319551]I am still working on this, and it is almost complete. This is NOT TO BE CONFUSED WITH REICH ROLEPLAY'S CITY 11. THEY HAVE THE OLD LEAKED VERSION. THIS IS -NOT- IT.
Gonna update the OP with new screenshots.[/QUOTE]
Lie moar plox, One of Reich RP's Admin was one of the Original Creators. Lie Moar plox.
[QUOTE=Nystical;16417296]Lie moar plox, One of Reich RP's Admin was one of the Original Creators. Lie Moar plox.[/QUOTE]
Oh Jesus.
Kane was working on this map with some other people WAAAAAAAY back. The team went dark and he thought they gave up, so he packaged what he had and released it as our (Reich's) C11. However, another member of the team came forward and stated that he had been working on the map, abiet quietly, for a very long time.
This is his released version, not ours. We've already been over this ages ago. Our C11 =/= this C11. They're the same base map, but his is a lot bigger.
[QUOTE=Nystical;16417296]Lie moar plox, One of Reich RP's Admin was one of the Original Creators. Lie Moar plox.[/QUOTE]
He made an old crappy version, which has since become redundant. This was explained in the thread, if you read it.
[QUOTE=Nystical;16417296]Lie moar plox, One of Reich RP's Admin was one of the Original Creators. Lie Moar plox.[/QUOTE]
This is just the kind of responses I had feared would come up due to the Reich RP release.
It's because people on facepunch lack reading skills.
[QUOTE=Apophis 1;16413959]I think that the only half decent hl2rp maps are set at night because night time is dark, cold and depressing which is the whole feel that is needed for hl2rp...
You try roleplaying a depressed, battered bruised and most likely broken character in a city brighter then the sun...
;) x[/QUOTE]
That is easy. You just have to know how to RP
;) x
I love it, but the combine props sorta throws off the feel IMO. Look forward to playing this.
[QUOTE=Feralicous;16433786]I love it, but the combine props sorta throws off the feel IMO.[/QUOTE]
It's a HL2RP map what do you expect?
I Love it. Very nice detals. I love ow you pulled off the combine run city. A+
[QUOTE=Feralicous;16433786]I love it, but the combine props sorta throws off the feel IMO. Look forward to playing this.[/QUOTE]
How does it throw off the feel if it's a HL2 map? D:
If people start asking when it will be done read this before posting.
[QUOTE=Serman;16428089]I'm currently waiting on BladeRx69 to finish up entitywork for our advanced broadcast system. Last time I opened the VMF, I was looking at a wall of logic entities, so these things take time. Plus, he's got other stuff to focus on. While he works on that, there's really not much I can do to speed up release.[/QUOTE]
Good use use of sharp lightmaps man!
[QUOTE=Hostel;16468548]Good use use of sharp lightmaps man![/QUOTE]
That's currently crashing my vrad.exe! haha!
Gonna have to select the entire map, put the lightmap scale to 32 and then walk around in-game to see what parts are really needed in terms of lower lightmaps.
The City 11 Beta has now gone live!
Users participating in the closed beta may post pictures of their findings. At this rate, the official release will be sometime next week or the week after that.
[QUOTE=Serman;16521073]The City 11 Beta has now gone live!
Users participating in the closed beta may post pictures of their findings. At this rate, the official release will be sometime next week or the week after that.[/QUOTE]
Awesome! I can't wait to play it :)
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