• RP_Mecklenburg - Source Recreation of an old TS Roleplaying Map
    83 replies, posted
maybe done it ;D
Haha the clock is like 10 PM where i live. On-topic by the way: This is an awesome idea because you don't want to just copy it.
I haven't downloaded Funjobs, I just read his thread about it. I've spent just about a year in that game, so I can remember everything :P
No warehouses please. I see those every time in rp maps, and no one ever uses them, but a mall people would use for their shops. It may be harder to make but in the end it will be worth it when people stop playing downtown, and start playing this.
I agree, malls are hard im sure, but so fun to RP/whatever in :P
I remember I did this. I deleted it and never wanted to go through the work again.
I downloaded "The Specialists" and tried a roleplay... Oh god. It was horrible. I would really be glad to see this finished.
I used to have a TSRP server.
[QUOTE=Pj The Dj;14466946]Who is funjob? Didn't Rickler make this?[/QUOTE] Funjob got permission by Rickler to make mecklenburgv_snowa9, I believe Funjob released the sort without Ricklers consent, but no one has been able to reach Rickler so no harm done.
[QUOTE=Vipers7;14505180]Hey, I've begun work on the Mayor Skyscraper, I'm not sure this looks good, maybe it's too different? The windows will be reflective by the way. [img]http://img7.imageshack.us/img7/3620/rpmecklenburg230000.jpg[/img] I'm willing to remake it whatsoever, didn't take long to do.[/QUOTE] Kind of odd mix of styles. There's neoclassical world style skirting thing at the top and near the bottom then it's like a modern bunker or something :/
Ah! i remember this.good ole memories
You're right, I'm copiling another version of it, that looks pretty much like the one in TS, but I think I fucked up the compiling process. That means that I wont be able to show it to you before I get home from London, which will be monday.
This is about the 4th or so time I've seen someone post a thread about them remaking this map. Hopefully this one actually gets finished. Keep up the good work.
[QUOTE=Vipers7;14535495]You're right, I'm copiling another version of it, that looks pretty much like the one in TS, but I think I fucked up the compiling process. That means that I wont be able to show it to you before I get home from London, which will be monday.[/QUOTE] Aww man /cry.
Fuck, London was a good idea before my start on this, I've gotten a lot of inspiration from buildings in the city. I'm very thankful my parents brought me there.
Looking awesome! Can't wait! :)
[img]http://img15.imageshack.us/img15/6701/rpmecklenburg240000.jpg[/img] I'm happy with the result of this one, though the texture gets fugly if you close up, so I'll try to make a high def version of the texture, as it is supposed to be used for a 3D skybox.
It looks really flat and square, but that effect is probably standing out because it is alone. Once the other buildings are smashed around it, it should look perfect.
I think warehouse for sure. It would give a place for gangbangers to get up to no good. As well as give the cops something to do, and give a little bit of a real world feel to it. I dont know if you want to put an "abandoned" feel to it but that would be cool.
I never played TS, I played Team Fortress Classic back in 2000 - 2004 (hell even my old server is still up ^^), where there was a roleplay server and everyone usually just killed everyone lol. My server on TFC was called [OMGteam] at first (Off my guns!, basically. lol), and it was joined fairly often, it was like an early Garrys Mod ^^. You could make a house which wouldn't lag unless you over-spammed the 'props', which would account for a limit of up to 560 before lagging :P
Looks awesome
I've just been in TS, and I noticed the building is twice as fat, so Imma go edit the building.
i cant wait for release i love it so far
[img]http://img27.imageshack.us/img27/6214/rpmecklenburg250000.jpg[/img] The lights look odd in the right side, and I think I'm going to have to redo it all, because the brush count is 1650 (total), and it isn't really that nice on fps either.
that looks so amazing
What is TS?
The Specialists. [url]www.specialistsmod.net[/url]
Oh, I remember now.
Ah yes, we had good times holding up the diner back in the day.
[QUOTE=Vipers7;14693084] The lights look odd in the right side, and I think I'm going to have to redo it all, because the brush count is 1650 (total), and it isn't really that nice on fps either.[/QUOTE] It's looking good, keep it up!
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