RP_Mecklenburg - Source Recreation of an old TS Roleplaying Map
83 replies, posted
[img]http://img10.imageshack.us/img10/6999/rpmecklenburg270000.jpg[/img]
Added office behind gunshop, so that people who play Dark RP can have their shipments there etc.
Gonna be postin' small pictures from now on.
Anyone knows if it's possible for a texture to be 544x288. I'm doing this skyscraper texture, and that's the only way I'm going to make it tile with the windows properly, else I'll have to make more brushes.
For clarification: Rickler made the original mecklenburg for tsrp up until the version on his site. Funjob and some other unknown (and forgotten) people made the mecklenburg_v-whatever_b-whatever series.
[QUOTE=Vipers7;14693084][img]http://img27.imageshack.us/img27/6214/rpmecklenburg250000.jpg[/img]
The lights look odd in the right side, and I think I'm going to have to redo it all, because the brush count is 1650 (total), and it isn't really that nice on fps either.[/QUOTE]
If the upper part isn't enterable, just make it into a model. It looks too good to scrap.
Why take the energy to make it into a model? It doesn't look terribly brush intensive.
[QUOTE=Vipers7;14693084]
The lights look odd in the right side, and I think I'm going to have to redo it all, because the brush count is 1650 (total), and it isn't really that nice on fps either.[/QUOTE]
1650 brushes is pretty intensive if you ask me...
I've made a newer version of it, it looks like [b]sorta[/b] like that, but I cannot show you until I've got the right textures, everytime I convert them, they resize and don't fit, is there anyway I can force them as 288x544?
[b]Edit:[/b] The old one had 1149 brushes alone, the 1650 count was the map total. My new one has 97.
[QUOTE=Vipers7;14836034]Is there anyway I can force them as 288x544?[/QUOTE]
No. Textures in Source must be in power of two. (128,256, 512..)
Make them 256x512 instead and use [I]Fit[/I]-button if needed.
Yeah since both are 32 pixels more on each side it should be easy to use the scale tools
[img]http://img9.imageshack.us/img9/1486/meckglasst3.png[/img] That's the texture I'm trying to make tile across... [img]http://img9.imageshack.us/img9/4966/shitv.png[/img]
I've only made the vertical window frames this time both because it takes less brushes, but also because it makes it feel taller.
[b]Edit:[/b] I see it's not possible, so I guess I have to cut it up in pieces after all.
Voila, cut some up, it now has 215 brushes, not bad.
[img]http://img9.imageshack.us/img9/4084/rpmecklenburg360002.jpg[/img]
Planning to make the lights in windows dependent on whenever lights are on inside the building.
[QUOTE=Vipers7;14839867]Voila, cut some up, it now has 215 brushes, not bad.
[img]http://img9.imageshack.us/img9/4084/rpmecklenburg360002.jpg[/img]
Planning to make the lights in windows dependent on whenever lights are on inside the building.[/QUOTE]
I hope this didn't die, that updated building looks a ton better. Good job on it.
is this dead?
This better not be dead.
Keep making it!
Also, here's an idea, it's an extended version of meck I used to play on.
[img]http://i44.tinypic.com/104iz2t.png[/img]
If this is dead I'm going to sue the creator.
Guess it's dead.
Someone else has to remake it then...
[QUOTE=Master_Xeon;14533672]Funjob got permission by Rickler to make mecklenburgv_snowa9, I believe Funjob released the sort without Ricklers consent, but no one has been able to reach Rickler so no harm done.[/QUOTE]
I'm fairly good friends with Rickler, we've been working on a mod for the past year or so called Master Sword : Source. If you don't believe me, [url]www.master-sword.net[/url] is the site.
If you want, I could get in contact with him, maybe he could help you guys out? He's still an amazing mapper.
He's good. But he needs to finish this.
Or atleast give us the textures and vmf so we can finish it.
it makes me sad knowing that this map died :(
Looks sweet!
Do want.
What's with people bumping old threads lately?
because we want this map done
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