[QUOTE=the cactus]have they said anything about it yet?[/QUOTE]
Nothing about the SDK, they mention the updates to GCF Scrape in the changelog.
I'm having problems with nav files. "Map Unplayable", even after generating a nav file. Any help anyone?
[QUOTE=borisjake]I'm having problems with nav files. "Map Unplayable", even after generating a nav file. Any help anyone?[/QUOTE]
I think I found out why this happens today.
You NEED AI nodes EVERYWHERE around the map.
If you do not have 1 AI node, it will say that :(
[QUOTE=Careld]Holy Shit!
Someone quick, Do shaun of the dead![/QUOTE]This calls for a recreation of the winchester!
[QUOTE=tw1tchy]I think I found out why this happens today.
You NEED AI nodes EVERYWHERE around the map.
If you do not have 1 AI node, it will say that :([/QUOTE]
THANK YOU! Going to try that tommorow, it is 3:34 AM and I am tired now.
Uhh, L4D doesn't use AI nodes if I'm right, it uses .nav files like in CS:S. I looked at it briefly and it seemed cvomplicated but apparently you can enter in a console command while playing on your map and it'll automatically generate it for you although I'm sure it'll have some hiccups.
[QUOTE=.miniman.]Uhh, L4D doesn't use AI nodes if I'm right, it uses .nav files like in CS:S. I looked at it briefly and it seemed cvomplicated but apparently you can enter in a console command while playing on your map and it'll automatically generate it for you although I'm sure it'll have some hiccups.[/QUOTE]
You sure about that?
Someone told me that to make a map work without that error you have to place some AI nodes.
[QUOTE=tw1tchy]You sure about that?
Someone told me that to make a map work without that error you have to place some AI nodes.[/QUOTE]
Well why don't you try for the rest of facepunch? :D
[b]Edit:[/b]
Oh and, it does use NAV files.
Heh, why can't people wait the the [i]real[/i] SDK to come out?
[QUOTE=Larry_G]Heh, why can't people wait the the [i]real[/i] SDK to come out?[/QUOTE]
Don't see why we should, it's not breaking any rules, it's just giving us some time to play around with it.
They forgot an ent! In l4d_smalltown03_ranchhouse, there is an ent called info_zombie spawn used to create the church guy, it's hammerid is 2717089, it's population is church guy. Someone please add it!
Thank you, [i]so[/i] much!
Updated the .fgd with info_zombie_spawn and func_simpleladder spawnflags.
[url=http://www.gimmik.net/terrenteller/filedump/VDC/L4Dfgd.zip]Link[/url]
[QUOTE=Terrenteller]Updated the .fgd with info_zombie_spawn and func_simpleladder spawnflags.
[url=http://www.gimmik.net/terrenteller/filedump/VDC/L4Dfgd.zip]Link[/url][/QUOTE]
Very helpful. I'll updated the original post, thanks mate.
do the beam spot lights work properly?
What entails "properly"?
[QUOTE=Terrenteller]What entails "properly"?[/QUOTE]
Functionally i guess. And yes, they worked for me.
Tip: The more you use info_nodes, the better NPCs can navigate.
Unfortunately info_node spamming will make NPCs really smart, so they can avoid all obstacles.
In L4D this would mean, that your team will survive for like... 20 seconds.
I have an issue on the first step, the "Modify Half-Life 2 Multiplayer" is grayed out..
I want the new engine, more than anything.
[QUOTE=Black0ut]I have an issue on the first step, the "Modify Half-Life 2 Multiplayer" is grayed out..[/QUOTE]
You need to have HL2:DM.
[b]Edit:[/b]
QWERTYUIOP
Doesn't work for me.
The textures and such will load up in Hammer if I skip the .fgd step, but I can't launch it in-engine, and if I add the .fgd or change the directory settings in hammer it loses all the textures/etc.
Might as well just wait for the proper SDK and avoid the bugginess.
THANK YOU! Mapping King'ed
[QUOTE=Black0ut]I have an issue on the first step, the "Modify Half-Life 2 Multiplayer" is grayed out..[/QUOTE]
You can use anything you like from the list doesn't matter
Doesn't work for me :( No grid or anything, no textures.
I'll wait for the official one.
Nice. But i'll also wait for the official SDK.
:3:
How am I going to figure out which textures are from HL2 and which L4D-exclusive?
The "l4d" keyword only shows 21 textures.
Every time I try to make a mod, it keeps crashing basically right at the end! How can I fix this?
[b]Edit:[/b]
Do you need the Orange Box for it to work?
[QUOTE=Terrenteller]What entails "properly"?[/QUOTE]
Functional, the Beamspot light is supposed to be a combination of a light_spot and a point_spotlight but the options make it only have options for a point_spotlight.
[b]Edit:[/b]
[QUOTE=killer89]Tip: The more you use info_nodes, the better NPCs can navigate.
Unfortunately info_node spamming will make NPCs really smart, so they can avoid all obstacles.
In L4D this would mean, that your team will survive for like... 20 seconds.[/QUOTE]
The zombies in L4D use navs, not info_nodes
[b]Edit:[/b]
[QUOTE=Elementality]Every time I try to make a mod, it keeps crashing basically right at the end! How can I fix this?
[b]Edit:[/b]
Do you need the Orange Box for it to work?[/QUOTE]
You probably need the Orange Box for compiling the maps and having them work in L4D, I'm not 100% sure though.
[b]Edit:[/b]
[QUOTE=Dragory]:3:
How am I going to figure out which textures are from HL2 and which L4D-exclusive?
The "l4d" keyword only shows 21 textures.[/QUOTE]
You have to guess. Most of the textures are obvious to pick out.
Where have I seen this before, oh ya,
[url]http://www.fpsbanana.com/tuts/7416[/url]
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