[QUOTE=Terrenteller]Build cubemaps to fix overly shiny objects.[/QUOTE]
By that do you mean env_cubemap? I tried using it but it makes some materials have portions of them pink and still doesn't fix it :(
EDIT:
Nevermind, I was forgetting to run "buildcubemaps" in the console after compiling :v:
Hey guys this guy posted a great tutorial which helped me a lot :D
[quote=Memnarch]. . . Ok now your map hast a startzone and a safezone.
[Zombies, AI-Director, Fire,correct playerspawning and a COOKIE]
Ok our map is working but not finished. We need the ai-Director to get enemies.
So place an entity whereever you want and choose the class Info_Director. Dont forget to give it a name(whatever you want).
Now on properties go to output and add 2 of them.
First:
Output Name: OnGameplayStart
Target entity: <name of the director>
Input: ForceSurvivourPosition
second:
Output Name: OnGameplayStart
Target entity: <name of the director>
Input: ReleaseSurvivourPosition
Delay: 0.01(the player doesnt recognize this time, just the pc)
To get the fire working we need an env_fog_controller entity. So create an entity whereever you want and assign the class env_fog_controller to it. Change the setting fog enabled from NO to YES...[/quote]
[quote=Memnarch][The Panic EVENT]
So to get some extrafun, we will add a panic event that will work without any cheats.
Add a trigger-brush whereever you want and give it the class Trigger_Once.
Go to outputs and add the following:
output Name: OnStartTouch
Target entity: <name of the director>
Input: ReleasePanicEvent[/quote]
To read the rest of the tutorial click the source.
[url=http://l4dmaps.net/articles/tutorials/creating-a-working-map.php]Source[/url]
[QUOTE=Terrenteller][url=http://developer.valvesoftware.com/wiki/List_of_l4d_entities]List of L4D Entities[/url]
Nope. If using a host configuration pick an Orange Box game.
Added.[/QUOTE]
Sorry to bother you, just a question. What is the link for the most recent fgd? I'm missing stuff such as simple_ladder and env_light is causing crashes.
[url=http://www.gimmik.net/terrenteller/filedump/VDC/L4Dfgd.zip]Link[/url]
Also, it's func_simpleladder (doesn't work properly) and light_environment.
[QUOTE=Terrenteller][url=http://www.gimmik.net/terrenteller/filedump/VDC/L4Dfgd.zip]Link[/url]
Also, it's func_simpleladder (doesn't work properly) and light_environment.[/QUOTE]
Yeah, that's what I meant (I was remembering them from memory and didn't bother to check), I've been using the fgd on that link though and it still doesn't show up (func_simple_ladder that is). Could it be because I started the map with an older fgd?
EDIT: Nevermind, it's a solid entity :P
What am i doing wrong?
[img]http://img384.imageshack.us/img384/2937/mapprobux9.png[/img]
[QUOTE=Dying potato]What am i doing wrong?
[img]http://img384.imageshack.us/img384/2937/mapprobux9.png[/img][/QUOTE]
Probably L4D engine shaders not available in the orangebox engine.
[QUOTE=Dying potato]What am i doing wrong?
[img]http://img384.imageshack.us/img384/2937/mapprobux9.png[/img][/QUOTE]
Ignore that, it wont be like that ingame
Custom levels work online now! :D
Ooohhh vuh-RAADDD,
Please don't *try, to crash*
Ooohhh vuh-RADDDD,
You don't *want to waste hours of work*
For when things aren't a-workin',
There's frustration to be haaaddd
So ooohhh vuh-RAADDD,
Please-just-don't-crassssshhh!
[b]Edit:[/b]
...and the stupid start area error too.
[QUOTE=Terrenteller][url=http://www.gimmik.net/terrenteller/filedump/VDC/L4Dfgd.zip]Link[/url]
Also, it's func_simpleladder (doesn't work properly) and light_environment.[/QUOTE]
Hey, if you're still working on the fgd, I recommend adding the "body" property to the "prop_door_rotating_checkpoint" entity, when set to 0 it doesn't show the metal bar blocking the door (you still hear it falling when removing it), when set to 1 the door has the metal bar and works just like in the official maps.
Added.
[QUOTE=Terrenteller]Added.[/QUOTE]
Alright, thanks :D
I don't really mind it since I can just turn off SmartEdit and add it but some people might need it.
[b]Edit:[/b]
The fgd has a problem:
[code]
line 673: expecting '=', but found '['
[/code]
I fixed it myself, just a heads up :)
I had to update propdata.txt, before i were able to use some L4D models.
(Sure, they appeared in hammer, but not in in-game.)
It was something about the new surfaces, that weren't in EP2's propdata.txt already.
Dam. I was hoping for and exe installer package.
But, nice work anyways.
When I try and start the map, I get an error message telling me console/background01.vtf is invalid or corrupt, and then exits. Where did I go wrong?
Also, I do not have the prop_door_rotating_checkpoint entity.
God, so many caveats but when it works, it works :downs:
(I had to add an info_landmark, and trigger_changelevel and another info_landmark that do not touch anything and remove some non-working ladders. Infected spawning is an on-and-off thing. You can't have a disembodied safe room either :(. Everything has to be connected.)
[b]Edit:[/b]
I still wonder why ladders don't work...
[QUOTE=HubmaN V2]God, so many caveats but when it works, it works :downs:
(I had to add an info_landmark, and trigger_changelevel and another info_landmark that do not touch anything and remove some non-working ladders. Infected spawning is an on-and-off thing. For example, you NEED ladders to generate navigation for raised platforms. Everything has to be connected.)
[b]Edit:[/b]
I still wonder why ladders don't work...[/QUOTE]
You do? I mean, nav_generate and nav_analyze generated them fine on top of my buildings without anything connecting them to the ground, the zombies would come out running off the rooftops, it was fun :D
Whoops, that isn't exactly what I meant :(
[b]Edit:[/b]
Survivor bots can also see ladders through thin walls.
Oh, did you mean for the survivors? I haven't tested that yet. Stairs work fine though.
Help! I tried to "convert Left 4 Dead models in Half Life 2 my models are working fine but it seems that it can't locate it's textures because I have pink and black textures. (ambulance in pink and black textures)
Crud, the maps *are* annoyingly linear.
-snip-
How come some of the ents doesn't have key values? Like the prop_door_rotating_checkpoint?
How do you make tanks spawn in certain areas?
I did everything twice and still none of the models and or textures show up. What am I doing wrong?
Orange: You sure you extracted them to the right place?
I've now done it twice and applied my knowledge and I have:
No Grid! It's just completely black, unlike the normal 'Single line".
In addition, every time I try to make a brush, I crash.
Use an existing configuration as a host instead of making a new one.
Translation: Take portal config, dump L4D Maps/Models in, add FGD?
Yup.
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