[QUOTE=TheXeon;17120760][b]Real men do .00000000.1x.000000001x.000000001[/b] OK enough of this.[/QUOTE]
Real men recreate the whole fucking planet, full-size.
real men break the compile log!
Real men don't keep on with this shitty fad.
real men dont use... wait...
STOP THIS GOD DAMN [B]REAL MEN SHIT[/B]
Maybe I'll participate, dunno. But after looking at Hazrd's map, I said that old "Meh, my map will look like shit, standing next to his." phrase.
Anyway, does the map needs to be for HL2DM. As far as I can see, the answer is no, but just to be sure.
no
hey, just a suggestion, but maybe the OP should edit the first post to include a list of everyone participating?
i agree with above
I think I'll participate.
as soon as i get my sdk (and other things) back up im also going to participate....
[QUOTE=Stickmna;17137031]hey, just a suggestion, but maybe the OP should edit the first post to include a list of everyone participating?[/QUOTE]
How is this a dumb suggestion?
I'm participating, but still have a lot of work to do.
Same here.
[QUOTE=Stickmna;17137031]hey, just a suggestion, but maybe the OP should edit the first post to include a list of everyone participating?[/QUOTE]
done.
[QUOTE=CunningHam;17141252]I'm participatin'
CTF_Shanghia512u, sounded cool at the time :v:[/QUOTE]
Looks great, I tried TF2, but even the fact that doors have to be larger creates problems when you're mapping this small.
[QUOTE=CunningHam;17145299]I'm working around that fine, the only headaches I've had is fitting stairs into areas.[/QUOTE]
Stairs are a bitch when mapping this small
I'm a little late, but I might try this. Not to enter, but just for fun.
I think I'll participate. It's gonna be on the EP1 Engine though, since I usually map for HL2:DM.
[QUOTE=laserpanda;17144128]done.
[/QUOTE]
Thanks, I too will be using the EP 1 engine, and Hl2DM.
Also Sept 20th now? Cool.
I also have a L4D map but I'm not posting that right now
[URL=http://img199.imageshack.us/i/5120024.jpg/][IMG]http://img199.imageshack.us/img199/7467/5120024.jpg[/IMG][/URL]
[URL=http://img168.imageshack.us/i/5120025.jpg/][IMG]http://img168.imageshack.us/img168/4907/5120025.jpg[/IMG][/URL]
[URL=http://img186.imageshack.us/i/5120028.jpg/][IMG]http://img186.imageshack.us/img186/1878/5120028.jpg[/IMG][/URL]
Wow that looks really good.
[QUOTE=Hazrd24;17147879]I also have a L4D map but I'm not posting that right now
[/QUOTE]
Don't forget to fix the light on the red shed! You probably knew about it already, but just saying.
[QUOTE=Hazrd24;17145487]Stairs are a bitch when mapping this small[/QUOTE]
I would use ladders, but the lack of a climbing animation always bothers me.
I'm thinking about making it into an abstract Quake style map with jump pads.
[QUOTE=laserpanda;17148141]I would use ladders, but the lack of a climbing animation always bothers me.
I'm thinking about making it into an abstract Quake style map with jump pads.[/QUOTE]
You could also do elevators, or the hand crank elevators like in ep 2
Before I go any further with my map, Is the map supposed to be 512 high as well? Or dose it not even matter?
[QUOTE=TangoGorila;17149306]Before I go any further with my map, Is the map supposed to be 512 high as well? Or dose it not even matter?[/QUOTE]
512x512x512 means it has to be 512 in length, height, and width
So yea it has to be 512 units high, no higher
D: now I feel stupid. Well just wanted to make that clear before I made it any bigger, Thanks.
I've got an idea for a Portal map... Can I build outside the 512x512x512 area as long as it cannot be entered?
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