• t3h_OIFY - In honor of the OIFY triumph!
    942 replies, posted
True. As I look at it in a big picture, it seems really messy. All collaborative maps are since they are by different people with different styles. It's just that so many people are using stuff like carving cylinders, having leaks, making stuff that I need to fix, etc... It's making the overall map very messy and it makes me want to give up. I won't of course, but it's making it seem less worth it. I'm just not sure. I just hope everything works out in the end.
if it get's too much i'll take over if you want. :v:
Nice try. ;)
[QUOTE=grea$emonkey]It's just that so many people are using stuff like carving cylinders, having leaks, making stuff that I need to fix, etc... [/QUOTE] Heresy! How dare you speak such blasfemy! I will include as little of that as I physically can. I will have no leaks, no carved cylinders, and hopefully nothing that you have to fix.
Good to hear!
lol me neither! i know the basic no's of mapping and more. i'm a good mapper see :v:
Cricket still needs to tell me where I extract the vort scene to for it to animate right.
Yea, I mean... Who carves cylinders? :downs:
[QUOTE=Foda]Yea, I mean... Who carves cylinders? :downs:[/QUOTE] Ironic, don't you think?
[QUOTE=cricket50]Put all the folders in you half life 2/hl2 folder. [/QUOTE] You really got to listen more.
[QUOTE=cricket50]You really got to listen more.[/QUOTE] This is ep2. Also the scenes folder doesn't originally exist, so are you saying I can have one and it works?
Hey. I'm having some trouble with my water. I place it in hammer, compile it, and ingame it's like not there. It's as if there is a hole in the map. Do you know what's wrong? If you need a picture just tell me.
[QUOTE=Pelf]Hey. I'm having some trouble with my water. I place it in hammer, compile it, and ingame it's like not there. It's as if there is a hole in the map. Do you know what's wrong? If you need a picture just tell me.[/QUOTE] sound's like a leak or cubemaps
Well I placed a cubemap and that didn't help so it must be a leak somewhere.
Load your pointfile.
I fixed it . . . in a way. Now the water is just black. Any thoughts?
Use a different water texture?
i agree with monkey should be fixed then. if not then cubemaps
Check for another leak. If there isn't one, then redo your water.
I'd like to make something for this, but I just need an idea what to make.
Well, I'm out of ideas for now. I'm taking Lua script requests while I wait for more maps. :D I'm working on 2 or 3 projects right now.
You like got a template vmf for us to work with, with a room and basic size and stuff?
Nope. Make it from scratch like everyone else. :D
Just to let you know, my room is kind of a mix of different themes. I basically have the whole thing planned out. I just need to finish making it.
That's okay.
I'll make like a trap room, which will have to be implemented in another section in this way: make a trigger_teleport entity with Remote Destination being arienh4_entrance and under Flags Client. I'll make the appropriate exit. It's gonna be like a big hallway with game_text entities to explain about it, and in the end 4 doors, one of them leading to the end, one of them to certain death, and 2 to a maze which will be in the space I have left since it has to be at least 1000x1000x1000 Anyone interested in this?
You make it, and I add to the map. It's pretty simple.
sound good :v:
[QUOTE=grea$emonkey]You make it, and I add to the map. It's pretty simple.[/QUOTE] Err, we need an implementation. So, someone needs to make a part, where there's a teleporter entry. That'll be the entrance. I'll also make an exit, which should lead to arienh4_exit, if that's possible. So it'd really be a trap from other maps, like a wrong turn in a maze or something.
[QUOTE=arienh4]Err, we need an implementation. So, someone needs to make a part, where there's a teleporter entry. That'll be the entrance. I'll also make an exit, which should lead to arienh4_exit, if that's possible. So it'd really be a trap from other maps, like a wrong turn in a maze or something.[/QUOTE] Making an entrance is as simple as tying a brush to an entity and naming it. You just give me the section and I do the rest. :D
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