• t3h_OIFY - In honor of the OIFY triumph!
    942 replies, posted
Anyone know how long till a release?
[QUOTE=harro223]Anyone know how long till a release?[/QUOTE] omg u almost haev 1337 smartnezz
Is this done yet?
How's it going with the disagree room? You put it in already?
No. I'm busy with homework. Still in progress though. I've also been making a ZS map. :D Anyway, I will try and add them and get pics tonight, but no promises.
I can't let this die! I've been waiting for it for too long! [b][highlight](User was banned for this post (Reason: Bump) [event] 120118 [/event])[/highlight][/b]
RELEASE THIS ALREADY!
Is this complete? Like, is the porn maze done?
Greasemonkey, did you forget about this?
Porn maze has been done. He's probably too busy with his real life.
Damn, just release some eyecandy!
Yursh do it, we want screens!
Porn maze and disagree room have been added. I just need to get the I/O stuff done. ;)
Yay! :excited:
Compiling this thing is gonna be a bitch. It'll take forever. I need to do the following before I can compile: [list]Get the rest of the I/O connections for the teleports and battery puzzle done.[/list] [list]Get the rest of the non-visible surfaces to be nodraw.[/list] [list]Add hint brushes and/or areaportals.[/list] [list]Make sure lighting is annoying as possible.[/list] [list]Fix any broken entities such as lasers, animated props, and whatever else isn't working.[/list] [list]Make the OIFY PinkNipple Hall of Fame.[/list] There will be a surprize ending that I'm sure everyone will be wanting to know about. You'll have to go through the whole map to know what it is though! I'm also informing everyone that noclip will be disabled along with other lua based features that could help you figure this map out. I know you can VMEX it and I'm absolutely positive that many of you will. I am just here to warn you that doing that will spoil the whole map for you. I'd recommend playing it through first before hacking it to pieces. :D I have a lot of optimizing ahead of me. This is a result of the contibuters not optimizing their own section in the first place, so before complaining to me about how long it's taking, talk to them about it. ;) This will hopefully be done in the near furture.
[QUOTE=grea$emonkey] I have a lot of optimizing ahead of me. This is a result of the contibuters not optimizing their own section in the first place, so before complaining to me about how long it's taking, talk to them about it. ;)[/QUOTE] I think I did a pretty good job at optimizing it... (but the loads of crap like music with logic_timer's and 10 laugh sounds at once if you fall into the invisible pit I put in it might make it lag :v:) Also, bump.
If somebody can convert [img]http://forums.facepunchstudios.com/banned.png[/img] into a .vmt and .vtf, I'll do a room. (It's been ages since I last converted textures into a material, I've entirely forgotten how to do it.)
[QUOTE=Dlaor]I think I did a pretty good job at optimizing it... (but the loads of crap like music with logic_timer's and 10 laugh sounds at once if you fall into the invisible pit I put in it might make it lag :v:) Also, bump.[/QUOTE] Says the person who carved a cylinder to make a hole. :v: I don't even want to bother optimizing that.
I think you'll all be happy to hear that I'm preparing a prerelease version (which will probably be pretty close to what the final will be) and I've starting optimizing with hint brushes and such. I am having compile problems so bear with me for now. [b]Edit:[/b] New hammer screenshot! [img]http://img379.imageshack.us/img379/2909/t3hoifyhammerpicoverviexd5.jpg[/img] Feast your eyes on the overview of the whole map! Anybody recognize their sections? I've had to change a lot of sections that were submitted and I'm sorry if you don't even recognize them anymore. I've done a lot of texture changing and a lot of optimizing. I wasn't very successful with hint bushes so I need ti find some other ways to optimize. It is a very large map so using hints and areaportals will be difficult.
Any idea when this map is going to be done? prerelease at least and prefebly the entire map
Hopefully today.
That's worth a woohoo! WOOHOO! :excited:
I agree with nardix :excited: I've been watching this map since it was a wee brush. It's advanced though! :science:
Can't wait for this! :excited:
Also, 3 :excited:'s in a row That deserves a :krad: But I thought the map looked like it had a lot more rooms. (Not saying it's small or anything, just remember seeing a lot more rooms)
It's getting uploaded right now. It has a few special installation instructions so don't try and download it too early. ;) [b]Edit:[/b] Also, pakrat failed on me so the textures and other custom content are separate from the map, therefore in an addon format of sorts.
[QUOTE=grea$emonkey]It's getting uploaded right now. It has a few special installation instructions so don't try and download it too early. ;) [b]Edit:[/b] Also, pakrat failed on me so the textures and other custom content are separate from the map, therefore in an addon format of sorts.[/QUOTE] Yay :excited: Pakrat is quite annoying like that sometimes though :(
Also, do not use noclip on this map. You will have no idea where you are when you're outside of the map. Trust me, I couldn't even figure out where I was! I made sure of that. This is only so you don't spoil your experience. Also, it's taking forever to upload. By the way, it's a prerelease, it isn't complete. The credits list isn't in there yet and the pinknipple museum isn't in there either. Also, the control room's buttons aren't all functional yet.
[QUOTE=grea$emonkey]:words: Do not noclip out of the map. :words:[/QUOTE] Why don't you do what my friend did and add trigger hurts outside of every wall with 100000 damage. That usually works. :)
Okay, gmod.org is being stupid and finally finished uploading only to come to a blank page. I may need to upload it tomorrow night because I need to leave soon. :( [b]Edit:[/b] I can't upload today guys. Sorry, but I need to leave and I can't let it upload without pics or info. I will need to upload sunday night. So sorry!
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