• t3h_OIFY - In honor of the OIFY triumph!
    942 replies, posted
Maybe a room with one entrance and one exit. But the exit has a teleporter in it so you keep running through the same room until you think of the fact that you need to go back through the entrance.
[QUOTE=SenorJose]I already did that in my finished room, sorry. You can still do it with the rockets but i don't think you can parent it to a specific part of the metrocop. [b]Edit:[/b] You guys always post when i'm asleep :([/QUOTE] I still need more people to make rooms for this! [b]Edit:[/b] [QUOTE=xc001]You'll Figure It Out. Also, if anyone needs images, I have a good collection of memes and macros on hand that I am willing to upload.[/QUOTE] The You'll Figure It Out thing is just a myth. Mods say it means nothing and garry won't tell. I still think it's an inside joke for him. [b]Edit:[/b] [QUOTE=nardix]Maybe a room with one entrance and one exit. But the exit has a teleporter in it so you keep running through the same room until you think of the fact that you need to go back through the entrance.[/QUOTE] Good idea.
Okay, i've finished my section (updated it) So now it has a series of obstacle you need to pass. The only problem is that I cannot get a func_tracktrain to move at all when I try to trigger it. Does anyone know a way to make it start moving automatically when the map loads? If you want I can send you a vmf of it so you can try it yourself.
[QUOTE=SenorJose]Okay, i've finished my section (updated it) So now it has a series of obstacle you need to pass. The only problem is that I cannot get a func_tracktrain to move at all when I try to trigger it. Does anyone know a way to make it start moving automatically when the map loads? If you want I can send you a vmf of it so you can try it yourself.[/QUOTE] I'm not sure. Try using a path_track entity instead. ;) As an update, the map has the following things: [list]All the basics. A spawn room and a room with the three passageways to connect more sections together.[/list] [list]The Animated Hall of Horror! Made by yours truly. Tremble beneath the might of Mr. Bean and his spinning erection![/list] [list]A TV Room. Also by me. Basically a room where you want to avoid touching the energy beams that are criss-crossing the room.[/list] [list]A whole lot of textures! I will probably release a pack for those who want a bunch of animated textures, OIFY stuff, and pedobear in their map section.[/list] Shall I release a texture pack?
I still can't get the mingebag to move :(, never mind, I'll just post the finished vmf: [url]http://files.filefront.com/oi+collab+project+1vmf/;9913922;/fileinfo.html[/url] If you could get it working for the map that'd be great :D If not, you can get rid of it.
Can someone help me get bspzip to work? I don't want to download any java stuff so I want to get bspzip working. This goes on the command line parameters thing: [code]"%sourcesdk%\bin\bspzip" -addlist t3h_OIFY.bsp oifymat.txt t3h_OIFY.bsp[/code] The oifymat.txt file is in my ep2 maps directory so why isn't it working? It doesn't ever mention the adding file while compiling. I've checked my logs and there are no errors that I can see. What am I doing wrong? [b]Edit:[/b] I have update pictures! I just added the flame room and it looks great! The only change to the spawn room is The Hottest Place on the Web texture which now blinks just like in the real OIFY! [img]http://my-image-hosting.com/out.php/i14110_t3hoify0003.jpg[/img] New connector. More filled in. [img]http://my-image-hosting.com/out.php/i14111_t3hoify0006.jpg[/img] Here is an updated Animated Hall of Horror with more Mr. Bean! [img]http://my-image-hosting.com/out.php/i14114_t3hoify0012.jpg[/img] It burns doesn't it? Here is the updated spaz maze. [img]http://my-image-hosting.com/out.php/i14115_t3hoify0024.jpg[/img] New TV Room! [img]http://my-image-hosting.com/out.php/i14113_t3hoify0011.jpg[/img] Added Flame Room! [img]http://my-image-hosting.com/out.php/i14112_t3hoify0009.jpg[/img] The map is coming along as you can clearly see. :D
About that endless teleporter room. How about making the texture of the walls change every time the person teleports back to make them think they're making progress? :v: Also, needs more flaming newspaper.
[QUOTE=salty peanut]About that endless teleporter room. How about making the texture of the walls change every time the person teleports back to make them think they're making progress? :v: Also, needs more flaming newspaper.[/QUOTE] Good idea, but I'm not sure how to change texture via a trigger. It's possible to change the color, but I'm not sure about texture. :( Flaming newspaper? :v:
Could i make an chill area ?
[QUOTE=ShmueTehBean] Added Flame Room! [img]http://my-image-hosting.com/out.php/i14112_t3hoify0009.jpg[/img] The map is coming along as you can clearly see. :D[/QUOTE] What happened to my giant rotating face??? :(
Wait a second. This [B]IS[/B] supposed to look crappy right?
Yes. It's :excited:[B]OIFY[/B]:excited:
[QUOTE=SenorJose]What happened to my giant rotating face??? :([/QUOTE] The :v: face, lights, and spikes are flying around wildly. Your section has so many leaks and I'm busy fixing that. :downs:
[QUOTE=ShmueTehBean]The :v: face, lights, and spikes are flying around wildly. Your section has so many leaks and I'm busy fixing that. :downs:[/QUOTE] Oops, must have set the rotation speed far to high, turn it down a bit thanks. For me it didn't move so fast when I ran it. Don't remove it!
[QUOTE=SenorJose]Oops, must have set the rotation speed far to high, turn it down a bit thanks. For me it didn't move so fast when I ran it. Don't remove it![/QUOTE] No, the problem was that your origin was way, WAY off. Also there are still tons of leaks.
This needs to be made into a texture, doesn't it? [img]http://usera.imagecave.com/BrickInTheHead/likewhoa1wh9.gif[/img] Working on my room now, I'll post pictures when I finish this section.
[QUOTE=BricknHead]This needs to be made into a texture, doesn't it? [img]http://usera.imagecave.com/BrickInTheHead/likewhoa1wh9.gif[/img] Working on my room now, I'll post pictures when I finish this section.[/QUOTE] I'll add it. You want it in your room?
No, I was just suggesting it. However I had another idea. It's "General Discussion." It's essentially just a white room with blue accents, supposed to look like normal facepunch. You get teleported in there, and can't get out. It's got this on the wall: [img]http://i147.photobucket.com/albums/r293/Penguin1212/spartamoduseradmin.gif[/img] And that's it, with the exception of a button that kills you. Got a tutorial on how to convert images into textures? I can do it myself.
[QUOTE=BricknHead]No, I was just suggesting it. However I had another idea. It's "General Discussion." It's essentially just a white room with blue accents, supposed to look like normal facepunch. You get teleported in there, and can't get out. It's got this on the wall: [img]http://i147.photobucket.com/albums/r293/Penguin1212/spartamoduseradmin.gif[/img] And that's it, with the exception of a button that kills you. Got a tutorial on how to convert images into textures? I can do it myself.[/QUOTE] I've done almost every texture in this map and can easily do that in 5 minutes. :D I added the Mexican texture, now to test it in the game! [b]Edit:[/b] I've made a keypad at the end of the spaz maze which consists of all the OIFY ratings! Pressing them in the right order will reveal the credits list and will open a secret door leading somewhere. I need a section for it to be connected to. Right now, every room(besides the spawn room) has a door or exit at the end which needs another room/map section connected to it. :D Does anyone want me to release a texture pack? [b]Edit:[/b] I have fixed the fire room. When you go through the first time, the mingebag will go from side to side very fast and I'm thinking of adding a couple more to add to the weirdness. :D [b]Edit:[/b] Spawn room: [img]http://img186.imageshack.us/img186/7520/t3hoify0036sz5.jpg[/img] Connector room: [img]http://img150.imageshack.us/img150/6703/t3hoify0000er5.jpg[/img] Flame Room: [img]http://img184.imageshack.us/img184/8413/t3hoify0040ra4.jpg[/img] Mingebag in flame room: [img]http://img245.imageshack.us/img245/3488/t3hoify0041dq3.jpg[/img] TV Room: [img]http://img150.imageshack.us/img150/4714/t3hoify0044rm5.jpg[/img] Camera and monitor in TV room: [img]http://img153.imageshack.us/img153/131/t3hoify0043oo9.jpg[/img] OIFY ratings after finishing the maze: [img]http://img150.imageshack.us/img150/4484/t3hoify0042la5.jpg[/img] I can't wait for more contributions! I also need an opinion. I'm trying to decide between the first and second image as the map icon when selecting it. What do you guys think?
Thanks for fixing it, although I never had any problems with the map :/ I think the top one looks better, but if you want it to look crappy, try the second room.(no offense to your mapping skills)
I think I may take a hit at source modeling for this if someone can get me a good 3Ds max (V9) tutorial (guessing v7 or v8 one would work well too)
If you want you can have all the materials and .vmf of my never complete oify map. [url]http://forums.facepunchstudios.com/showthread.php?t=472615[/url] [img]http://i5.photobucket.com/albums/y155/cricket50/oify.gif[/img] [img]http://img217.imageshack.us/img217/7595/oify60000zu8.jpg[/img] [img]http://img86.imageshack.us/img86/7438/oify60001vo0.jpg[/img] [img]http://img86.imageshack.us/img86/3590/oify60002kb3.jpg[/img] [img]http://img86.imageshack.us/img86/5696/oify60003mw4.jpg[/img] [img]http://img233.imageshack.us/img233/7654/oify110000rg6.jpg[/img] [img]http://img233.imageshack.us/img233/5264/oify110007es2.jpg[/img] [img]http://img233.imageshack.us/img233/7080/oify110006al7.jpg[/img] [media]http://www.youtube.com/watch?v=C1pjDmiNeGc[/media] Who knows. I may even complete this project someday. Of course yours already looks better than mine ever did.
[QUOTE=WilkoEa]Could i make an chill area ?[/QUOTE] Anyone?
[QUOTE=WilkoEa]Could i make an chill area ?[/QUOTE] I guess you could. It's the oify and it's your part. Just do it by making a trigger hurt if that's what your talking about. [QUOTE=cricket50]If you want you can have all the materials and .vmf of my never complete oify map. [url]http://forums.facepunchstudios.com/showthread.php?t=472615[/url] *images and vid* Who knows. I may even complete this project someday. Of course yours already looks better than mine ever did.[/QUOTE] I want! I call the black room with the arrow! [QUOTE=ShmueTehBean] Does anyone want me to release a texture pack? Spawn room: *img* Connector room: *img* Flame Room: *img* Mingebag in flame room: *img* TV Room: *img* Camera and monitor in TV room: *img* OIFY ratings after finishing the maze: *img* I can't wait for more contributions! I also need an opinion. I'm trying to decide between the first and second image as the map icon when selecting it. What do you guys think?[/QUOTE] Texture pack - yes. Great job on the rooms. First picture. [b]Edit:[/b] You should make a texture that flashes really really fast, shows really bright colors, and do whatever else to make it as much of an eyesore as possible. [b]Edit:[/b] Some ideas from other oify thread. (I take 0% credit) [QUOTE=Floater]There Needs to be big steaming piles of Poop with signs saying 'SHIT POST' stuck in them.[/QUOTE] [QUOTE=SenorJose]no 'SHAVING RYAN'S PRIVATES; AN EPIC MOVIE'[/QUOTE] [QUOTE=frag -JS-]For a boss, you can have a bunch of breakable g-men all bundled up in a ball that roll at you and try to kill you. :D[/QUOTE] And an idea by cricket: [QUOTE=cricket50]Thank fuck. By the way new level, raperture science?[/QUOTE] To The People I Took The Ideas From: I hope you people don't mind if I copied some of your ideas onto this thread. [b]Edit:[/b] [QUOTE=frag -JS-]For a boss, you can have a bunch of breakable g-men all bundled up in a ball that roll at you and try to kill you. :D[/QUOTE] I think I'm gonna do that. I'll let you know if I won't. I still need to get my computer fixed though. (I'm using my brothers computer)
Wow this has become more popular than I thought. I thought it would be an instant Drop-Dead-Thread. :v: [QUOTE=SenorJose]Thanks for fixing it, although I never had any problems with the map :/ I think the top one looks better, but if you want it to look crappy, try the second room.(no offense to your mapping skills)[/QUOTE] It would've worked fine, but it had leaks and glitches(such as the origin stuff). No leaks anymore and no origin problems. I now have 2 mingebags moving from side to side in opposite directions. That means if your timing is off you will be hit by both and get some major damage dealt to you. :D Also, I meant for that to look terrible. Because there may be a better picture later on, I won't choose the icon quite yet. Maybe the beta icon will be the first picture, but I'm not sure. [QUOTE=cricket50]If you want you can have all the materials and .vmf of my never complete oify map. *link* *images* *video* Who knows. I may even complete this project someday. Of course yours already looks better than mine ever did.[/QUOTE] That's cool. I'll think about it. [QUOTE=Pelf]I guess you could. It's the oify and it's your part. Just do it by making a trigger hurt if that's what your talking about. I want! I call the black room with the arrow! Texture pack - yes. Great job on the rooms. First picture. You should make a texture that flashes really really fast, shows really bright colors, and do whatever else to make it as much of an eyesore as possible. :words: I think I'm gonna do that. I'll let you know if I won't. I still need to get my computer fixed though. (I'm using my brothers computer)[/QUOTE] I will release a texture pack soon. There will most likely be more so I will probably release the pack more than once with more textures. Thank you for complimenting the rooms. Sounds like the first picture is what people like. As for the texture, we already have one. It's the spaz texture made by ilikehltwo which really hurts your eyes after a while. Especially if you are playing on your computer in a dark room. I thought my head would explode last night! [b]Edit:[/b] Okay, here is the OIFY texture pack V1! [url=http://files.filefront.com/OIFY+Materials+V1zip/;9919042;/fileinfo.html][img]http://static4.filefront.com/ffv6/graphics/b_download_still.gif[/img][/url]
[QUOTE=ShmueTehBean]:words:[/QUOTE] :excited: My texture is rape Maybe a video soon?
[QUOTE=Ilikehltwo]:excited: My texture is rape Maybe a video soon?[/QUOTE] I can make one but it won't be with sound and I won't be able to upload it. If your upload time is short then I can give you the video for you to upload. :D I've also come across the sudden realization which is this map's biggest downfall. If I release this as an addon rather than a map with embedded textures, then only people who downloaded it from the original source will see textures. I [b]NEED[/B] to use bspzip or something on it or else this map will fail. Absolutely nobody that I've spoken to knows anything about bspzip and pakrat/MAN/bspzip wizard don't work for me. Pakrat and MAN need java and the download site always redirects me when I try to follow a download link. I got bspzip wizard installed, but it doesn't add the textures successfully! Will someone please give me a detailed explanation about exactly what to do?
[url]http://www.garrysmod.org/downloads/?a=view&id=1115[/url] Try that for the rotating :v: .
Can anyone help me get bspzip to work?
A real one would please me more.
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