• t3h_OIFY - In honor of the OIFY triumph!
    942 replies, posted
I'll absolutely include something that's not a maze, however I don't know what the theme should be.
Maybe a random crushing spam of doom room? [b]Edit:[/b] Awesome! My main gets unbanned in 6 hours! I can finally update the OP again!
Here is a bunch of sprays that also can be used as textures. It's basically disgusting animated textures like meatspin,2girls1cup and such. Some are not animated. Also, i didn't make this. It was found on facepunch to. But i don't bother to find the one who made them. There is a readme file included, maybe it sai's there lol. [url]http://www.turboupload.com/download/FpFS3ZKSQS7O/disgustingsprays.rar[/url] Yet my main ain't unbanned yet :C But, i'm (kp3) going to start working on mine now, using those textures of course. :D EDIT: Where are the stupid ep2 materials located?
I made an animated meatspin texture which will be included in the next OIFY textures pack. Before I add those I would like to make sure I know who made them so I can credit them accordingly. I don't want to use them without knowing who made them. EP2 materials are located in username/half-life 2 episode 2/ep2/. You may need to make the folder but it will work.
Hooray! I'm unbanned! I updated the OP with new pictures and the updated credits list. Not much different though. :D I may update the rules because I'm seeing a constant pattern in the quality of the maps I'm getting.
My eyes. [i]They...bleed...:geno:[/i]
Crap it's that animal hentai again fuck..
I still need more rooms. [img]http://img165.imageshack.us/img165/7536/tehoifycreditsyj0.jpg[/img] Just look at how many slots are open! It's like 17 slots! This means I could accept texture packs from several people and a bunch of rooms too. I think I should make a couple more connector rooms and then get maybe 10 or more sections. This will obviously be a big map. :D
[url]http://forums.facepunchstudios.com/showthread.php?t=516296[/url] There is the link to the original poster of the sprays. The author is: Quings Do you mind posting the vmt because i'm new at texture making. This is basically what i got. [code] "LightmappedGeneric" { "$baseTexture" "oifytextures/meatspin" "$surfaceprop" "metal" } [/code] It shows up ingame and in hammer, but it is not animated. Other than that, i think i will be making something like a corridor, full of traps. I will try to get the Meatspin song included to :v: Edit: [b]Never mind, i got it.[/b] Edit: No i didn't. Please tell me what's wrong with this. [code] "VertexLitGeneric" { "$basetexture" "meatspin" "Proxies" { "AnimatedTexture" { "animatedTextureVar" "$basetexture" "animatedTextureFrameNumVar" "$frame" "animatedTextureFrameRate" "10" } } "$surfaceprop" "alienflesh " "$frame" "4" } [/code] Also, what's wrong with hammers compilator? And for a 3d skybox... You mentioned it in the original post. Will you make the 3d skybox? Can i put one in? Or will you be using a 2d skybox? [b]ULTRA-EDIT:[/b] I suck :) I got the texture working. Forgot to put the file dir in the basetexture variable thing.
I already made a meatspin texture. I leave out all the surfaceprop junk. I'm only good at getting them made and animated. I think surfaceprop and frame screws up animated textures. I removed the line in a non-working one and it fixed it.
Then give it to me :P
[QUOTE=a gmodfan]Then give it to me :P[/QUOTE] Hold your horses. I have 3 or 4 hours till I can get to my computer. I also fixed a bunch of my texture framerates because a lot of them were too slow. I'm adding a few more as well. Maybe a couple more shock textures. :D Anyway, I'll try and put the meatspin texture up soon.
I'm interested on how you did the color changing walls in the spaz maze. Mind telling me?
Be sure to use as many carves as possible.
[QUOTE=smurfy]Be sure to use as many carves as possible.[/QUOTE] Guess what? :v: I DID :D Edit: Not in stupid places tough.
I said the map needed to look crappy, not be of crappy quality. Also, I didn't do the flashing textures. Ilikehltwo did it and I think it's just a bunch of bright colors cycling at a high frame rate. The rules say not to make complex geometry that will make the map lag or anything. That means use cut instead or carve whenever you can! If you are carving cylinders into a maze with hollowed out spheres as joints, I will not accept the map. That is bad. It will crash the compiler. I am expecting to have a lot of sections so don't think you can make a map that isn't optimized and get away with it. I cannot have every section eat up a lot of the compiler. With all the custom textures and building cubemaps, it's already like 50 megabytes. On a far away server, it will take hours to download even on a good computer. It will be a hell of a download as it is. OPTIMIZE!!! I'm on my computer now too and will be uploading the new texture pack soon. [b]Edit:[/b] Okay, I added Quings texture pack to the pack. I changed a lot of the sprays into regular textures because their vmt's were broken. The meatspin texture in there had a less blurry penis spinning but mine has more frames so just decide which to use for yourself. I edited the readme in the texture pack crediting myself in addition to the other two people because I fixed almost every texture. There were a few that needed to be deleted because they didn't match VTFEdit's version and wouldn't even show the VTF's. :rolleye: Anyway, they are in a separate folder within the material folder. I do this to keep things neat. There is a furry texture folder and now a shock texture folder. In the main folder with the two subfolders are all the textures I made/converted. Here they are! [url=http://files.filefront.com/OIFY+Materials+V21zip/;10021720;/fileinfo.html][img]http://static4.filefront.com/images/personal/w/wwgmonkey/133919/vmpvfdxsdm.jpg[/img][/url]
No porn..
What are you talking about? It's the OIFY!
Crap more furry fandom!!!!
[QUOTE=onideku]Crap more furry fandom!!!![/QUOTE] You don't need to use the obscene ones. [b]Edit:[/b] When will I be getting more rooms?
My computers broke so I dunno when I'll be able to make mine. [b]However[/b], I'm trying to install SDK and ep2 on my brothers computer in secret. He [i]hates[/i] it when I download and install things on his computer without permission. I am trying to get my room done but it's coming slowely for now since I can never really find time to work with SDK since my brother is usually home. [b]Edit:[/b] I also need ideas for my room. I was considering the random crushing spam of doom room but I was just wondering if anyone else had any other ideas.
Anyone else? There must be some other people.
I was going to get the $%$#$$% stole my bike.gif but I'd probably get banned.
I seriously need more rooms. [b]Edit:[/b] I may consider releasing a public beta/alpha to get people excited about this. Before I can do that I need to do the following: [list]Finish up the furry maze.[/list] [list]Finish optimizing the water room.[/list] [list]Fix some of the weapon respawn stuff.[/list] [list]The combine NPC doesn't animate anymore and I need to fix that.[/list] [list]Figure out some way to tie up the loose ends of the map.[/list] The current loose ends are as follows: [list]The end of the animated hall of horror.[/list] [list]The end of the water room.[/list] [list]The end of the furry room.[/list] I'm considering making this into a battery puzzle so people need to finish all the sections in order to get batteries and plug them into something that leads to the end of the map. The beta/alpha will obviously have no end. It will only be a demo so people can get a taste of what they're in for. Someone told me about some new method to prevent decompiling a map which is almost foolproof. I'll probably protecting it from decompilation before releasing it because people are lazy and like to rip stuff apart for their own selfish desires. Do you guys want to play a beta or alpha? I will need someone to make a server to host this too.
[img]http://s1.tinypic.com/2eqchg2_th.jpg[/img] Use this as material!,It's the closest thing I could find that's random.
Do the battery idea, then you have to fight garry (I don't know a antlion guard painted red perhaps) and break into facepunch!
That would be interesting. Maybe a super powerful reskinned combine or something. Or even a rolling ball with the facepunch logo on it. I'll think about it. What do you guys think about me releasing an alpha/beta soon?
Do it now! Just don't let it become the final product...
I agree, release an alpha/beta. Could you make a lite version for those who have crap internet, like me? Fuck it, I'll bear with it.
[QUOTE=cricket50]Do the battery idea, then you have to fight garry (I don't know a antlion guard painted red perhaps) and break into facepunch![/QUOTE] I'm gonna do that. Thanks for the idea! :D [b]Edit:[/b] [url]http://forums.facepunchstudios.com/showthread.php?t=443540[/url] Lots of gifs for you. [b]Edit:[/b] Can you make these into textures? [img]http://www.freemyspacegraphics.com/Graphics/Funny_Animations/images/funny_2.gif[/img] [img]http://www.freemyspacegraphics.com/Graphics/Funny_Animations/images/49.gif[/img] [img]http://www.freemyspacegraphics.com/Graphics/Funny_Animations/images/46.gif[/img] [img]http://www.freemyspacegraphics.com/Graphics/Funny_Animations/images/36FUNNY.gif[/img] [img]http://www.freemyspacegraphics.com/Graphics/Funny_Animations/images/32.gif[/img]
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