• Freespace06_v2
    188 replies, posted
[QUOTE=Cmx]There seems to be a problem with stuff falling through the ground in this version.[/QUOTE] No really?
can't use ihud sorry but can't download link use another please
Untill I download it I can't say much but stuff falling through the ground? Like any kind of stuff? What about npc's do they fall through the ground?
Cmx to avoid making enemies if you have the file please upload it, thanks heh
Yeah Cmx email it or something haha guess no one wants to be a hero and post a updated link to download.
Yeah, Ihud is bleedin' demised. Would someone mirror please? This map looks awesome.
[QUOTE=JohnnyMo1]Yeah, Ihud is bleedin' demised. Would someone mirror please? This map looks awesome.[/QUOTE] Yarr. I have a cookie for whoever hosts it on filefront!
Uploading. Edit: Here it is. Edit of edit: removed link because fixed version is out.
CMX i shal make you a gmod shine, fonzi be praised. When the map is uploaded il host a server "Ajacks Nuke Zone" i can host good servers so be prepared to be wow'd
[QUOTE=Cmx]Uploading. Edit: Here it is. [url]http://files.filefront.com//;5407684;;/[/url][/QUOTE] You are my hero.
I second Johnny's comment
Yay a fixed link.
Yay it's fixed!
Great job, Cmx is the hero of the day! 100 sugar cookies to you my friend thank you very much.
Thanks, Cmx.
CMX as a proof of my thanks to you take this plaque. [url]http://img162.imageshack.us/img162/7544/hazaaajq0.jpg[/url]
I only just downloaded v1... Well I can see from the picture that there are some things missing and some new things maybe good for fort wars the Pyramid style building! ill try it out rite as soon as the link isn't posted on I-Hud just about the most anoying thing about it Noticed the link above thank you CMX
Now we just bitch until he fixes the grass problem.
The problem related to the things falling inside the ground is a valve problem, they have fucked up SDK again... If you compile a map with displacements in it... It will do that... :\ We only have to wait to valve fix that...
There is a fix for the displacements, let me loook it up. When you compile, go to Advance, and you should see something like $bsp_exe Under Compiling, or such. So once you see that, change it to "$bsp_exe -novirtualmesh" without the ""'s. That should fix your displacement problem, of them falling though. So no one is getting the Vertex error anyomre?
Awesome work, It does seem a little toned down compared to the first one, but I know it isn't your fault, and I don't have any right to complain. It's still beyond amazing. I am a little sad that it is missing the road between the cabins and the city, but that isn't a big deal. You guy's deserve a five and a thanks for all of your hard work.
Hurr. I messed up. HEre's how to fix the displacement problem. : [url]http://forums.facepunchstudios.com/showthread.php?t=182671[/url]
I tried it out a while ago. It's an excellent map, but whatever props I spawn fall through the ground. This has happened before in other maps, it usually fixes itself when I rejoin/reload.
[QUOTE=Cmx]Uploading. Edit: Here it is. [url]http://files.filefront.com//;5407684;;/[/url][/QUOTE] Yay! But um... I ate your cookie. :(
I am no mapper, so can someone upload a fixed version?
We have to wait for Helio to get back on READ MY POST *hint hint* and fix it and re-compile. :D
I knew he'd fix it eventually, you guys should be lucky he took the time to fix it, he could have left us nvidia users in the dark. 5/5 just for posting a Nvidia friendly version.
Ah but that would be stupid of him, Nvidia is the most popular GPU company. [b]Edit:[/b] And according to VALVe hardware survey, NVIDIA is the most common GPU company for HL2. [b]Edit:[/b] And according to VALVe hardware survey, NVIDIA is the most common GPU company for HL2.
That wouldn't give him any real reason to fix it, it's not like someone could slap a law suit on him.
Sorry about the displacements guys. I din't reallized there was an error. I am currently compileing the fixed version. I will put up the download link again once its done. Also about the map, I tried to keep as much as i could. But something about outdoor maps with lots geometry keep it from working. This new version features a much larger water building area with two docks. And also lots more flatgrassy areas to build on.
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