How big is this map?
And I agree with ~ZOMG to at more decals
[QUOTE=Memobot;20038928]Wasn't the first attempt going to have that cafeteria from the Blue Shift train ride intro?
If so, will it be there this time?[/QUOTE]
Not sure what you're talking about, but I might add it, It won't be on the tram line though. (Totally scrapped the tram due to problems)
[QUOTE=Memobot;20038928]Wasn't the first attempt going to have that cafeteria from the Blue Shift train ride intro?
If so, will it be there this time?[/QUOTE]
I think you may be getting confused with my old version.
Resized the Lobby, updated screenshot.
This looks better than the first try at it.
The lobby is looking pretty good now, try resizing the tram area a little tiny- alot.
Bump, With content.
One of the shiny new lab areas: [IMG]http://i247.photobucket.com/albums/gg160/spymaster12/rp_blackemsa_source/lab1.jpg[/IMG]
You may not want to use the portal screen with it's numerous references to cake. Otherwise, looks nice.
If you stand directly infront of the screen with zoom turned on there aren't any references to cake on there, it's all gibberish.
And you can't see the aperture logo unless you noclip.
[QUOTE=dolphinlover;20255529]If you stand directly infront of the screen with zoom turned on there aren't any references to cake on there, it's all gibberish.
And you can't see the aperture logo unless you noclip.[/QUOTE]
Look harder.
Oh wow, Just noticed :/
inb4dumbratings
You mean you never realised that Glados has a cake fixation?
I didn't think she'd inflict it on the workers by putting it all over computer screens.
Bump, resized the tram platform.
Haha, this is awesome.
Added a new screenshot, you can't really see it from the camera angle, but that room is partially flooded due to a leaking tank.
[QUOTE=Zally13;19949873]Not to be a dick... But it looks pretty blocky.[/QUOTE]
yeah its a bit blocky but it also looks like a bit of effort went into it.
Functioning train?
[QUOTE=gerbils_alt_2;20449724]yeah its a bit blocky but it also looks like a bit of effort went into it.[/QUOTE]
A bit late, but this is what I meant.
It's pretty good, still.
[QUOTE=Black-Ice;20451637]Functioning train?[/QUOTE]
Yep.
[QUOTE=gerbils_alt_2;20449724]yeah its a bit blocky but it also looks like a bit of effort went into it.[/QUOTE]
Main reason is I don't want to put random arches and curved rooms in a former Cold War Missile base.
:buddy:!
Would I, in some form of agreement, be able to assist with the map through beta?
Holy shit this is the most awesome map ive ever seen!!
[QUOTE=Black-Ice;20456616]:buddy:!
Would I, in some form of agreement, be able to assist with the map through beta?[/QUOTE]
Maybe :P
PM me if you want to do something to it, I'll think about it.
I don't want to do anything to it, I just want to beta :v:
I'm assuming you mean Beta Test.
It looks nice but I probably wouldn't be surprised if it died after release, no offence to you but BlackMesa offices and industrial settings are generally not the best hosts for RolePlay. Would be a sick construct/comic map :D
No offence taken, I agree the roleplay side of it wouldn't be very good. But if all goes well I should also have a gamemode coded specifically for it after release.
What kind of gamemode?
[editline]07:39PM[/editline]
Like an industrial roleplay kind of thing?
Sort of a Black Mesa roleplay, with security guards, scientists, maintenance workers...
Hmmm... It'll be interesting to see how to make it.
It seems pretty boring to just guard stuff and make sure machines are working properly.
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