• Rp_Bioshock
    801 replies, posted
Oh Foda, you card you.
[QUOTE=.miniman.]Oh Foda, you card you.[/QUOTE] Reports are a bitch to write... [img]http://filesmelt.com/Imagehosting/pics/d3c547325829496d411ed2c090b0f642.JPG[/img] [img]http://filesmelt.com/Imagehosting/pics/e4b1715d1d70e5866fdc4926405c8e77.JPG[/img] [img]http://filesmelt.com/Imagehosting/pics/f3ea9859d6445f130da940762709db0f.JPG[/img] Yay custom ammo types! [img]http://filesmelt.com/Imagehosting/pics/cb1ead80713590a41f130fb71d3aa7cc.jpg[/img] Ammo Bar thing [img]http://filesmelt.com/Imagehosting/pics/15260e650c443ab8528f8b921430d5f8.jpg[/img] Frozen NPC. You can freeze players and props too. It unfreezes after 5 seconds [img]http://filesmelt.com/Imagehosting/pics/a4eede80420f2d028ec3a40c6e3bf32c.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/1a197404885de0d2613cc85c06458e2a.jpg[/img]
That is fucking AWESOME!
Holy shit, that is awesome. You rock man :D
[QUOTE=Foda]Reports are a bitch to write... [img]http://filesmelt.com/Imagehosting/pics/d3c547325829496d411ed2c090b0f642.JPG[/img] [img]http://filesmelt.com/Imagehosting/pics/e4b1715d1d70e5866fdc4926405c8e77.JPG[/img] [img]http://filesmelt.com/Imagehosting/pics/f3ea9859d6445f130da940762709db0f.JPG[/img] Yay custom ammo types! [img]http://filesmelt.com/Imagehosting/pics/cb1ead80713590a41f130fb71d3aa7cc.jpg[/img] Ammo Bar thing [img]http://filesmelt.com/Imagehosting/pics/15260e650c443ab8528f8b921430d5f8.jpg[/img] Frozen NPC. You can freeze players and props too. It unfreezes after 5 seconds [img]http://filesmelt.com/Imagehosting/pics/a4eede80420f2d028ec3a40c6e3bf32c.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/1a197404885de0d2613cc85c06458e2a.jpg[/img][/QUOTE] A: THANK YOU SO MUCH!!! B: Why do you have so many cubemaps?
[QUOTE=Mister B]A: THANK YOU SO MUCH!!! B: Why do you have so many cubemaps?[/QUOTE] Cubemaps are for the basic ray-tracing that VRAD has. A cubemap needs to be for reflecting surfaces to reflect properly.
[QUOTE=Foda]Cubemaps are for the basic ray-tracing that VRAD has. A cubemap needs to be for reflecting surfaces to reflect properly.[/QUOTE] Uhh...do i need to get any of that? Because I'm a mapper and I would love to learn a new teqeniqe :D
OH MY GOD!!! FODA!!! [url]http://forums.facepunchstudios.com/showthread.php?t=619384[/url] !!!
God that'd be incredible, would be nice to import the textures! Foda, get on it! And fyi, I don't think you should be able to freeze props, that's what the physgun is for. However, if there was a server with prop protection it'd be nice to use the freeze thing to freeze a prop in midair and have it drop to the ground incase there is a prop dmer.
Along with random pipes that do nothing and go nowhere, add random mail tubes with occasional objects shooting through them.
[QUOTE=.miniman.]God that'd be incredible, would be nice to import the textures! Foda, get on it! And fyi, I don't think you should be able to freeze props, that's what the physgun is for. However, if there was a server with prop protection it'd be nice to use the freeze thing to freeze a prop in midair and have it drop to the ground incase there is a prop dmer.[/QUOTE] I would get the textures, but 3D Ripper DX does not work with Bioshock for me. I don't know why...
[QUOTE=Foda]I would get the textures, but 3D Ripper DX does not work with Bioshock for me. I don't know why...[/QUOTE]Get someone else to do it, or maybe tell me how to do it and I may reinstall Bioshock just to do it.
[QUOTE=.miniman.]Get someone else to do it, or maybe tell me how to do it and I may reinstall Bioshock just to do it.[/QUOTE] All you need to do is install 3D Ripper DX [code][url]http://www.deep-shadows.com/hax/3DRipperDX.htm[/url][/code] and open it. From the program, select the Bioshock Exe, and launch the program. Then just press F12, and the program will rip all the textures and models in the current frame. The textures will be in .DDS format, but Paint.NET can convert them for me. [b]If anyone can help me with this, it would be very appreciated![/b]
Do i smell Bioshock: Source? :q:
[QUOTE=killer89]Do i smell Bioshock: Source? :q:[/QUOTE] Erm... :tinfoil: On a side-note, is there anyone else who has Bioshock that can help me get some ripped textures?
I may try it. I don't want to install any new games since I'm reinstalling my OS soon but I'll see what I can do.
[QUOTE=Mister B]Uhh...do i need to get any of that? Because I'm a mapper and I would love to learn a new teqeniqe :D[/QUOTE] When you have problems with purple-black squares in your window and on shiny surfaces, place them near the shiny objects/faces but keep a gap of a minimum of 16 units between the env_cubemap and the brush/model. Also, extremely nice work on this map! I map here and there but lose interest quite fast and get back to staring at my desktop.
[QUOTE=Elexar]When you have problems with purple-black squares in your window and on shiny surfaces, place them near the shiny objects/faces but keep a gap of a minimum of 16 units between the env_cubemap and the brush/model. Also, extremely nice work on this map! I map here and there but lose interest quite fast and get back to staring at my desktop.[/QUOTE] Ah, I get it...
Holy crap, guys! 2 days without a post! Foda, any updates?
[QUOTE=Mister B]Holy crap, guys! 2 days without a post! Foda, any updates?[/QUOTE] Beep Boop [img]http://filesmelt.com/Imagehosting/pics/279b87b5c9d97ab7bacb3a9c85001f44.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/e205db3269950ec8e6635be589c52cc8.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/1e2a2b72209cb556041a524160742625.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/42379ccd2f04818ff9efab3d6bf4849e.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/b125cad4a2739f061bf16978803f95ca.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/f63155441a1919ae24df8ae1130b2911.jpg[/img] I think I'm going to make it a bit darker... [b]Edit[/b]: lol HDR Shot. Oh, and I forgot to make the waterfall a brush. [img]http://filesmelt.com/Imagehosting/pics/abee406165e5970746175fb600e68ea5.jpg[/img]
Animated waterfall texture? NOICE.
[QUOTE=Foda]Beep Boop [img]http://filesmelt.com/Imagehosting/pics/279b87b5c9d97ab7bacb3a9c85001f44.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/e205db3269950ec8e6635be589c52cc8.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/1e2a2b72209cb556041a524160742625.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/42379ccd2f04818ff9efab3d6bf4849e.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/b125cad4a2739f061bf16978803f95ca.jpg[/img] [img]http://filesmelt.com/Imagehosting/pics/f63155441a1919ae24df8ae1130b2911.jpg[/img] I think I'm going to make it a bit darker... [b]Edit[/b]: lol HDR Shot. Oh, and I forgot to make the waterfall a brush. [img]http://filesmelt.com/Imagehosting/pics/abee406165e5970746175fb600e68ea5.jpg[/img][/QUOTE] SWEET ZOMBIE JESUS that is [b]so[/b] cool :D
That looks fucking sweet!
HOW THE HECK DID YOU GET THAT WATERFALL?!?! Foda, would you kindly enlighten us on his new and fasinating teqeniqe?
[QUOTE=Mister B]HOW THE HECK DID YOU GET THAT WATERFALL?!?! Foda, would you kindly enlighten us on his new and fasinating teqeniqe?[/QUOTE] By the power of the all-powerful Refract texture. Oh, and a mix of particle systems.
Could you tell me the whole thing in a private message?
Shit, good job. Mapping King'd
I think I just came. twice. I want you.
You are going to add dispencers so we can get the oh so precious ADAM
That new update looks amazing, I can't wait until this comes out.
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