• Rp_Bioshock
    801 replies, posted
Just out of curiosity, what video card are you using now? what kind of video memory, I mean.
What happened to your good rig, Foda?
Did the thread die? please don't tell me it has.
[QUOTE=Fables;14952609]Did the thread die? please don't tell me it has.[/QUOTE] no its not dead, foda is looking for a new graphics card so he can continue
[QUOTE=cplhertelmt;14842091]Just out of curiosity, what video card are you using now? what kind of video memory, I mean.[/QUOTE] It's a AGP Radeon 7500, with 64MB. It supports directx 7.0 :v:
[QUOTE=Foda;14974908]It's a AGP Radeon 7500, with 64MB. It supports directx 7.0 :v:[/QUOTE] Lol I remember my olde pc with GeForce 440 MX 64 mb :v:
Your computer can't be dead all this time. It must be fixed by now.
[QUOTE=Foda;11618983]Ehhh, that won't be too possible :( BUT I do plan on having little sub-shuttles transporting players around.[/QUOTE] heh actually it IS possible, there is a map i know of called GM_fort (i think) and thee is one part with a river that has a airlock and it works
Foda, don't tell me your computer is still dead.
[QUOTE=MiniManz;15423678]Foda, don't tell me your computer is still dead.[/QUOTE] yea i got my laptop back
[QUOTE=Foda;15424127]yea i got my laptop back[/QUOTE] YES THANK YOU also i tried out the demo of the bathybox on gmod: its very nice and the bathybox works good except the part when you reach site B the door opens up to early and one glitch is that the bathybox cannot be reused after it reaches site B press the lever and the door closes and doesn't move, i nticed some fish outside from nocliping around but they are in a place you cant see the at all, the vita chambers wonky you already know that, also the windows in the rapture metro, there is only a sheet of texture no glass at all so some player can go right through without noclip and also i really think there should be water outside instead of plain air it works fine on gmod and is very awesome i cannot wait for the whole thiog to come out and im notifying you of the flaws but it still awesome
[QUOTE=crazycombine;15424969]YES THANK YOU also i tried out the demo of the bathybox on gmod: its very nice and the bathybox works good except the part when you reach site B the door opens up to early and one glitch is that the bathybox cannot be reused after it reaches site B press the lever and the door closes and doesn't move, i nticed some fish outside from nocliping around but they are in a place you cant see the at all, the vita chambers wonky you already know that, also the windows in the rapture metro, there is only a sheet of texture no glass at all so some player can go right through without noclip and also i really think there should be water outside instead of plain air it works fine on gmod and is very awesome i cannot wait for the whole thiog to come out and im notifying you of the flaws but it still awesome[/QUOTE] No, adding water ALL over outside would not only be a pain (to align it with the brushes), but would also be pointless, as the fish don't need to to look nice, and the windows make it look like water is there anyway, which is the only reason you'd need it since you shouldn't go outside anyway.
-snip-
pretty cool
I can't believe how far this modification has come through these 17 Pages. I only joinned today mainly because of this project. I'm a huge fan of Bioshock and having something like this on the engine is amazing. It seems like you've got everything under control and It's all coming along nicely. I really cant wait for the release. I've always wanted to re-create Bioshock but I've seen how much work needs to be done and the amount of custom models, textures needed for a simple room. Anyhow, good luck I can't wait!
[QUOTE=SilentS;12750642]Just if there was a word to discribe how awesome this map is going to be.[/QUOTE] Enrapturing? This looks set to be Epic with a capital e, Foda. Keep up the good work, would love to see a beta demo of the map as it stands sometime =) Also I only have mapping experience with UnrealEd and scapex (lol) but I have the game and soundtrack if I can be of any use ^^ Edit: Fort Frolic? =O
I can't belive it's been more then a month and my post is still on the latest page... Anyways, I hope this gets done right before, or atleast right when Bioshock 2 comes out. With that out more people will be trying to make Bioshock scripts, and maps.
I just want some more screenshots of the map. It looks so damn awesome!
epix!
updatee did the tubes to get from area to area [img]http://filesmelt.com/Imagehosting/pics/890e778c261ecadd046dfebe258ab6c0.png[/img] [img]http://filesmelt.com/Imagehosting/pics/9fcc52fb0b4076772502f1b377d4f21f.png[/img] [img]http://filesmelt.com/Imagehosting/pics/a8537bc00bc7f025be54bba3d2ec471f.png[/img] [img]http://filesmelt.com/Imagehosting/pics/b87bcb4b5d67c04d29b91efb6e1b5c8d.png[/img] water comes out of sinks if you press use on them [img]http://filesmelt.com/Imagehosting/pics/2a309ae84499d5d2451aeddf7a4098ef.png[/img] ripped the bathysphere from bioshock [img]http://filesmelt.com/Imagehosting/pics/8773dfb5cebe2072dabf72c6122af5f9.png[/img]
That's awesome. Nice to see some progress.
Looking great as usual. Not sure about that water particle on the sink though.
i REALLY don't want to rain down on your parade, but... does water ripple against glass when its UNDER water? i thought it just stayed still :( but it makes it all the more interesting.... my computer hates those effects in mass scale (i don't wanna drag the whole thing down) but could you release a "cheap" version of that texture like gm_mobienix did?
[QUOTE=Magman77;15618816]i REALLY don't want to rain down on your parade, but... does water ripple against glass when its UNDER water? i thought it just stayed still :( but it makes it all the more interesting.... my computer hates those effects in mass scale (i don't wanna drag the whole thing down) but could you release a "cheap" version of that texture like gm_mobienix did?[/QUOTE] I think it does because it warps the direction of light, if that makes sense.
[QUOTE=Magman77;15618816]i REALLY don't want to rain down on your parade, but... does water ripple against glass when its UNDER water? i thought it just stayed still :( but it makes it all the more interesting.... my computer hates those effects in mass scale (i don't wanna drag the whole thing down) but could you release a "cheap" version of that texture like gm_mobienix did?[/QUOTE] I made the effect over-exaggerated, but normally the ocean has currents so the effect would be pretty subtle. I can have the texture LOD and see if that will help.
Glad it's not dead.
Great to see you are still working on this. I hope the project really comes back to life
Hmm whatever happened to this?
Nothing..... Just because it's been a few weeks doesn't mean he's not still working on it
[QUOTE=Foda;15564201]updatee did the tubes to get from area to area [img]http://filesmelt.com/Imagehosting/pics/890e778c261ecadd046dfebe258ab6c0.png[/img] [img]http://filesmelt.com/Imagehosting/pics/9fcc52fb0b4076772502f1b377d4f21f.png[/img] [img]http://filesmelt.com/Imagehosting/pics/a8537bc00bc7f025be54bba3d2ec471f.png[/img] [img]http://filesmelt.com/Imagehosting/pics/b87bcb4b5d67c04d29b91efb6e1b5c8d.png[/img] water comes out of sinks if you press use on them [img]http://filesmelt.com/Imagehosting/pics/2a309ae84499d5d2451aeddf7a4098ef.png[/img] ripped the bathysphere from bioshock [img]http://filesmelt.com/Imagehosting/pics/8773dfb5cebe2072dabf72c6122af5f9.png[/img][/QUOTE] The tubes are looking great, however some models would be better (look, those tubes were made from at least 30 brush! a model takes only one entity...) the water comes out effect is great, but its not too much for the source engine? aren't you at the entity border? and yeah good work with the bathysphere! keep up the good work! PS: an idea for the LS-BG system: both of them should be SNPC, big daddies should come out of a little room (player-blocked of course) and clank one of those portholes to get a little sister... that collects adam, and takes back it to an "universal collector" what keeps Adam in safe... you get x adam in every x minute (the higher level you are the more/less you get) and also if you harvest/rescue LS's you get a little more adam at that time but less at the time everybody gets his/her adam... and also, people should get their adam at a machine, not in that exact second, so they really have to fight for it (you lose adam when you die) and also that more used adam =more splicerness idea is very good, however you could add some little thing what reduces that bar (or it will reduce after time) and it should be shorter as you have more and more plasmids (to prevent people running with 6 plasmids and killing everyone) also, you could make all the upgraded plasmids, and each of them should be buyable only at a specified Gatherer's Garden... One more thing: random splicer attacks... you're roleplaying, collecting weapons, and boom, splicers coming from everywhere... and this time Big Daddies are helping you until you shoot at them... And also: big daddies wont attack you till you get too close to the LS with an equipped weapon (plasmid or real shooting weapons, not the toolgun or the hands swep) [editline]08:07PM[/editline] And one more thing: could you add those airlock-like doors, [i] would you kindly? [/i] [editline]08:08PM[/editline] And also a very good sentence from the game: [i] A man chooses... a slave obeys [/i]
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