[QUOTE=Mister B]Oh... so that's what you meant when you said your trick wouldn't work!
But seirously, Foda, I really want to make this map! Why am I the only one where the texture is solid black?! Is it that maybe it just isn't compatibe with Team Fortress 2?[/QUOTE]
It might be. I honestly have no idea why it's not working...
Oh and Vita-Chamber. Players will spawn in these. It still needs the "VITA-CHAMBER" on the top.
[img]http://filesmelt.com/Imagehosting/pics/e4ab5f926e0dc3769a4f44b6ca053f33.jpg[/img]
[QUOTE=Foda]It might be. I honestly have no idea why it's not working...
Oh and Vita-Chamber. Players will spawn in these. It still needs the "VITA-CHAMBER" on the top.
[img]http://filesmelt.com/Imagehosting/pics/e4ab5f926e0dc3769a4f44b6ca053f33.jpg[/img][/QUOTE]
Darn it!! :(
Aww, well.
:dance: Vita chambers are awesome though!! :dance:
if you give up/don't finsh this map, then i will do nightmarish things to you
involving apples and banana's :3:
also vitachamber is great :D
i didn't think about those lol
Holy fuck someone hand me a cigarette because I just came.
This map will be a huge hit, but I hope it's not laggy to death!
Yeah, looking at it some more some of the things will need to be models. Like the Vita-Chambers if that is made entirely of brushes.
Oh god. I just creamed my maps folder.
Will there be boats?
[QUOTE=famasfan]Will there be boats?[/QUOTE]
What is the use of boats under the sea :raise:
Hmm this looks very VERY interesting. You should talk to EvilDaedus (I think he's called like that) he was working on a BioShock map for Gmod. He ripped tons of models from bioshock, but he stopped working on the map dunno why
[b]Edit:[/b]
It was EvilDead
[url]http://forums.facepunchstudios.com/member.php?u=90039[/url]
This looks great, i like the water.
Gee. I'm looking forward to this. The amount of work you have put into this already has more then gained my respect
[QUOTE=Foda]Glad you asked.
[img]http://filesmelt.com/Imagehosting/pics/419610ea4354bd7eeab79c55da49656a.jpg[/img]
[img]http://filesmelt.com/Imagehosting/pics/dce2d24b38ead5e9d7d5daa8bd65d44a.jpg[/img]
Effect going through... That's fixed...
[img]http://filesmelt.com/Imagehosting/pics/706dcb506083833e1817e2289f117d4f.jpg[/img]
It's not much because I've been doing all ent work, and the sinking particle effect. It's working though! [i][b]Expect a demo Wednesday...[/b][/i][/QUOTE]
:dance: [b]DEMO TODAY!!![/b] :dance:
I still don't get those water textures.
Water looks NOTHING like that when it's against a pane of glass or whatever.
[QUOTE=GerbilLord]I still don't get those water textures.
Water looks NOTHING like that when it's against a pane of glass or whatever.[/QUOTE]
You are talking about water out of an aquarium or a glass of water or something similar?
Well here we have currents whales, gas pockets, tunas, speed submarines and under water weather balloons to mess the water up so that it's not all still, and also, I'm not 100 on this, but isn't that the way the texture from Bioshock looks like?
Also, who says it's a all smooth pane of glass?
[QUOTE=MacHaddock]You are talking about water out of an aquarium or a glass of water or something similar?
Well here we have currents whales, gas pockets, tunas, speed submarines and under water weather balloons to mess the water up so that it's not all still, and also, I'm not 100 on this, but isn't that the way the texture from Bioshock looks like?
Also, who says it's a all smooth pane of glass?[/QUOTE]
Bioshock had it, yes. But it doesn't look like that no matter how much the water's moving.
[QUOTE=MacHaddock]You are talking about water out of an aquarium or a glass of water or something similar?
Well here we have currents whales, gas pockets, tunas, speed submarines and under water weather balloons to mess the water up so that it's not all still, and also, I'm not 100 on this, but isn't that the way the texture from Bioshock looks like?
Also, who says it's a all smooth pane of glass?[/QUOTE]Yeah, what he said. And it'd be boring to not have the movement.
[QUOTE=GerbilLord]Bioshock had it, yes. But it doesn't look like that no matter how much the water's moving.[/QUOTE]
Right, but I can't show the illusion of being underwater anyway else. Unless you have a better idea?
Compiling Demo now.
Edit: Uploading... the file is like 30mb. 70% of which is a sound file.
Edit 2x: Done! Press lever to begin. Wait a few seconds for it to start up.
[url=http://www.garrysmod.org/downloads/?a=view&id=52192][img]http://www.garrysmod.org/img/?t=dll&id=52192[/img][/url]
You need this too.
[url=http://www.garrysmod.org/downloads/?a=view&id=52194][img]http://www.garrysmod.org/img/?t=dll&id=52194[/img][/url]
Put that in your base folder. Compiled with HDR, and I've only tested it with ep2.
Okay, there were definitely some bugs. On the water textures, there's a missing skybox effect, that is to say things that pass over it stay for a couple of seconds, and looked nothing like the pictures. Seconly, there was a big error in the back of the bathybox. I couldn't find the lever so I assumed this was it. Thirdly you can fall down into the horrible black abyss if you fall correctly down the bathybox shaft. Fourthly the vita-chamber door wouldn't openexept for the initial spawn. Fithly it didn't do the trip twice. When i pulled the error, the bathybox door closed, but the gate never did. That about sums it up.sixthly, pulling the error didn't really work, and when I steped out of the bathybox, the doors close.Seventhly, upon arrival to point b, the door opened a little too early.
:dance:AND NOW FOR THE GOOD THINGS!!:dance:
The music was clever, the brushwork facinating, the trip from point A to B immersive.
:words:AND NOW FOR THE QUESTEONS!!:words:
How did you get the underwater sound when in the bathybox?
why were the backs of the water-glass checkered?
why didn't I see the lever? How did you get Somewhere Beyond The Sea? That's about it!
I find it simply complex.
If you ever go to an aquarium with an underground viewing area, you'll see that the water doesn't get all wavy like that. Instead, what you see is caustics (the peaks and valleys of light as they cast through the water's surface and hit the bottom), and a sort of flattening, like it messes with your depth perception. Also, volumetric fog would help a lot, but unfortunately source doesn't support it. You could, however, mimic it by making textures with a built in gradient.
Here's an image to show you.
[url]http://www.teachenglishinasia.net/files/u1/okinawa-aquarium.jpg[/url]
I don't know if that helps at all, but that's all I can think of for making it look underwater.
Quick someone start making plasmid sweps!
[QUOTE=Lord Ivan]
Here's an image to show you.
[url]http://www.teachenglishinasia.net/files/u1/okinawa-aquarium.jpg[/url]
I don't know if that helps at all, but that's all I can think of for making it look underwater.[/QUOTE]
Image won't load, but I think i know what your talking about. No way source could do it.
That demo was amazing man! Totally drop dead gorgeous the way you did everything! The vita chambers were even amazing! Hat's off to you good sir...
[QUOTE=Foda]Right, but I can't show the illusion of being underwater anyway else. Unless you have a better idea?
Compiling Demo now.
Edit: Uploading... the file is like 30mb. 70% of which is a sound file.
Edit 2x: Done! Press lever to begin. Wait a few seconds for it to start up.
[url=http://www.garrysmod.org/downloads/?a=view&id=52192][img]http://www.garrysmod.org/img/?t=dll&id=52192[/img][/url]
You need this too.
[url=http://www.garrysmod.org/downloads/?a=view&id=52194][img]http://www.garrysmod.org/img/?t=dll&id=52194[/img][/url]
Put that in your base folder. Compiled with HDR, and I've only tested it with ep2.[/QUOTE]
You can use particle effects, some fancy lighting, and fog to simulate an underwater effect. [img]http://www.visualwalkthroughs.com/bioshock/welcome/12.jpg[/img]
[QUOTE=Mister B]Okay, there were definitely some bugs. On the water textures, there's a missing skybox effect, that is to say things that pass over it stay for a couple of seconds, and looked nothing like the pictures. Seconly, there was a big error in the back of the bathybox. I couldn't find the lever so I assumed this was it. Thirdly you can fall down into the horrible black abyss if you fall correctly down the bathybox shaft. Fourthly the vita-chamber door wouldn't openexept for the initial spawn. Fithly it didn't do the trip twice. When i pulled the error, the bathybox door closed, but the gate never did. That about sums it up.sixthly, pulling the error didn't really work, and when I steped out of the bathybox, the doors close.Seventhly, upon arrival to point b, the door opened a little too early.
:dance:AND NOW FOR THE GOOD THINGS!!:dance:
The music was clever, the brushwork facinating, the trip from point A to B immersive.
:words:AND NOW FOR THE QUESTEONS!!:words:
How did you get the underwater sound when in the bathybox?
why were the backs of the water-glass checkered?
why didn't I see the lever? How did you get Somewhere Beyond The Sea? That's about it![/QUOTE]
Ha, I knew I forgot something: [b]The Skybox![/b]. For now, it's just a one way trip. The lever is an Ep2 model, so you should try to play it in Ep2 for now.The music is ripped directly from Bioshock. Here be the skybox:
[url=http://www.garrysmod.org/downloads/?a=view&id=52198][img]http://www.garrysmod.org/img/?t=dll&id=52198[/img][/url]
I've gotta add player-clips so sneeky people can't fall to their doom. The bathybox being two-way is 1/2 done. In-fact, all I gotta do is add a unlock for the button.
Oh Wow. That'll fix it :) We put it into the matirials folder, right?
[QUOTE=Mister B]Oh Wow. That'll fix it :) We put it into the matirials folder, right?[/QUOTE]
Yep!
Where do i put the particles?
I can't find this "base" folder you speak of.
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