Where do I put the particles?
And the skybox just in case I can't figure that out.
It would be cool if you released 2 versions, the normal one you are making, and one with only dev textures. Except underwater dirt, mind you. It would be really awesome.
I'm not insisting on it though. It would just be a lil bonus.
[QUOTE=.miniman.]Where do I put the particles?
And the skybox just in case I can't figure that out.[/QUOTE]
The particles folder goes into your /ep2 folder (the one with maps, materials etc.). The skybox goes into the same folder.
So everything goes into:
"C:\Program Files\Steam\SteamApps\your_steam_name\half-life 2 episode two\ep2"
A: I thought this was a Gmod map! I put it in there...
B: Foda, please awnser these questeons : How did you get the underwater sound when in the bathybox?
why were the backs of the water-glass checkered?
why didn't I see the lever? How did you get Somewhere Beyond The Sea?
[QUOTE=Mister B]A: I thought this was a Gmod map! I put it in there...
B: Foda, please awnser these questeons : How did you get the underwater sound when in the bathybox?
why were the backs of the water-glass checkered?
why didn't I see the lever? How did you get Somewhere Beyond The Sea?[/QUOTE]
The lever is an Ep2 model, so you should try to play it in Ep2 for now.The music is ripped directly from Bioshock with a program called Ekszbox-ABS. It let me snatch the music from Bioshock. Dunno why the back was checkered.
Holy shit that was awesome! Just a few things, like the glass tezture clips with the dev texture i one corner from the inside. No big deal. But when going under I could hardly see shit without my flashlight, maybe add a bit more light. Add some lights that shine over the numbers, that'd help. And maybe make it a tad less green. Also, I pressed E right on the lever and it didn't do anything. Cover the entire lever area in ti so I don't hae to guess where it is.
Other than that, it's amazing! You better finish this!
[b]Edit:[/b]
Oh, also maybe make it move faster and putting the particles and stuff right into my ep2 folder didn't make it work. And when I say it was dark I meant only in the sub as it was going down loking outside. And you got a problem with your brushes, you can walk in just fine but to get out you gotta jump crouch.
A: how do you play custom maps in episode 2?
B: but how did you get the underwater sound when you were in the bathybox?
C: Linkage to download Ekszbox-ABS?
1. Enter into the console:
[code]map <mapname>[/code]
3. [url=http://dwl.xbox-scene.com/~xbox/xbox-scene/tools/managers/ekszbox-ABX_v1.4.rar][Link][/url]
[QUOTE=Terrenteller]1. Enter into the console:
[code]map <mapname>[/code]
3. [url=http://dwl.xbox-scene.com/~xbox/xbox-scene/tools/managers/ekszbox-ABX_v1.4.rar][Link][/url][/QUOTE]
Crap, only for X-box. Oh, well. thanks for A and C, but still need B
Huh, the vita chamber isn't perfect. I got stuck in it, the doors were stick half-way open and I had to noclip out. Maybe make it bigger and have some player clips to make it like a solid box to eliminate any chance of getting stuck.
[QUOTE=.miniman.]Holy shit that was awesome! Just a few things, like the glass tezture clips with the dev texture i one corner from the inside. No big deal. But when going under I could hardly see shit without my flashlight, maybe add a bit more light. Add some lights that shine over the numbers, that'd help. And maybe make it a tad less green. Also, I pressed E right on the lever and it didn't do anything. Cover the entire lever area in ti so I don't hae to guess where it is.
Other than that, it's amazing! You better finish this!
[b]Edit:[/b]
Oh, also maybe make it move faster and putting the particles and stuff right into my ep2 folder didn't make it work. And when I say it was dark I meant only in the sub as it was going down loking outside. And you got a problem with your brushes, you can walk in just fine but to get out you gotta jump crouch.[/QUOTE]
Make sure you have the particles folder in your base folder. I can fix the player having to crouch-jump out. I also didn't know if to add lights, or to keep it dark. I'll put lights in if you think it will look better.
[QUOTE=Mister B]Crap, only for X-box. Oh, well. thanks for A and C, but still need B[/QUOTE]
You've got it wrong. It'll work fine. Don't worry. Regarding B, I downloaded a underwater sound file, and made my func_train's move sound that file.
[QUOTE=.miniman.]Huh, the vita chamber isn't perfect. I got stuck in it, the doors were stick half-way open and I had to noclip out. Maybe make it bigger and have some player clips to make it like a solid box to eliminate any chance of getting stuck.[/QUOTE]
The vita-chamber is wonky. I'm pretty sure I've fixed it now though.
[QUOTE=Foda]You've got it wrong. It'll work fine. Don't worry. Regarding B, I downloaded a underwater sound file, and made my func_train's move sound to that file[/QUOTE]
Linkage? and how would I be able to put that file in hammer?
Yeah, underwater definetly needs more lights. I couldn't see jack. Especially if you plan to add some scenery to give more of the underwater look. But it really felt like I was going under. Maybe you should have some bubble rise from the bottom of the window as it goes down?
[QUOTE=Mister B]Linkage? and how would I be able to put that file in hammer?[/QUOTE]
[url]http://forums.facepunchstudios.com/showthread.php?t=477852[/url]
You can download Pak-Rat to open my .bsp and take out the files:
[url]http://www.geocities.com/cofrdrbob/pakrat.html[/url]
Thank you so much. Also, not to be a bother, but... I have Ekszbox-ABX, but what exact files do i go to? i went to sounds_windows, but nothing. Also, when I said linkage, i wanted linkage to the sound, or tell me where i could find it on my computer. But that tutorial WILL come in handy.
That metro demo was pretty awesome good work!
Mister B, you'll also need MusicPlayerEx to play back and convert the sounds. I've started to work on some textures:
Brass
[img]http://filesmelt.com/Imagehosting/pics/3fc789c0966631be4aff33b87b8f9236.jpg[/img]
It's actually really shinny in-game (lol phong)
Surely it's seamless?
[QUOTE=PLing]Surely it's seamless?[/QUOTE]
[img]http://filesmelt.com/Imagehosting/pics/d999ef6c6133779eb9820a0773cbd092.png[/img]
Not really. :v:
Well it's not much of a use then, is it?
[QUOTE=PLing]Well it's not much of a use then, is it?[/QUOTE]
Er... No. :(
Didn't realize that. I'll go find a new one.
Well it's a quick photoshop to make it tileable... There's even a guide for it here in mapping made by Ajacks.
Yeah and Larry has already done haf of the work. :v:
I am Alto Castevellio, and I am here to ask you a question..
i saw one of these a while ago, but this one looks like it's gonna finish. [b]PLEASE FINISH THIS![/b]
would you kindy?
[b][highlight](User was banned for this post (Reason: Page Stretching) [event] 114423 [/event])[/highlight][/b]
[QUOTE=AltoCast]would you kindy? [/QUOTE]This got a chuckle out of me.
Foda, would you kindly finish the map and add more lighting underwater and start some texturing.
Would you kindly...uhh...darn, right when you need a humorous BioShock reference, you run out.
I may whip up some custom textures for you, you should look here for some brass.
[url]http://cgtextures.com/textures.php?t=browse&q=579[/url]
loving it
maybe you should get the big daddy models and put them in the yellow tubes.. eh just an idea
[QUOTE=.miniman.]I may whip up some custom textures for you, you should look here for some brass.
[url]http://cgtextures.com/textures.php?t=browse&q=579[/url][/QUOTE]
Oooh! I like this site!
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