• Rp_Jorpakko
    887 replies, posted
[QUOTE=yitsuboy;34793138]Im sorry, just dont want to have this map ending because this map look so awesome[/QUOTE] It's been a week.
[QUOTE=yitsuboy;34793138]Im sorry, just dont want to have this map ending because this map look so awesome[/QUOTE] if you care that much do it yourself
I love all the Textures and Models. I wish I could do that too. Also mapping with 2 screens is just epic. :]
I realized that this place doesn't have enough residential so ill make a couple buildings, but not big [editline]23rd February 2012[/editline] and because [I]some people[/I] are impatient, [img]http://i.imgur.com/c3wtJ.jpg[/img]
Take your time, a good map is better than a rushed out map.
Still working on this?
[QUOTE=oskutin;35230025]Still working on this?[/QUOTE] I think I remember GameDev posting on another thread that he was still working on this, albeit in very small text.
hammer shots sue me [img]http://i.imgur.com/D00ZU.jpg[/img] [img]http://i.imgur.com/tLGDx.jpg[/img]
Add vines to that tall wall.
You should now seal the map with inaccesable buildings.
Make them ALL accessible!
[QUOTE=Black-Ice;35305991]Make them ALL accessible![/QUOTE] Now, let's imagine the optimization required for that.... THE LIMITS YOU WOULD HIT.
[QUOTE=oskutin;35301856]You should now seal the map with inaccesable buildings.[/QUOTE] Bingo, I'll do that. Eventually. I'll have to send it to you as well to see if you can get it full compiling
Worked on the lower road, optimized, etc. Not much content to show atm
Thanks for making it not flat. I can't believe they found a perfectly flat spot to build rp_downtown on, and you made this much more realistically sloped than evocity.
ignore shadows i just want to sleepp [img]http://i.imgur.com/GS9LS.jpg[/img] [img]http://i.imgur.com/vDvCp.jpg[/img] [img]http://i.imgur.com/zi1sr.jpg[/img] also this [img]http://i.imgur.com/SCZRV.jpg[/img] night
Those 180 degrees turns on the slope look really strange. Cars don't have enought space to turn around, especially if they're bigger like vans. They should be made like this instead: [img]http://4.bp.blogspot.com/_KbhVFRYm2Jg/TDQ7i-H-OXI/AAAAAAAAAy0/XI0mttswMx4/s1600/Serpentiinitie_0391-frangokastello2.png[/img]
I love that bridge in the first image. Are the turs supposed to look so... square shaped?
Ye, needs some space to turn.
Wait, we're forgetting THE most important aspect in any map. Fucking trains.
Black-Ice is your worst nightmare a map that has no trains by any chance? :v:
[QUOTE=Black-Ice;35329322]Wait, we're forgetting THE most important aspect in any map. Fucking trains.[/QUOTE] Calm down, I , GameDev and Wotalt have been planning a new cityrail with fully automatic signals and switches.
I'm able to take the curve with my jeep just fine by the way plus i don't really want to go back and change everything
[QUOTE=GameDev;35330178]I'm able to take the curve with my jeep just fine by the way plus i don't really want to go back and change everything[/QUOTE] Plus, making roads square makes fucking around with the displacements much easier.
You could just remove those white lins in the middle from that road.
[QUOTE=oskutin;35331402]You could just remove those white lins in the middle from that road.[/QUOTE] That would work but it'd be one fat ass road :v: I'll do that tonight
[QUOTE=oskutin;35329882]Calm down, I , GameDev and Wotalt have been planning a new cityrail with fully automatic signals and switches.[/QUOTE] Are the track going to be made out of brushwork? :v:
Wow, Looking really good so far! Great work!
[QUOTE=DrasarSalman;35331901]Are the track going to be made out of brushwork? :v:[/QUOTE] actually no
Well I hope the tracks aren't buggy or have failed dimensions (looking at Oskutin for providing me with rails that have the wrong dimensions of the rail size, not the wrong gauge. For example, if a rail width was 8 units, Oskutin has done a straight rail with a width of 8 units. His curves are then 5 fucking units. What the hell? It fucks up the track :()
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