[IMG]http://www.1337upload.net/files/rp_jorpakko0187.jpg[/IMG]
[IMG]http://www.1337upload.net/files/rp_jorpakko0188.jpg[/IMG]
[IMG]http://www.1337upload.net/files/rp_jorpakko0189.jpg[/IMG]
My simple system: you press the equipment and it randomly gives you "pass" or "error".
Tip #1:
Never go in with error when there's CP near.
[QUOTE=oskutin;29220027][img_thumb]http://www.1337upload.net/files/rp_jorpakko0187.jpg[/img_thumb]
My simple system: you press the equipment and it randomly gives you "pass" or "error".
Tip #1:
Never go in with error when there's [B]CP near[/B].[/QUOTE]
You're adding AI! :swoon:
Wow.
Just wow.
I'm glad I went into the map section today.
This is going to be one of my most favorite maps of all time.
Do you have an ETA for release?
[QUOTE=TurtleeyFP;29224343]
Do you have an ETA for release?[/QUOTE]
Next Julaugust. :downs:
[sp]That mean's I don't know. Neither will he Probably.[/sp]
[QUOTE=oskutin;29220027][img_thumb]http://www.1337upload.net/files/rp_jorpakko0187.jpg[/img_thumb]
[img_thumb]http://www.1337upload.net/files/rp_jorpakko0188.jpg[/img_thumb]
[img_thumb]http://www.1337upload.net/files/rp_jorpakko0189.jpg[/img_thumb]
My simple system: you press the equipment and it randomly gives you "pass" or "error".
Tip #1:
Never go in with error when there's CP near.[/QUOTE]
Are you going to add barriers at all? Looks kind of weird without.
There aren't barries in Helsinki metro :v:
Those poles are just to check that ticket is on date.
Maps are always better with tracks
Especially if they're...
[I]Usable[/I] :3:
every single one of your maps has that ugly ass sickly green tone
stop using it.
What? All the stuff he's post is for the same map, what logic is there in changing the lighting and fog?
[QUOTE=deadoctober;29336123]every single one of your maps has that ugly ass sickly green tone
stop using it.[/QUOTE]
bu-bu-but then it's not an oskutin map anymore :frown:
[QUOTE=Pringles.;29337685]bu-bu-but then it's not an oskutin map anymore :frown:[/QUOTE]
Maybe it's a good idea for him to take up new things.
lol
[QUOTE=rctfanatic;29338423]Maybe it's a good idea for him to take up new things.[/QUOTE]
[url=http://www.facepunch.com/threads/1057416-The-Facepunch-quot-Map-Pimpage-WIP-quot-Thread-V12?p=28995107&viewfull=1#post28995107] Example 1[/url]
[url=http://www.facepunch.com/threads/1057416-The-Facepunch-quot-Map-Pimpage-WIP-quot-Thread-V12?p=28457105&highlight=#post28457105]Example 2[/url]
I'm too tired to find any more, but there are millions, not to mention his VMF dump, the guy knows how to "take up new things" well enough.
[QUOTE=Deadchicken;29342968][url=http://www.facepunch.com/threads/1057416-The-Facepunch-quot-Map-Pimpage-WIP-quot-Thread-V12?p=28995107&viewfull=1#post28995107] Example 1[/url]
[url=http://www.facepunch.com/threads/1057416-The-Facepunch-quot-Map-Pimpage-WIP-quot-Thread-V12?p=28457105&highlight=#post28457105]Example 2[/url]
I'm too tired to find any more, but there are millions, not to mention his VMF dump, the guy knows how to "take up new things" well enough.[/QUOTE]
Aight. Point Taken. :3:
I love it when people put Left 4 Dead props/textures in them but don't make you require them :D
Well, I guess now you can make it require them.
[QUOTE=Chaingunfighter;29361736]I love it when people put Left 4 Dead props/textures in them but don't make you require them :D
Well, I guess now you can make it require them.[/QUOTE]
Maybe he will pack it into .zip with bsp and other custom models
Hmm, the map's missing something.
I just can't quite put my finger on it...
[img]http://3.bp.blogspot.com/_vv5SDGCiuso/SOOyYRcM41I/AAAAAAAABSc/sNL-_3qMreI/s400/rodney_matthews.jpg[/img]
mean train
I want nuclear powered one!
[QUOTE=Black-Ice;29379888]
[img_thumb]http://3.bp.blogspot.com/_vv5SDGCiuso/SOOyYRcM41I/AAAAAAAABSc/sNL-_3qMreI/s400/rodney_matthews.jpg[/img_thumb][/QUOTE]
I'll take 50.
[QUOTE=Firegod522;29382597]I'll take 50.[/QUOTE]
Source grid isn't big enough, please try again later.
That building on the left looks really dull and blocky
[QUOTE=NotExactly;29423132]That building on the left looks really dull and blocky[/QUOTE]
Oh, so it looks like a building?
[QUOTE=Faustcol;29431892]Oh, so it looks like a building?[/QUOTE]
It's funny because if it was anybody but Oskutin, you would be agreeing with the constructive criticism.
Consider the fact that he's probably already used about 2000+ brushes on this map all ready.
Sooner or later, he [b]will[/b] run out, as it's merely a decorative, unenterable building, which
the player will only ever see from a distance, I'm willing to bet he's simplified it to save on
geometry while still fleshing out the surrounding area.
On another note, I hope that tunnel's gonna get some lighting? it looks far to dark in there,
unless it's an invisible wall type thing?
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