• Rp_Jorpakko
    887 replies, posted
[QUOTE=Pyth;35414903]If they're by Valve then they'll automatically have low-res versions if your settings are there. Otherwise, GameDev probably could make them fade at a distance.[/QUOTE] Don't be so quick to assume valve weren't lazy. The ep2 conifers don't have lods and they're pretty detailed.
[QUOTE=mdeceiver79;35415465]Don't be so quick to assume valve weren't lazy. The ep2 conifers don't have lods and they're pretty detailed.[/QUOTE] It's not a major issue anyway, the models are groups of rocks, maybe 15-20 models max.
[quote]Brush 2606983: num_entities == MAX_MAP_ENTITIES[/quote] Oh poop.
[QUOTE=GameDev;35458613]Oh poop.[/QUOTE] Delete some trees.
[QUOTE=blah2;35480541]Delete some trees.[/QUOTE] prop_static entities do not have a limit, and do not add to the point entity limit
taking a short break to iron this headache out [sub][sub]tf2 mapping is kinda fun[/sub][/sub]
Keep up the amazing work, just found this, read from page 1 and was ecstatic that when I got to the end the project is still being worked on :)
Delete some doors, and just leave them open, then they can be static.
Just remove some copy/paste rooms from the hospital.
[code]Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 74/1024 3552/49152 ( 7.2%) brushes 6484/8192 77808/98304 (79.2%) brushsides 43657/65536 349256/524288 (66.6%) planes 10686/65536 213720/1310720 (16.3%) vertexes 42681/65536 512172/786432 (65.1%) nodes 12001/65536 384032/2097152 (18.3%) texinfos 7532/12288 542304/884736 (61.3%) texdata 173/2048 5536/65536 ( 8.4%) dispinfos 100/0 17600/0 ( 0.0%) disp_verts 14908/0 298160/0 ( 0.0%) disp_tris 25376/0 50752/0 ( 0.0%) disp_lmsamples 883269/0 883269/0 ( 0.0%) faces 23392/65536 1309952/3670016 (35.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 14681/65536 822136/3670016 (22.4%) leaves 12076/65536 386432/2097152 (18.4%) leaffaces 27817/65536 55634/131072 (42.4%) leafbrushes 13049/65536 26098/131072 (19.9%) areas 9/256 72/2048 ( 3.5%) surfedges 174705/512000 698820/2048000 (34.1%) edges 112920/256000 451680/1024000 (44.1%) LDR worldlights 728/8192 64064/720896 ( 8.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 3157/32768 31570/327680 ( 9.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 58329/65536 116658/131072 (89.0%) VERY FULL! cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 268/512 94336/180224 (52.3%) LDR lightdata [variable] 17307820/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 4362828/16777216 (26.0%) entdata [variable] 366334/393216 (93.2%) VERY FULL! LDR ambient table 12076/65536 48304/262144 (18.4%) HDR ambient table 12076/65536 48304/262144 (18.4%) LDR leaf ambient 40414/65536 1131592/1835008 (61.7%) HDR leaf ambient 12076/65536 338128/1835008 (18.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/438000 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/419684 ( 0.0%) pakfile [variable] 181575/0 ( 0.0%) physics [variable] 2258843/4194304 (53.9%) physics terrain [variable] 55685/1048576 ( 5.3%) [/code] Sweet christ
[QUOTE=GameDev;35736170][code]Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 74/1024 3552/49152 ( 7.2%) brushes 6484/8192 77808/98304 (79.2%) brushsides 43657/65536 349256/524288 (66.6%) planes 10686/65536 213720/1310720 (16.3%) vertexes 42681/65536 512172/786432 (65.1%) nodes 12001/65536 384032/2097152 (18.3%) texinfos 7532/12288 542304/884736 (61.3%) texdata 173/2048 5536/65536 ( 8.4%) dispinfos 100/0 17600/0 ( 0.0%) disp_verts 14908/0 298160/0 ( 0.0%) disp_tris 25376/0 50752/0 ( 0.0%) disp_lmsamples 883269/0 883269/0 ( 0.0%) faces 23392/65536 1309952/3670016 (35.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 14681/65536 822136/3670016 (22.4%) leaves 12076/65536 386432/2097152 (18.4%) leaffaces 27817/65536 55634/131072 (42.4%) leafbrushes 13049/65536 26098/131072 (19.9%) areas 9/256 72/2048 ( 3.5%) surfedges 174705/512000 698820/2048000 (34.1%) edges 112920/256000 451680/1024000 (44.1%) LDR worldlights 728/8192 64064/720896 ( 8.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 3157/32768 31570/327680 ( 9.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 58329/65536 116658/131072 (89.0%) VERY FULL! cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 268/512 94336/180224 (52.3%) LDR lightdata [variable] 17307820/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 4362828/16777216 (26.0%) entdata [variable] 366334/393216 (93.2%) VERY FULL! LDR ambient table 12076/65536 48304/262144 (18.4%) HDR ambient table 12076/65536 48304/262144 (18.4%) LDR leaf ambient 40414/65536 1131592/1835008 (61.7%) HDR leaf ambient 12076/65536 338128/1835008 (18.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/438000 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/419684 ( 0.0%) pakfile [variable] 181575/0 ( 0.0%) physics [variable] 2258843/4194304 (53.9%) physics terrain [variable] 55685/1048576 ( 5.3%) [/code] Sweet christ[/QUOTE] Delicious headaches I foresee.
[QUOTE=VIOLATION_SNG;35738004]Delicious headaches I foresee.[/QUOTE] you mean me trying to fix the map after entdata was over 150%
cool, nobody can see my imgur links now and I can't recover them thanks garry
Use 1337upload.
[QUOTE=oskutin;35745048]Use 1337upload.[/QUOTE] Garry removed every link on fp that had [img]http://puu.sh/rW97[/img] in it, so gamedev can't find the original file names.
oh wait yes i can [img]http://puu.sh/rWfk[/img] puush is neato hey look new title
[code]1:41 PM - Oskutin: guess what 1:41 PM - GameDev: hmmm? 1:41 PM - Oskutin: worksfine in gmod13 1:41 PM - GameDev: are you sharting on my leg [/code] this is news to me, testing it myself right now
Could mean that this will son released.
nice visleafs [img]http://puu.sh/AtC3[/img] i think im missing a mount or something its also not fully compiling still
Those roads are custom texture.
[QUOTE=GameDev;35736170][code]Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 74/1024 3552/49152 ( 7.2%) brushes 6484/8192 77808/98304 (79.2%) brushsides 43657/65536 349256/524288 (66.6%) planes 10686/65536 213720/1310720 (16.3%) vertexes 42681/65536 512172/786432 (65.1%) nodes 12001/65536 384032/2097152 (18.3%) texinfos 7532/12288 542304/884736 (61.3%) texdata 173/2048 5536/65536 ( 8.4%) dispinfos 100/0 17600/0 ( 0.0%) disp_verts 14908/0 298160/0 ( 0.0%) disp_tris 25376/0 50752/0 ( 0.0%) disp_lmsamples 883269/0 883269/0 ( 0.0%) faces 23392/65536 1309952/3670016 (35.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 14681/65536 822136/3670016 (22.4%) leaves 12076/65536 386432/2097152 (18.4%) leaffaces 27817/65536 55634/131072 (42.4%) leafbrushes 13049/65536 26098/131072 (19.9%) areas 9/256 72/2048 ( 3.5%) surfedges 174705/512000 698820/2048000 (34.1%) edges 112920/256000 451680/1024000 (44.1%) LDR worldlights 728/8192 64064/720896 ( 8.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 3157/32768 31570/327680 ( 9.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 58329/65536 116658/131072 (89.0%) VERY FULL! cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 268/512 94336/180224 (52.3%) LDR lightdata [variable] 17307820/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 4362828/16777216 (26.0%) entdata [variable] 366334/393216 (93.2%) VERY FULL! LDR ambient table 12076/65536 48304/262144 (18.4%) HDR ambient table 12076/65536 48304/262144 (18.4%) LDR leaf ambient 40414/65536 1131592/1835008 (61.7%) HDR leaf ambient 12076/65536 338128/1835008 (18.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/438000 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/419684 ( 0.0%) pakfile [variable] 181575/0 ( 0.0%) physics [variable] 2258843/4194304 (53.9%) physics terrain [variable] 55685/1048576 ( 5.3%) [/code] Sweet christ[/QUOTE] [media]http://www.youtube.com/watch?v=BhsTmiK7Q2M[/media]
So I tried working on it today; 1. Still won't compile 2. I have to sort out ALL OF THE CONTENT 3. I'm lazy
It's a corrupted displacement. Jesus christ stop rating me informative the map works
hey look it works [img]http://leet.cc/rp_jorpakko_newest0000.jpg[/img] [img]http://leet.cc/rp_jorpakko_newest0002.jpg[/img] [img]http://leet.cc/rp_jorpakko_newest0001.jpg[/img] [img]http://leet.cc/rp_jorpakko_newest0004.jpg[/img] [img]http://leet.cc/rp_jorpakko_newest0005.jpg[/img] [img]http://leet.cc/rp_jorpakko_newest0003.jpg[/img] [img]http://leet.cc/rp_jorpakko_newest0006.jpg[/img] [img]http://leet.cc/rp_jorpakko_newest0007.jpg[/img] [img]http://leet.cc/rp_jorpakko_newest0008.jpg[/img]
When will it be ready for release?
[QUOTE=TurtleeyFP;36408896]When will it be ready for release?[/QUOTE] I have to seal and do the 3D skybox, then optimize
I can't believe this map is almost finished.
[QUOTE=Skerion;36409220]I can't believe this map is almost finished.[/QUOTE] It's canceled go home
Soo... That first picture in the last dump really reminds me of the hangar bay of the big ship in gm_galactic. Wasn't that you as well?
Half of the highway is missing curbs.
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