• Rp_Jorpakko
    887 replies, posted
[QUOTE=oskutin;29086957]Also this map is going to have: Nodes [/QUOTE] Do those include strider and bird nodes (atleast in areas where they can freely move IE. Highways)
This forum doesn't have toady nodes ... so :frog:
I love all of your maps, however if you dump this then i'm a sad man.
[img]http://www.1337upload.net/files/rp_jorpakko0208.jpg[/img] [img]http://www.1337upload.net/files/rp_jorpakko0207.jpg[/img] [img]http://www.1337upload.net/files/rp_jorpakko0209.jpg[/img] [img]http://www.1337upload.net/files/rp_jorpakko0210.jpg[/img] [img]http://www.1337upload.net/files/rp_jorpakko0211.jpg[/img] [img]http://www.1337upload.net/files/rp_jorpakko0212.jpg[/img] [img]http://www.1337upload.net/files/rp_jorpakko0213.jpg[/img]
Me gusta
It seems like the satellite dishes shouldn't be angled on the roof, perhaps put them on prop that looks like it'd be used for swiveling? Other than that top notch map work.
Unless following a celestial object, it will not need to swivel. Dishes that pick up satellite signals only need to face in one direction.
[img]http://www.1337upload.net/files/rp_jorpakko0216.jpg[/img] [img]http://www.1337upload.net/files/rp_jorpakko0214.jpg[/img] [img]http://www.1337upload.net/files/rp_jorpakko0215.jpg[/img] [editline]8th May 2011[/editline] WIP train: [img]http://www.1337upload.net/files/metro_asdasdasd.png[/img]
That metro model looks nice.
[QUOTE=oskutin;29702963][img_thumb]http://www.1337upload.net/files/rp_jorpakko0216.jpg[/img_thumb] [img_thumb]http://www.1337upload.net/files/rp_jorpakko0214.jpg[/img_thumb] [img_thumb]http://www.1337upload.net/files/rp_jorpakko0215.jpg[/img_thumb] [editline]8th May 2011[/editline] WIP train: [img_thumb]http://www.1337upload.net/files/metro_asdasdasd.png[/img_thumb][/QUOTE] Brilliant work. Probably one of the few subways that don't use the bare metal hl2 train textures :v:
[IMG]http://www.1337upload.net/files/rp_jorpakko0217.jpg[/IMG]
i just noticed, jorpakkos and luotos OP has the same amount of mapping kings.
/Trollface But the map looks awesome Oskutin, as always
it looks a little strange with this texture rotated 90 degrees like that. the shadow looks weird and id just use another similar texture that you didnt have to rotate. [img_thumb]http://filesmelt.com/dl/strange_shadow.PNG[/img_thumb] awesome job otherwise, it reminds me of some dentists office or something with the reception and the kind of sterile interior.
This is going to have a little break, because of Portal2 SDK.
aww
baww
cbaww
baww
I'll might make elevator today.
[QUOTE=oskutin;29776851]I'll might make elevator today.[/QUOTE] i vote a glass one. those things allways look cool.
-snip-
[QUOTE=Hill0;29778526][img_thumb]http://images.allmoviephoto.com/2005_Charlie_and_the_Chocolate_Factory/2005_charlie_and_the_chocolate_factory_044.jpg[/img_thumb] :wtc:[/QUOTE] :frog:
Now i have time for this.
[img]http://www.1337upload.net/files/rp_jorpakko0218.jpg[/img]
looking snazzy. how big is the map right now?
Just metro and that building.
[QUOTE=oskutin;29838788]Just metro and that building.[/QUOTE] Just out of curiosity, how much work does it take to make maps like this one?
Too much :v:
great work!
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