This map is starting to look cool, but i think the foliage should be much more dense.
[QUOTE=jamzzster;19012823]It looks repetitive and needs more different foliage.[/QUOTE]
More foliage is a given; I'm just going to add it once the brushwork is done. Same goes for adding lights to highlight certain aspects.
Oh and one other thing:
[media]http://i106.photobucket.com/albums/m261/coolcorky/gm_swampfever0020.jpg[/media]
How can I cover this space and still have it fit with the rest of the shack?
I think you should change the light model, something like an outdoor lamp or something would fit the theme. I doubt they would have cagelights.
Looking good though.
[QUOTE=Magman77;19005433]I thought "Oh sweet, 'swamp fever', maybe it is a quality swamp styled map with some neat focal points!"
Then I saw the op. :saddowns:
Keep trying.[/QUOTE]
New map rating.
:saddowns:-----------------[B]|[/B]---:downs:
[QUOTE=CoolCorky;18968295]New WIP image:
[media]http://i106.photobucket.com/albums/m261/coolcorky/gm_swampfever0012-1.jpg[/media]
I've pretty much completely restarted the map now. I'm making it look a lot more swamp-like (for example the water now slowly flows along its course)
The only problem I'm having is getting the L4D2 Swamp Fever models and materials working properly. If anyone could help me do this it would be a big help. It's only the materials that are applied to models that don't work; all the others work fine (the skybox is the one from Hard Rain).[/QUOTE]
Fix it by editing the vmt.
Already fixed it. Check the latest post with an image on. :v:
[editline]03:56PM[/editline]
I'd forgotten to do the model DX version fix using that batch file, like when you're importing the models to Gmod.
I've changed the lighting colour/skybox texture of the map:
[IMG]http://i106.photobucket.com/albums/m261/coolcorky/gm_swampfever0021.jpg[/IMG]
Your thoughts?
[QUOTE=CoolCorky;19101023]I've changed the lighting colour/skybox texture of the map:
[IMG]http://i106.photobucket.com/albums/m261/coolcorky/gm_swampfever0021.jpg[/IMG]
Your thoughts?[/QUOTE]
well, its sure is getting warmer around here.
Something to note is that I'm now using the skybox from Swamp Fever, complete with its patch of sunlight. So I'm going for an early morning/sunrise feel now.
I'd tone it down a little, its starting to feel like a bit of prop clutter from the wip pics. Other than that, nice.
Ooooooold.
[QUOTE=Magman77;19120887]I'd tone it down a little, its starting to feel like a bit of prop clutter from the wip pics. Other than that, nice.[/QUOTE]
Hmmm, maybe that was a bit of a bad angle for showing the props. Here's the same area from above:
[media]http://i106.photobucket.com/albums/m261/coolcorky/gm_swampfever0022.jpg[/media]
Also, trailer!
[IMG]http://i106.photobucket.com/albums/m261/coolcorky/trailer.png[/IMG]
These L4D2 trailers are an absolute bitch to implement in maps. They're not just single props; there's a bunch of little pieces you have to put together. For example, if you want a trailer you can actually enter (such as the one I'm making), you need to start with the frame prop. There are no wall props, so you have to construct the walls from brushes, clipping out holes for the windows etc (hence the nodraw). Then once you've done that, you need to add in the furniture props (the few that there are) and build the rest of the interior with more brushes. I guess it's like this so that future L4D2 mappers don't have to stick with the one layout for trailers, but they could've at least made the one they did create for Swamp Fever into a prop.
That's valve for you.
[QUOTE=CoolCorky;19124664]Hmmm, maybe that was a bit of a bad angle for showing the props. Here's the same area from above:
[media]http://i106.photobucket.com/albums/m261/coolcorky/gm_swampfever0022.jpg[/media]
Also, trailer!
[IMG]http://i106.photobucket.com/albums/m261/coolcorky/trailer.png[/IMG]
These L4D2 trailers are an absolute bitch to implement in maps. They're not just single props; there's a bunch of little pieces you have to put together. For example, if you want a trailer you can actually enter (such as the one I'm making), you need to start with the frame prop. There are no wall props, so you have to construct the walls from brushes, clipping out holes for the windows etc (hence the nodraw). Then once you've done that, you need to add in the furniture props (the few that there are) and build the rest of the interior with more brushes. I guess it's like this so that future L4D2 mappers don't have to stick with the one layout for trailers, but they could've at least made the one they did create for Swamp Fever into a prop.[/QUOTE]
In the new authoring tools there's a folder in the 'mapsrc' folder called 'instances'. In there is an example of that very trailer you are building from scratch. It also has a load of other things such as alarmed cars and the jukebox.
Not installed the L4D2 sdk yet.
And I was playing through Swamp Fever the other day when I noticed the trailer you can enter is like the ones seen in Hard Rain, build completely out of brushes.
Oh well.
Agree with St33m. Try to make those shack different dont try to copy them from l4d2. If you ask me it looks like a simple brush block. Also you can use better wooden wall textures, sometihng old-looking. You can stick with the swamp theme though.
Bump:
If you can, you should totally use melombines running zombies on this map. It'd be just like L4D.
Bump i guess.
Looking great. Can't wait for the finish product.
[QUOTE=CoolCorky;19101023]I've changed the lighting colour/skybox texture of the map:
[IMG]http://i106.photobucket.com/albums/m261/coolcorky/gm_swampfever0021.jpg[/IMG]
Your thoughts?[/QUOTE]
Heh. Looks better than the first image, ALOT better :V
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