[QUOTE=HiddenMyst;14859366]-imgsnip-
Round enough?[/QUOTE]
GAH FUCK MY EYES WITH A SPOON DRENCHED IN CYANIDE.
It's....beautiful.
[img]http://hiddenmyst.pap3rback.com/Maps/round2.JPG[/img]
I don't take credit though.
Hiddenmyst wins, methinks
[QUOTE=laptopman;14859993]Hiddenmyst wins, methinks[/QUOTE]
It is rounder in many ways, but I didn't make it.
Here I am wondering how the hell you people make triangular displacements
[QUOTE=Smashmaster;14860105]Here I am wondering how the hell you people make triangular displacements[/QUOTE]
I wonder that too...
Hah, look what I've done:
[img]http://img10.imageshack.us/img10/9864/torusdisplaced.png[/img]
[img]http://img16.imageshack.us/img16/7166/torusdisplaced2.png[/img]
Nice. Now add some noise to it and texture it like a cave.
Holy crap don't do that, you'll destroy the world. Ffffffffff.
Okay...
So, what exactly are you all doing? I remember the thread from a while ago where members were making Hammer crash.
I'm not familiar with Hammer, so what's going on exactly?
You're going to tear a hole through space and time
You're making a mistake, people. A big, big mistake. These are powerful forces that you guys are toying with, more powerful than any of us can comprehend.
I'm going to leave now. I don't expect to ever see any of you ever again. So long.
Subdivided and hollowed brush compiled with VBSP, VRAD, and VVIS on the -low option. It makes the processes run at Low priority so that they don't crash.
[img]http://www.cubeupload.com/files/6db600blah0001.jpg[/img]
Subdivided and hollowed out again.
[img]http://www.cubeupload.com/files/ac7200blah0002.jpg[/img]
What on earth have you people [B]DONE???[/B]
:eek:
[quote=smashmaster;14860386]hah, look what i've done:
-imagesnip-[/quote]
omfg that is core of deathstar
[QUOTE=HiddenMyst;14859983]-Snip snip snip-[/QUOTE]
Now compile it, I'd love to watch your house blow up in the distance. :D
or at least be able to drive a buggy in its hollow awesomeness....just imagine....round and round for hours on end.
[QUOTE=Smashmaster;14860105]Here I am wondering how the hell you people make triangular displacements[/QUOTE]
Shift + a, Select a triangular face, displacement tab, Create.
They work fine in hammer, VBsp just refuses to compile them.
The hell they work fine in Hammer!
They look fine when you make them, but open the file again and you're fucked.
[QUOTE=Void Skull;14881941]The hell they work fine in Hammer!
They look fine when you make them, but open the file again and you're fucked.[/QUOTE]
That reminds me...I need to open mine and see what happened.
[QUOTE=Void Skull;14881941]The hell they work fine in Hammer!
They look fine when you make them, but open the file again and you're fucked.[/QUOTE]
*shrug* I only ever did it once.
Damn hammer and it's tendencies to move things it doesn't like...
[QUOTE=metallics;14881728]Shift + a, Select a triangular face, displacement tab, Create.
They work fine in hammer, VBsp just refuses to compile them.[/QUOTE]
No dice, it doesn't do anything. It might be because I'm using the EP2 hammer. I'll try using the EP1 hammer.
EDIT: Doesn't work on any version of hammer for me.