• I present to you the worlds roundest brush!
    235 replies, posted
[QUOTE=ALT of Permaban;16720591]surround it by a space skybox texture and i want it![/QUOTE] I assume you mean the glass one? And if so, that would be pretty cool. But the way the glass one compiled with the lines is enough to make me "meh" at it. Now, if I split the rainbow one in half, and leave the bottom as-is and the top all glass looking out onto a space skybox, THAT would be epic. Especially in a zero-gravity airboat ride (riding on the glass ceiling and looking out upon space). :D EDIT: It's giving four boxes automatically now? This exploit is insane.
aww...:(
[QUOTE=ALT of Permaban;16720802]aww...:([/QUOTE] Aww at what? (starting work on final torus)
i no get bigass airboatbattle.
By the way, to the members of this thread who are interested, I've gone ahead and released the map. ([url]http://www.facepunch.com/showthread.php?t=793464[/url]) Bit of a different theme than expected, but I like how it turned out.
some1 divide by zero
[QUOTE=TheXeon;16735135]some1 divide by zero[/QUOTE] And since when can you mathematically divide a brush in Hammer?
[QUOTE=SolarGames;16735207]And since when can you mathematically divide a brush in Hammer?[/QUOTE] Scale it?
[QUOTE=HiddenMyst;16735559]Scale it?[/QUOTE] Yeah, but then what's the equivalent of division by zero in a transformation? (I'm just saying you can't like click on a brush, select divide, and hit 0, hence the word "mathematically". I know you can scale :v:)
Bump! To revive this epic thread [highlight](User was banned for this post ("Bump" - Terrenteller))[/highlight]
[QUOTE=WarRage333;20595351]Bump! To revive this epic thread[/QUOTE] Isn't it just a thread about a round brush?
I have seen some pretty non round brushes here.
What has god created?
Spheres are soooo exciting!
Oh wow, I remember this thread. Was awesome at the start, but the division by zero stuff that I provoked got out of hand.
You could improve the glass torus if you went and nodrawed every "intersection" face, but that's a shit-ton of work.
[QUOTE=MotherMinge;20603497]You could improve the glass torus if you went and nodrawed every "intersection" face, but that's a shit-ton of work.[/QUOTE] Apply nodraw to every face, then go and apply the glass to the external faces.
i looked at this thread and i expected: [img]http://filesmelt.com/dl/bomb_dummy.gif[/img]
This is a very nice thread. I remember reading it.
Propper didn't exist when this thread was made.. Now I'm curious.
[QUOTE=HiddenMyst;20606979]Apply nodraw to every face, then go and apply the glass to the external faces.[/QUOTE] It's still a metric shit-ton of work; If I had to guess, there are thousands of faces on the interior there.
Hello those thousands can be done with select all and nodraw everything selected. Then just spam glass texture all over the place. DONE!
[QUOTE=Civil;20626970]Hello those thousands can be done with select all and nodraw everything selected. Then just spam glass texture all over the place. DONE![/QUOTE] Exactly what I was suggesting. I don't think he understood me correctly.
[QUOTE=Civil;20626970]Hello those thousands can be done with select all and nodraw everything selected. Then just spam glass texture all over the place. DONE![/QUOTE] I meant thousands of faces that need the glass texture. By the way, it really would be thousands of faces; a 64x64 torus (in # of sides, not size) would have 4096 faces that need the glass texture. as well as ~20,000 that need nodraw. note that I said [quote]If I had to guess, there are thousands of faces on the interior there.[/quote]Every single face on the interior needs glass texture. period. How good are you at repetitive, accurate clicking? edit: did a quick test to see how easily I could retexture faces. I found I could manage roughly 2/second. this comes out to over 2000 seconds for my 64x64 torus example, which translates to over half an hour of constant clicking. I don't think I could manage more than a 1:1 clicking:break ratio (it's mentally tiring as well as annoying as hell). So, it'd take an hour, which isn't "bad" by most definitions, and is certainly better than my initial estimates, but is more time than I'd want to spend doing monotonous stuff like retexturing the inside of a torus. edit2: and it's much faster if you use a custom autohotkey script, like this: [code] $LButton:: Loop { if not GetKeyState("LButton", "P") break Click } return[/code] NOTE: this will lag the shitballs out of hammer.
It would be great to see this made into some kind of trippy map...
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