Tutorial - Real-world heightmaps to displacements.
45 replies, posted
[QUOTE=laptopman;19567044]Thats true.
The only reason I used a pre-baked lightmap is because you can get more detail than you can with the boxes.
I was just expirimenting around.
Using the pre-baked lightmap can also give the illusion of more detail than there really is.[/QUOTE]
Agreed, sometimes it creates the shadows and the illusion more realistic that Vrad will
Example L3dt heightmap and texture with pre-baked lightning
[IMG]http://i49.tinypic.com/1z22hzm.png[/IMG]
[editline]11:21PM[/editline]
[QUOTE=benjojo;19558392]Just a little test I had this a looooonnnnggggg time a ago but lost the idea to work on it.
[img]http://www.benjojo.co.uk/wordpress/wp-content/uploads/2010/01/theuk0000.jpg[/img]
Anyone want a release?
And yes the texture is eww[/QUOTE]
Up the number of brushes(displacements) (X and Y Triangles box in DispGen)
this is only really good for 3dskyboxes imo
[quote]Up the number of brushes(displacements) (X and Y Triangles box in DispGen)
[/quote]
I made it max source size and I flattend the hightmap (2 Color) Because I wanted it just to be flat, All of the dispalacements are at the power of 3 because 4 is buggy in the OB engine.
[QUOTE=JLea;19568330]this is only really good for 3dskyboxes imo[/QUOTE]
I totally agree with you there.
It would be perfect for trying to give the illusion that your map is in a real-world location.
But as for the people using it to create whole maps, you need to understand that this is just raw height data and looks horrible without extensive detailing.
I was just experimenting. i never thought of map applications.
Thats a really good idea though jlea. I probably will make a 3d skybox out of something like this.
:wtc:
Did I pick the rockiest area in Sweden or what?
[url]http://img682.imageshack.us/slideshow/webplayer.php?id=heightmaptest0000.jpg[/url]
Seriously, this looks like something desolate on Mars from Red Faction: Guerilla :v:
Maybe I should try an island next time.
FFS, my god damn DispGen won't work. I get the error
"The program can't start because MFC71.DLL is missing from your computer. Try reinstalling the program to fix this problem"
I've done what the readme said (Put the MFC71.DLL in the windows32 directory, Fuck all happens.
Yes I do realize this is a Bump
Put the EXE and DLL files in the same folder.
Durr..
Thanks Terrent' :D
Very nice tutorial, thank you very much, helped me a lot.
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