[QUOTE=Big_Adam;16600059]Love the map, it's loverly and clean but I have one major gripe with it.
Why no ramps into the water? I wanted to make an amphibious car but there's no ramps.
Still, gives an excuse to make a paddle steamer. Good job.[/QUOTE]
Make your own ramps, it is not hard.
...oh boy another construct map with water...
[QUOTE=rctfanatic;16600868]Yea, but the year isnt so much a factor in performance as what you have in it. A 2006 vaio or alienware would probably blow away a 2008 gateway[/QUOTE]
Not in the Alienwares' case, the gateway would most likely kick it's ass as Alienware is overrated shit.
[QUOTE=hexpunK;16601920]Not in the Alienwares' case, the gateway would most likely kick it's ass as Alienware is overrated shit.[/QUOTE] Ive only heard things about Alienware, Ive never actually tried it =b
No video of this map yet? Screenshots can only show so much.
:Dawkins102:
<< Is waiting for ANYONE to come up with ORIGINAL maps for construction, not just stupid remixes of garry's terrible map.
[QUOTE=TBleader;16605113]No video of this map yet? Screenshots can only show so much.
:Dawkins102:[/QUOTE]
download it
[QUOTE=Legend286;16589133]Well, try going into the sky, really high so you can see the most cluttered area, and check your console after moving your mouse around a bit, if you don't get any errors, good. If you do, however, then I'm afraid you still need to optomise alot more.[/QUOTE]
Found errors only when I went past the skybox into the void. Whenever you leave map bounds everything is drawn at once right? (exception of entities) How can I possibly optimize that?
[QUOTE=Foda;16601384]...oh boy another construct map with water...[/QUOTE]
I've seen your maps Foda, I think they're great and I admire your work. That said, I play Garry's Mod to build things. I make maps to serve a purpose. The result: a map good for building things.
[QUOTE=nicktelli;16605846]<< Is waiting for ANYONE to come up with ORIGINAL maps for construction, not just stupid remixes of garry's terrible map.[/QUOTE]
The only similarity I can find is how a few parts are textured the same way. The overall design/layout seems a good deal different to me.
Very very sweet map,but for maybe a V2 could we have like working locks for the water? or gated water ways with the same wire control box on the other doors that are their?
This is like GM_Excess_construct, i assume you made both.
[QUOTE=Big_Adam;16600059]Love the map, it's loverly and clean but I have one major gripe with it.
Why no ramps into the water? I wanted to make an amphibious car but there's no ramps.
Still, gives an excuse to make a paddle steamer. Good job.[/QUOTE]
That's a great idea, I didn't think of it. Seems so obvious too..
[QUOTE=dxm765;16609925]Very very sweet map,but for maybe a V2 could we have like working locks for the water? or gated water ways with the same wire control box on the other doors that are their?[/QUOTE]
Only problem with locks is dynamic water only accepts cheap water materials which look terrible. ( I think )
[QUOTE=pl0xinat0r;16609974]This is like GM_Excess_construct, i assume you made both.[/QUOTE]
Yes.
wow, this looks amazing! great job on the wire inputs!
Oh ok,what about a gate,that could drop down or come across from either/both sides? instead of a "solid" door would that work?
The architecture looks quite nice, and that water does look weird. It's funny, if you made the water a bit brighter blue and made it a glow, you would have a Nuka Cola Quantum lake. :D
Can you please upload this to filefront, I can't download anything from garrysmod.org recently because it's hosts are absolutely god awful where I live.
Your floor textures are kinda big in some areas D:
Other than that. Its Awesome! Its not something to stop me from playing that map that's for sure! You can expect me to have it on my server.
Awesome. I will be hosting this map for a while, if people are joining it might become my main map. Server information at [url]http://tes.endoftheinternet.org/ServerStat.php[/url].
[QUOTE=dxm765;16614855]Oh ok,what about a gate,that could drop down or come across from either/both sides? instead of a "solid" door would that work?[/QUOTE]
Yeah that's no problem, if I ever add on to the map I'll be sure to consider it.
[QUOTE=Phycosymo;16616653]Can you please upload this to filefront, I can't download anything from garrysmod.org recently because it's hosts are absolutely god awful where I live.[/QUOTE]
Check the bottom of the first post. Two alt links and one of them is FF.
I wan just wondering, are you going to make a new map? I know it's very sudden, it's just you're maps are godly, and have you ever noticed, that they seemly can suit Dark RP? :3
This map is awesome, I expected to have a little lag on this but got none :smile:
The only things that could be improved would be lower edges and more ramps to get out of the water easier, more flying space and the 3d skybox could be better
[QUOTE=Nowhere Man;16624290]I wan just wondering, are you going to make a new map? I know it's very sudden, it's just you're maps are godly, and have you ever noticed, that they seemly can suit Dark RP? :3[/QUOTE]
Eventually, but it probably won't be a construct map like my other two. I've been thinking of ideas for more refined maps.
The map looks really cool, although the overall structure seems a bit complicated. Good job nonetheless.
just saying around the small jail type buildings with some stepping stones in between them, the water there seems to give objects alot more buoyancy than normal, but once you turn the corner so your under a small balcony looking at the 3 towers the water becomes normal again, same for the archway near those buildings aswell
also those wire entities for the doors pop out the walls if you physgun them
[img]http://img142.imageshack.us/img142/3376/gmexcesswaters0000.jpg[/img]
What the hell is that, and what does it do?
I was wondering the same thing XD.
I wonder if anyone can get over 10 FPS on that map.
like this map, because it look and feels different from construct maps.
Gives feeling of some experimental facility...
red lights in "security only" areas... separated living quarters...
maybe it my fantasy, but i like it :)
That relic thing is just for fun, it was in a secret room in the last one. It doesn't do anything in particular except look cool. I think.
How many time took the compile of the map? :)
[QUOTE=Tydax;16643091]I wonder if anyone can get over 10 FPS on that map.[/QUOTE]
wait....you cant get over TEN(10) FPS on this mapp?
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