• dotBSP - Quality Controlled Map Archive
    107 replies, posted
Hiyougami's big-ass island should go on the site, IMO. And probably Freecity too tbf. SHAME CATISLAND'S NOT RELEASED OTHERWISE THAT COULD BE ON THERE RJKINJKIGRONGIKJROL\GMNJKJSDFNGkf,ldm g,
Something like that: [T]http://kremator.theblahman.net/Juxtaposi/juxtaposfinal.jpg[/T] [T]http://kremator.theblahman.net/Battle25/final.jpg[/T] [T]http://kremator.theblahman.net/BeautifulDecay/silentruin002a.jpg[/T] [T]http://kremator.theblahman.net/BeautifulDecay/silentruin001.jpg[/T] note that these maps aren't released dont have any specific maps on my mind, but some recent cs go ones that appeared in the section some time ago were quite nice
[QUOTE=GoldPlatinum;42381718]Something like that: [bunch of pretty maps] note that these maps aren't released dont have any specific maps on my mind, but some recent cs go ones that appeared in the section some time ago were quite nice[/QUOTE] Please note that Portal 2 is whole different game compared to Half-Life 2 or Counter-Strike, so basically comparing my map to pictures you posted are totally different. What I can see from last picture you posted is a wrecked house and background with nice use of blendtextures and shitloads of props placed around the map. I could do the same with Portal 2, like in this picture: [T]https://dl.dropboxusercontent.com/u/6027747/mapping/pictures/tp_a2_02_laserpuzzle0001.jpg[/T] But I can't, because it affects too much on gameplay. Which means that details and gameplay must be balanced. If I'd destroy every wall and place foliage to every corner, it'd ruin the puzzle making it too easy, because there are so few places to shoot portals at. Next time judging Portal map avarage, please know what is avarage and what is not. Like I said before, Portal 2 is so different with its aesthetics and gameplay, that you can't compare with FPS game. Besides, all your posted images are super detailed within very small area. I assume you don't know how easy it is to make small area look super beautiful.
I'd argue that there's way too much happening in your (GoldenPlatinum) pictures and that it's way too crowded.
[QUOTE=GoldPlatinum;42381718]Something like that: note that these maps aren't released dont have any specific maps on my mind, but some recent cs go ones that appeared in the section some time ago were quite nice[/QUOTE] At least post a map that was made with Gameplay in mind. Not one that was made only to look pretty for a contest.
I'm not sure that this elitist approach to source-mapping is for the best. Let the community be quality-control through ratings. Let community-made maps flourish with diversity. Some focus on aesthetic appeal, while others aim for good-gameplay with minimalistic details. Take a look at the TTT maps (rooftops as an example). It may be blocky, but it's great for gameplay. That's obviously completely opinion-based, but given its one of the most played TTT maps, I think it's fair to say that many agree with me. Though alas, it'd likely not pass under dotbsp filters. I don't think any member of the mapping community should attempt to have some sort-of monopoly over what's considered a "good" map. It's too subjective. I understand the argument that they don't expect everyone to adopt it, but I just think it's a flawed concept. It reeks of snobyness. I wounder if you'd even accept clean-looking Portal 1 maps, despite being valve-quality (their designs were quite simplistic), it likely wouldn't have enough decals and polys to get you off.
[QUOTE=Talonite;42392516]stuff[/QUOTE] This is exactly what Game Banana does, if you want what you're describing go there.
[QUOTE=Talonite;42392516]I'm not sure that this elitist approach to source-mapping is for the best. Let the community be quality-control through ratings. Let community-made maps flourish with diversity. Some focus on aesthetic appeal, while others aim for good-gameplay with minimalistic details. Take a look at the TTT maps (rooftops as an example). It may be blocky, but it's great for gameplay. That's obviously completely opinion-based, but given its one of the most played TTT maps, I think it's fair to say that many agree with me. Though alas, it'd likely not pass under dotbsp filters. I don't think any member of the mapping community should attempt to have some sort-of monopoly over what's considered a "good" map. It's too subjective. I understand the argument that they don't expect everyone to adopt it, but I just think it's a flawed concept. It reeks of snobyness. I wounder if you'd even accept clean-looking Portal 1 maps, despite being valve-quality (their designs were quite simplistic), it likely wouldn't have enough decals and polys to get you off.[/QUOTE] The goal of dotBSP is to archive maps that deliver in both the gameplay and aesthetic department. That's not to say that a simplistic or minimalistic map wouldn't make the cut - in fact I appreciate minimalistic design a lot. If it establishes a fair tone, looks good in a way that enforces that tone, and plays well, there's no reason why I wouldn't consider it. With that said, maps like Rooftop are definitely fun, but wouldn't pass the filter, as you've stated. That map is available everywhere, and dotBSP looks to archive maps that look and play well - kind of like a hall of fame. I don't mean to say, "any map that isn't featured on my site is terrible," and that's not the goal in the slightest. I really do wish the maps on my website inspire.
[QUOTE=opsatcat;42392919]This is exactly what Game Banana does, if you want what you're describing go there.[/QUOTE] I think you'll find it's a structure employed by most cc-upload sites. Made by the community, ranked by the community (where the community consists of more than a few individuals). I understand your mission, but I think it's already been acheived by simply selecting "top rated" on most sites. And if you get a few maps with dev-textures at the top of that list, then that's too bad. Obviously they've acheived their purpose, as allot of people like them. Sure, you could argue the community is a collection of braindead idiots with no taste, and that your opinions are more valued than theirs... If your only mission was to create a personal collection, rather than be the direct source of quality control, then state that. It's easy to take it the wrong way, or prehaps I'm not?
[QUOTE=Talonite;42399844]but I think it's already been acheived by simply selecting "top rated" on most sites[/QUOTE] But you think wrong, [I]especially GameBanana[/I]. Sure Most top rated maps belong in the top. But GameBanana has become the place were people upload a low quality map (both in gameplay and looks) and just ask all their friends to give it a high rating. That's the problem with community voting. Sure that problem goes away if more people give an honest vote. Another problem, and the biggest if you ask me, is that Good quality maps might get buried beneath an avalanche of low quality maps. And if the map gets buried and forgotten, nobody is going to play it. And if nobody plays it nobody will rate it. I think what wauterboi is trying to do here is not only create a list of maps that are high quality. But also something for other people to look up too and try to achieve the same quality. Community voting/rating has its pro's and con's. What's the problem with a different system that tries to compensate for that?
Not only that, but I try to talk to people about how they feel about maps, and it's the exact reason why you're able to post in other people's submitted maps on the forum. If I had a bigger community, I could totally see people posting on each other's maps talking about they liked or disliked. In fact, that's a community I encourage - but in the meantime it's really only me putting this stuff up. If any of you guys are willing to help in the judging process, let me know.
[url]http://dotbsp.com/forum/forumdisplay.php?fid=5[/url] Shoot, no new submissions. :< *shrugs* If you guys want to throw up your favorite maps or whatever, it's totally cool. I totally don't want dotBSP to die, but I'm not sure what to do for content.
[QUOTE=GoldPlatinum;42381718]Something like that: note that these maps aren't released dont have any specific maps on my mind, but some recent cs go ones that appeared in the section some time ago were quite nice[/QUOTE] These maps don't help him if there not released?..
[QUOTE=wauterboi;42507598][url]http://dotbsp.com/forum/forumdisplay.php?fid=5[/url] Shoot, no new submissions. :< *shrugs* If you guys want to throw up your favorite maps or whatever, it's totally cool. I totally don't want dotBSP to die, but I'm not sure what to do for content.[/QUOTE] Advertise the site more, perhaps. Ask people if you can upload their content (Provided it's good of course) to the site. Don't sit around and wait for submissions, get out there, play stuff and ask if you can feature it on the site with full credits to the author. Most will say yes because the more advertisement for their stuff, the better. Win-win situation.
[url]http://dotbsp.com/forum/showthread.php?tid=13[/url] TTT_Mars_Colony will be the next map!
the new layout looks better
Well that didn't last very long.
Yes sir. I ran into the problem of not getting enough submissions and having to go out of my way to find maps, so after a while I just figured people weren't interested and my time would be better spent doing other things.
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