• Porting a map from Halo:CE to Source
    71 replies, posted
EXACLY! Done with any map smaler than hammer grid.
[QUOTE=Firegod522;20478247]Why don't you split them up into 3-4 different sections and compile each individually, then import each into hammer and just move them together, then compile?[/QUOTE] because then the map would only have 3-4 brushes, I'd need something to turn each polygon into a brush. [editline]01:10PM[/editline] Oh, I almost forgot, I did a full port of that thunderdome map by hand just to see how hard it was. Note that it's not the original textures because the map converter had issues with the texture files. [img]http://img87.imageshack.us/img87/4504/thunderdomeref.png[/img] [img]http://img136.imageshack.us/img136/4624/thunderdomebrush.png[/img] [img]http://img641.imageshack.us/img641/1371/hcethunderdome0000.jpg[/img] Might make a good starting point for a TF2 KotH map.. [editline]01:10PM[/editline] also, sorry about the bad HDR, default sky_day01_01 settings.
[QUOTE=robmaister12;20478991]because then the map would only have 3-4 brushes, I'd need something to turn each polygon into a brush. [editline]01:10PM[/editline] Oh, I almost forgot, I did a full port of that thunderdome map by hand just to see how hard it was. Note that it's not the original textures because the map converter had issues with the texture files. [img]http://img87.imageshack.us/img87/4504/thunderdomeref.png[/img] [img]http://img136.imageshack.us/img136/4624/thunderdomebrush.png[/img] [img]http://img641.imageshack.us/img641/1371/hcethunderdome0000.jpg[/img] Might make a good starting point for a TF2 KotH map.. [editline]01:10PM[/editline] also, sorry about the bad HDR, default sky_day01_01 settings.[/QUOTE] There is a newer version of the map thats out right now. That may help you. There is also an older version that just gives you access to the field, nowhere else. Want the links?
[QUOTE=Maverx;20507498]There is a newer version of the map thats out right now. That may help you. There is also an older version that just gives you access to the field, nowhere else. Want the links?[/QUOTE] Yeah, that would be helpful, if it's got less polys, it's going to be much easier for me to port. Did a bit more research, it may be possible to do a model port of the current map, I'm gonna see how studiomdl takes the 32k polys this map has... [url]http://forums.steampowered.com/forums/showthread.php?t=821065[/url] Looks like I have to split the map up into 4 or so models, here's the limit: [quote] The polygon limit of ~10000 is per Material ID. [/quote]
[QUOTE=jamzzster;20366583]No offence but when I saw this thread it looked like it said " I could use an onion" :/[/QUOTE] Lolz. Your post makes me laugh
old version: [url]http://hce.halomaps.org/index.cfm?fid=1141[/url] newer than old, but still old: [url]http://hce.halomaps.org/index.cfm?fid=4031[/url] newest version: [url]http://hce.halomaps.org/index.cfm?fid=5034[/url] [editline]08:07PM[/editline] [QUOTE=robmaister12;20509641]Yeah, that would be helpful, if it's got less polys, it's going to be much easier for me to port. Did a bit more research, it may be possible to do a model port of the current map, I'm gonna see how studiomdl takes the 32k polys this map has... [url]http://forums.steampowered.com/forums/showthread.php?t=821065[/url] Looks like I have to split the map up into 4 or so models, here's the limit:[/QUOTE] lol, so your saying, it's gonna work?
[QUOTE=Maverx;20522951]old version: [url]http://hce.halomaps.org/index.cfm?fid=1141[/url] newer than old, but still old: [url]http://hce.halomaps.org/index.cfm?fid=4031[/url] newest version: [url]http://hce.halomaps.org/index.cfm?fid=5034[/url] [editline]08:07PM[/editline] lol, so your saying, it's gonna work?[/QUOTE] if I learn how to split up the map into 4 or so segments, then use that as a reference to make my map, yes.
-snip-
[QUOTE=robmaister12;20524160]if I learn how to split up the map into 4 or so segments, then use that as a reference to make my map, yes.[/QUOTE] Awesome. Good luck.
so..... How is everything going so far? if you need any help, i'll do what i can.
bump [highlight](User was banned for this post ("Bump" - Terrenteller))[/highlight]
Sorry, you need to Log In to post a reply to this thread.