• gm_badpsychiatry
    102 replies, posted
[QUOTE=ManicMarauder;30529203]which wall? yellow or white?[/QUOTE] yellow
The yellow ones, I guess. The one with the band of green at the top.
oh, hold on i see now, thanks.
Add more detail to the desk and everywhere else, like this [IMG]http://oi52.tinypic.com/208b1hw.jpg[/IMg]
j-b have you played the last upload i did? [url]http://fileape.com/dl/Ie0dLeiSgoNhu9tG[/url] play with gmod, flashlight is needed. [editline]17th June 2011[/editline] [url]http://www.youtube.com/watch?v=9YwY_-m0dkU[/url] lol, i don't know why i made this XD
1. You can make a skybox even though you don't have any outdoor. 2. Align textures better. 3. Look at some real pictures and compare them and then try to recreate it. 4. You have a leak somewhere 5. Add env_cubemaps in every room at Shoulder height To be honest, It looks like shit, But i have faith in you to improve and make that map look good
i don't know how to align textures well!!! someone help!
[img]http://img708.imageshack.us/img708/2756/1727223757157290.gif[/img] Click the colourful one, Then [QUOTE=J-B;30514497][IMG]http://t2.gstatic.com/images?q=tbn:ANd9GcS0UmIBLzi3-bCPnlFv8qcdTh8MC7RcslWiyYynZWKVEQrsTFc8&t=1[/IMG][/QUOTE] Under justify click 'B'
whenever i try to compile it says that the file cannot be found here's the log [code] ** Executing... ** Command: "h:\program files\steam\steamapps\skatexemericax24\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "h:\program files\steam\steamapps\skatexemericax24\half-life 2\hl2" "C:\Users\Mitch\Desktop\badpsych\Gm_badpsychiatry.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: h:\program files\steam\steamapps\skatexemericax24\half-life 2\hl2\materials Loading C:\Users\Mitch\Desktop\badpsych\Gm_badpsychiatry.vmf Brush 10467: FloatPlane: bad normal Side 1 Texture: PLASTER/PLASTERWALL018A ** Executing... ** Command: "h:\program files\steam\steamapps\skatexemericax24\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "h:\program files\steam\steamapps\skatexemericax24\half-life 2\hl2" "C:\Users\Mitch\Desktop\badpsych\Gm_badpsychiatry" Valve Software - vvis.exe (Jul 7 2010) 2 threads reading c:\users\mitch\desktop\badpsych\Gm_badpsychiatry.bsp Error opening c:\users\mitch\desktop\badpsych\Gm_badpsychiatry.bsp ** Executing... ** Command: "h:\program files\steam\steamapps\skatexemericax24\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "h:\program files\steam\steamapps\skatexemericax24\half-life 2\hl2" "C:\Users\Mitch\Desktop\badpsych\Gm_badpsychiatry" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\mitch\desktop\badpsych\Gm_badpsychiatry.bsp Error opening c:\users\mitch\desktop\badpsych\Gm_badpsychiatry.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Mitch\Desktop\badpsych\Gm_badpsychiatry.bsp" "h:\program files\steam\steamapps\skatexemericax24\half-life 2\hl2\maps\Gm_badpsychiatry.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/code]
[QUOTE=ManicMarauder;30531628][code] Brush 10467: FloatPlane: bad normal Side 1 Texture: PLASTER/PLASTERWALL018A [/code][/QUOTE] This would be your problem.
This is getting so confusing, i have a million files on my damn desktop and there all related tot his map, whenever i compile it says "file cannot be found" and now my map is trying to run with DoD. im pissed off and felling like i want to quit. [editline]17th June 2011[/editline] [QUOTE=Neo Kabuto;30532020]This would be your problem.[/QUOTE] yeah? thats not very fucking helpful now is it? I DON'T KNOW WHAT THAT MEANS PLEASE ELABORATE
Just type the number from the error (10467) into the [URL=http://developer.valvesoftware.com/wiki/Hammer_Go_To_Brush_Dialog]Go to Brush Dialog[/URL], and delete/remake the bad brush.
"That brush id does not exist" [editline]17th June 2011[/editline] I't wont find it! [editline]17th June 2011[/editline] idk if i'm even on the same file. [editline]17th June 2011[/editline] oh, i got it! it was a curved angle on a desk. wtf? [editline]17th June 2011[/editline] thanks sorry, this map is.. getting to me [eye twitch]
[QUOTE=ManicMarauder;30532127]"That brush id does not exist" [editline]17th June 2011[/editline] I't wont find it! [editline]17th June 2011[/editline] idk if i'm even on the same file. [editline]17th June 2011[/editline] oh, i got it! it was a curved angle on a desk. wtf? [editline]17th June 2011[/editline] thanks sorry, this map is.. getting to me [eye twitch][/QUOTE] get a good psychiatrist. yours must be pretty bad.
You can't map without expecting some errors and frustration.
Ok, lets look away from the pure aesthetics of the map, download the map, and run it in garrysmod. your objective: you are a detective and are assigned to find 11 missing prisoners when every staff member of a mental institution mysteriously leave. Look for evidence and clues to lead you to the missing prisoners, you will have to be cunning and attentive to solve this case. USE THIS DOWNLOAD: [url]http://fileape.com/dl/mZJDf9Gp7JBRHvdt[/url]
[QUOTE=ManicMarauder;30534774]Ok, lets look away from the pure aesthetics of the map, download the map, and run it in garrysmod. your objective: you are a detective and are assigned to find 11 missing prisoners when every staff member of a mental institution mysteriously leave. Look for evidence and clues to lead you to the missing prisoners, you will have to be cunning and attentive to solve this case. USE THIS DOWNLOAD: [url]http://fileape.com/dl/mZJDf9Gp7JBRHvdt[/url][/QUOTE] To be honest, nobody wants to play a map that looks really bad and boring. And you should use another host, like filefront to skip the wait timer. [editline]18th June 2011[/editline] [QUOTE=ManicMarauder;30517856]or i could just do this? it's a lot more organized. if you don't like it, then by all means don't read it.[/QUOTE] And about this. If everyone did that we would get 100 threads a day with simple questions, which would clog up the forum, so please do use the question threads. [editline]18th June 2011[/editline] But anyway, I did play it. You compiled without vis which is bad You made a big box around the whole map, which is also very bad You seem to have found the texture fit button and you shouldn't use that too much as the textures will be horribly stretched.
[QUOTE=ManicMarauder;30526708]thanks for the advice! [editline]17th June 2011[/editline] I took this awning/cover off of this desk so that it looks less blocky [img]http://img402.imageshack.us/img402/442/hammer2011061715132122.png[/img] [img]http://img860.imageshack.us/img860/2419/hammer2011061715132786.png[/img][/QUOTE] this made me physically sick i actually had to go vomit its those textures
[QUOTE=xpod1;30536883]this made me physically sick i actually had to go vomit its those textures[/QUOTE] Your nice. Look find some of the origianl hl2 textures and allighn them to the bottom
[QUOTE=pinecleandog;30536896][b]Your[/b] nice. Look find some of the origianl hl2 textures and allighn them to the bottom[/QUOTE] you may want to edit your post before the grammar Nazis see it
[QUOTE=pinecleandog;30536896]Youre nice. Look find some of the origianl hl2 textures and align them to the bottom[/QUOTE] thats not the problem
[QUOTE=IronPhoenix;30505061]If it says it can be physics or static, it can only be physics.[/QUOTE] I always hated that, but can't you work around it by just putting the prop_physics on Motion Disabled in the flags? [editline]18th June 2011[/editline] [QUOTE=ManicMarauder;30532127]"That brush id does not exist" [editline]17th June 2011[/editline] I't wont find it! [editline]17th June 2011[/editline] idk if i'm even on the same file. [editline]17th June 2011[/editline] oh, i got it! it was a curved angle on a desk. wtf? [editline]17th June 2011[/editline] thanks sorry, this map is.. getting to me [eye twitch][/QUOTE] Did you happen to live inside your map before it was abandoned?
[QUOTE=Coco Puffs;30538575]I always hated that, but can't you work around it by just putting the prop_physics on Motion Disabled in the flags? [/QUOTE] Yes. Which is what everyone does. However, the reason it says that is because of a bug that valve cba to fix.
[QUOTE=IronPhoenix;30539099]Yes. Which is what everyone does. However, the reason it says that is because of a bug that valve cba to fix.[/QUOTE] When they do decide to fix it, I think they should also show that it can be a ragdoll, detail etc. (Things like mattresses and the like are kinda annoying to figure out.)
[QUOTE=pinecleandog;30536896]Look find some of the origianl hl2 textures and allighn them to the bottom[/QUOTE] Actually, I think EP1 might have some better ones since it had an actual hospital in it.
[QUOTE=Deadchicken;30490454]I don't mean to be rude, but this not at all the quality we've come to expect from a thread devoted to amap. I suggest you take a good look at some of the other map threads to see what exactly I mean. first of all, Your lighting, is.. Well, it's almost non-existant, it looks like you've simply put a light entity or two there, and hit compile. There needs to be a believable level, and colour of light, as well as sufficient attenuation to light the room, not a single spot, while the rest of the room remains in darkness. Secondly, your brushwork, and architecture is simple and very uninteresting, there's nothing going on, its a plain room, with a couple of plain corridors, with no actual doors, door frames, windows or anything remotely interesting. Thirdly, your texturing, well that needs some work too, you can't just paste the same 2 textures over everything, it looks like.. Well it just looks terrible. Think about braking up repetition with architecture, try to think about using textures which complement each other, not clash. And the decals don't just go wherever, they look like they were painted on, that's not how they're supposed to look. Lastly, your props are awkwardly and randomly placed, and the ones that didn't show up are due to your placing them as prop_statics when they were designed to be prop_physics or prop_dynamic. In a nutshell, go look at a real psychiatry, real life interior architecture, and especially at the quality of other threads here, which show a lot more content than a single (or 2) rooms in their first post. Don't take this the wrong way, this purely for your benefit, I'm not trying to berate you, (apart from posting your own thread when this is clearly not threadworthy) , I'm just trying to point you in the right direction. Check interlopers for good tutorials regarding everything mentioned above.[/QUOTE] Damn, I note that you always help people and give lots of good criticism. Kudos to you.
I don't have ep1 unfortunately. i need abandon hospital textures. and i need some texture alignment skill. [editline]18th June 2011[/editline] DID ANYONE FIND ALL 11 PATIENTS?!
[QUOTE=ManicMarauder;30544869]I don't have ep1 unfortunately. i need abandon hospital textures. and i need some texture alignment skill. [editline]18th June 2011[/editline] DID ANYONE FIN ALL 11 PATIENTS?![/QUOTE] Make your own textures.
[QUOTE=ManicMarauder;30544869]I don't have ep1 unfortunately. i need abandon hospital textures. and i need some texture alignment skill. [editline]18th June 2011[/editline] DID ANYONE FIND ALL 11 PATIENTS?![/QUOTE] Ok, I played your map. We need to talk [quote][img]http://i.imgur.com/QIejo.png[/img] [img]http://i.imgur.com/R0dfC.png[/img][/quote] You should make one floor per room, not one floor for the whole map! Also, you don't need that huge box around your map. [quote][img]http://i.imgur.com/txJ5f.png[/img] [img]http://i.imgur.com/mvepK.png[/img][/quote] LEAKS! LEAKS EVERYWHERE! Stick to the grid, make sure your brushes fit together nicely. I assume this is why you made that giant box around your map. Make sure there are no gaps in your walls and you wont need it. [quote][img]http://i.imgur.com/wVTyg.png[/img][/quote] Once again, stick to the grid, there is no need for a 1 unit thick block like this. A lot of your brushwork was like this(brushes too thick, or too thin. Gaps between walls, or walls overlapping). It looks messy and unprofessional. [quote][img]http://i.imgur.com/K8SAs.png[/img][/quote] Once again, walls should not intersect floors. [quote][img]http://i.imgur.com/Kce8L.png[/img][/quote] The lighting here makes very little sense. Keep the light_spot and add a light with a low brightness just under it. [quote][img]http://i.imgur.com/VyrvM.png[/img][/quote] I'm assuming this is an office. It needs more props, I doubt the person working here does their work standing up, so start by adding a chair and continue from there. To be brutally honest your map sucks. It need some serious work. First fix the leaks and the horrific mess outside your map. Then we can help with ideas. Also FIX THIS FUCKING TEXTURE [img]http://i.imgur.com/U7Xch.png[/img] The red line on the texture should be on the floor [QUOTE=podthegod;30531621][img]http://img708.imageshack.us/img708/2756/1727223757157290.gif[/img] Click the colourful one, Then [IMG]http://t2.gstatic.com/images?q=tbn:ANd9GcS0UmIBLzi3-bCPnlFv8qcdTh8MC7RcslWiyYynZWKVEQrsTFc8&t=1[/IMG] Under justify click 'B'[/QUOTE]
[QUOTE=LewyJudge12;30542535]Damn, I note that you always help people and give lots of good criticism. Kudos to you.[/QUOTE] I try, it's just frustrating when [i]some people[/i] ignore it completely, and blindly follow their own whims, it looks just like it did when he started, days ago.
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