Well, i've done tons today. I made my tunnel make sense, added in a railway, lots of props, even linked up a load of the queues for the cameras.
Thing is, my internet is being messed around with, so i can't show any of it.
I'll leave you guessing.
[editline]16th May 2011[/editline]
Well, i've done tons today. I made my tunnel make sense, added in a railway, lots of props, even linked up a load of the queues for the cameras.
Thing is, my internet is being messed around with, so i can't show any of it.
I'll leave you guessing.
[QUOTE=IronPhoenix;29869152]Well, i've done tons today. I made my tunnel make sense, [b]added in a railway[/b], lots of props, even linked up a load of the queues for the cameras.
I'll leave you guessing.[/QUOTE]
Black-Ice would be proud
Off topic, New thread icons, me gusta
Even better...one of the tracks goes through a living room.
It looks better than it sounds. This slow internet is annoying me though.
Can't wait to see what everyones come up with.
Also ~ZOMG when you read, sorry about the abrupt leaving from Portal 2 last night :v:
Right...internet is working...map is being a pain in the arse now. As the map decided to crash with the current set of camera queues, i have to redo them all.
Still. I did get an image (once fixing the welder so she welded, rather than stand at an odd angle).
[img]http://cloud.steampowered.com/ugc/541768370719840648/B09C70632DD8DF540C8D79B2C6A3507ADD46C770/[/img]
I like it but i would change a few things:
[IMG]http://filesmelt.com/dl/pointers.PNG[/IMG]
- the blue things means add trims
- the black arrows means move it out/raise it a couple of units
then id rotate the roof texture thats highlighted in red and change the wood texture marked "this" to something like concrete. right now it looks like youve got 2 brick buildings standing on some wood floor, and it looks a bit silly. id also change the texture of your window frame to something that stands out a bit more from the wall texture because i had trouble seeing it at first. and id also add some wall supports or something for that brick wall behind the fence, cause the texture repeats a lot.
its looking cool though, i like the welder
[QUOTE=Beanz;29884476]I like it but i would change a few things:
[img_thumb]http://filesmelt.com/dl/pointers.PNG[/img_thumb]
- the blue things means add trims
- the black arrows means move it out/raise it a couple of units
then id rotate the roof texture thats highlighted in red and change the wood texture marked "this" to something like concrete. right now it looks like youve got 2 brick buildings standing on some wood floor, and it looks a bit silly. id also change the texture of your window frame to something that stands out a bit more from the wall texture because i had trouble seeing it at first. and id also add some wall supports or something for that brick wall behind the fence, cause the texture repeats a lot.
its looking cool though, i like the welder[/QUOTE]
Nice advice, but I think it's till very WIP.
[QUOTE='[CWG]RustySpannerz;29884550']Nice advice, but I think it's till very WIP.[/QUOTE]
youre probably right, but its always nice to change stuff right away so that you dont have to fix loads of stuff in the end. :smile:
All fair enough. I'll get that sorted :)
[QUOTE=sphinxa279;29883691]Can't wait to see what everyones come up with.
Also ~ZOMG when you read, sorry about the abrupt leaving from Portal 2 last night :v:[/QUOTE]
Not forgiven.
Just in case someone wants carrier model:
[url]http://www.facepunch.com/threads/1089501-Aircraft-Carrier-model[/url].
Just released it.
Another WIP preview: this time of the train after a crash...
[quote="Image thumbnail"][img]http://i52.tinypic.com/9vlibp.jpg[/img][/quote]
Right, time to fix those bits then start on the next section...amp up the evanescence...lets get dark...
Oh...worked out that the player won't see that slab of brickwork, so for now i'll leave it. Bit unsure what to do with it yet anyway.
Pretty quiet in here
Still working on the fog, but some more detail has been added. Currently running explosion mechanics.
[img]http://cloud.steampowered.com/ugc/542894721462493408/FC24401F87937B57C96BC7C6066DBAE06FA57878/[/img]
whats up with the shadows between the railway and the fence?
[QUOTE=IronPhoenix;29973028]Still working on the fog, but some more detail has been added. Currently running explosion mechanics.
[img]http://cloud.steampowered.com/ugc/542894721462493408/FC24401F87937B57C96BC7C6066DBAE06FA57878/[/img][/QUOTE]
doesn't match your skybox
[editline]21st May 2011[/editline]
set it to your ambient color
[QUOTE=xeonmuffin;29974323][media]http://www.youtube.com/watch?v=qpLvdMw-8dY[/media][/QUOTE]
[quote=GameDev]Absolutley [u]no player movement[/u][/quote]
I'm working on that last.
-snip- wrong thread
I've got too much work to do with my Rapture map, sorry, I'm out
Am I able to make it so I the player can move his camera around?
Similar to the tube scene in P2.
[editline]22nd May 2011[/editline]
Am I able to make it so I the player can move his camera around?
Similar to the tube scene in P2.
[QUOTE=xeonmuffin;29985098]Am I able to make it so I the player can move his camera around?
Similar to the tube scene in P2.
[editline]22nd May 2011[/editline]
Am I able to make it so I the player can move his camera around?
Similar to the tube scene in P2.[/QUOTE]
[quote=THE OP]Absolutley [u]no player movement[/u][/quote]
You could've just said no.
[QUOTE=xeonmuffin;29985467]You could've just said no.[/QUOTE]
I like to stretch your mind
[editline]1[/editline]
Like silly putty
[editline]1[/editline]
yum
I wonder if I can contact steam support and withdraw my gift transaction to you.
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