[QUOTE=ZestyLemons;29682101]Pakratting everything together isn't even that hard. It detects virtually everything, and packs it all in the .bsp automatically. It's really easy imo.
I'm thinking of entering, but I need an idea first.[/QUOTE]
But! What about the lazy people like me?
Make a video?
[QUOTE=Deadchicken;29682458]Make a video?[/QUOTE]
Exactly.
[QUOTE=MenteR;29681548]count me in.
[editline]7th May 2011[/editline]
i'm actually starting the contest today though. i might do this as the trailer for OF2, i'm not sure.[/QUOTE]
No can do!
The OF2 maps were made before contest.
I want to compete.
If you need a judge, that's fine. So long as I can compete. Which sounds a bit dumb.
So yeah I want to compete
[QUOTE=Polaris-V2;29682727]No can do!
The OF2 maps were made before contest.[/QUOTE]
um
i'll make a map exactly for this
MenteR why don't you judge?
I am entering this as well, but no lighthouses
[QUOTE=salmonmarine;29682743]I want to compete.
If you need a judge, that's fine. So long as I can compete. Which sounds a bit dumb.
So yeah I want to compete[/QUOTE]
Choose, or else it would be biased
[QUOTE=Pelf;29675482]Just a placeholder.
[img_thumb]http://dl.dropbox.com/u/13781308/ship0000.jpg[/img_thumb]
[editline]edit[/editline]
It seems pretty lame now that I've posted it.[/QUOTE]
i have not look at this model myself and i dont know how they are but the spitfire look ok from picture
[url]http://www.garrysmod.org/downloads/?a=view&id=88013[/url]
damn im being too helpful to my competitors. next time i try to help someone i should give them wrong advice like
"oh hey anyone got any plane models?"
"Yeah sure" *trollface* [url]http://www.garrysmod.org/downloads/?a=view&id=87733[/url]
[QUOTE=Eyefunk;29683335]MenteR why don't you judge?[/QUOTE]
i can judge. can i also participate, though? some other judge can judge my map.
of course, if i can't, i'll be glad to judge.
[editline]7th May 2011[/editline]
yeah, i'll judge. i'll still do my thing but it's going to be for OF2, not for this.
[QUOTE=Beanz;29684982]ing too helpful to my competitors. next time i try to help someone i should give them wrong advice like
"oh hey anyone got any plane models?"
"Yeah sure" *trollface* [url]http://www.garrysmod.org/downloads/?a=view&id=87733[/url][/QUOTE]
[highlight](User was banned for this post ("Trolling" - Terrenteller))[/highlight]
Can I be a judge? I was working on a cinematic-type map, but I decided to turn it into a playable horror map. This seems like great fun!
[editline]7th May 2011[/editline]
[QUOTE=.FLAP.JACK.DAN.;29673471]Here's my progress so far. Obviously it's a heavy WIP.
[img_thumb]http://img828.imageshack.us/img828/4278/contestcinematiccitywip.png[/img_thumb][/QUOTE]
Visleafs will fuck your shit up if your not using func_details :v:
Of course I will be func_detailing them.
[QUOTE=.FLAP.JACK.DAN.;29687126]Of course I will be func_detailing them.[/QUOTE]
It was sort of a compliment on how detailed your map is, ie. very good looking.
I'm sorry if you thought I meant to be mean :saddowns:
Here's some progress. As always it heavy WIP; I still haven't even figured out what texture I will be using for the interior of the building yet (can't find a plaster wall with a window). I also will need to detail the windows that are on the broken edges.
[img]http://img580.imageshack.us/img580/4830/unledvlu.png[/img]
Updated contestant list, now stop bitching me about it
[QUOTE=GameDev;29683712]Choose, or else it would be biased[/QUOTE]
Competing!
[QUOTE=GameDev;29687983]Updated contestant list, now stop bitching me about it[/QUOTE]
What are the requirements to be a judge?
I'm doing ok for my first day.
[media][IMG]http://i679.photobucket.com/albums/vv153/l33tkill101/hl22011-05-0723-55-40-69.png[/IMG][IMG]http://i679.photobucket.com/albums/vv153/l33tkill101/hl22011-05-0723-55-04-16.png[/IMG][IMG]http://i679.photobucket.com/albums/vv153/l33tkill101/hl22011-05-0723-56-24-84.png[/IMG][/media]
still need to add props/decals/ect...
Then I'll move on to the second building.
[QUOTE=l33tkill;29689501]I'm doing ok for my first day.
[media][img_thumb]http://i679.photobucket.com/albums/vv153/l33tkill101/hl22011-05-0723-55-40-69.png[/img_thumb][img_thumb]http://i679.photobucket.com/albums/vv153/l33tkill101/hl22011-05-0723-55-04-16.png[/img_thumb][img_thumb]http://i679.photobucket.com/albums/vv153/l33tkill101/hl22011-05-0723-56-24-84.png[/img_thumb][/media]
still need to add props/decals/ect...
Then I'll move on to the second building.[/QUOTE]
Ceiling looks a little thin.
I'm having a bit of trouble getting my point_viewcontrol to collaborate with my path_corner entities. The camera follows the direction of the first path_corner specified, but does not follow any other entity linked to it. In other words, the camera keeps going at a set speed off into the void never to be seen again. I'm convinced it's an episode two bug, can anyone else verify that I'm not the only one with this problem?
[QUOTE=hawkeye hawk;29683391]I am entering this as well, but no lighthouses[/QUOTE]
But...what about the rockets?
[QUOTE=TangoGorila;29691546]I'm having a bit of trouble getting my point_viewcontrol to collaborate with my path_corner entities. The camera follows the direction of the first path_corner specified, but does not follow any other entity linked to it. In other words, the camera keeps going at a set speed off into the void never to be seen again. I'm convinced it's an episode two bug, can anyone else verify that I'm not the only one with this problem?[/QUOTE]
Yep, I've got experience with this. In episode two point_viewcontrol is EXTREMELY unpredictable. It refuses to follow paths correctly, randomizes it's own speed and multiple other glitches. I would recommend using a func_tracktrain or something of the sort instead of the entities' own function.
[QUOTE=Eyefunk;29674261]Its too... white.[/QUOTE]
[img]http://cloud.steampowered.com/ugc/540641572438751630/46C71BB7D08DDE98126FD25AD76E6BF9BB17EAEA/[/img]
Less white now!
If you parent the view control to an entity, you cannot then use the look at entity feature.
[QUOTE=TangoGorila;29691546]I'm having a bit of trouble getting my point_viewcontrol to collaborate with my path_corner entities. The camera follows the direction of the first path_corner specified, but does not follow any other entity linked to it. In other words, the camera keeps going at a set speed off into the void never to be seen again. I'm convinced it's an episode two bug, can anyone else verify that I'm not the only one with this problem?[/QUOTE]
It works for me BUT there's still alot of bugs with EP2, like it won't look at a specified target.
[QUOTE=IronPhoenix;29691644][img_thumb]http://cloud.steampowered.com/ugc/540641572438751630/46C71BB7D08DDE98126FD25AD76E6BF9BB17EAEA/[/img_thumb]
Less white now!
If you parent the view control to an entity, you cannot then use the look at entity feature.[/QUOTE]
I think the window would look better with a proper frame.
[QUOTE=Pringles.;29691807]I think the window would look better with a proper frame.[/QUOTE]
I haven't really done details yet, just trying to get the big stuff down.
So about those multiple cameras?
[QUOTE=BioResearch;29692463]So about those multiple cameras?[/QUOTE]
What about multiple cameras?
If you are asking if we can use multiple cameras, it would be a bit poor if we couldn't.
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