• Iron Phoenix's Mapping Tutorials
    41 replies, posted
i'll look through these because as i am rather new to mapping i could learn a whole lot. i'll also try to come up with something that i'd like explained :)
Also, if there is something you don't like about how they are done, please say. I'm trying to make these better than 3kliks, and part of that is being open to ideas.
[QUOTE=IronPhoenix;30663306]Also, if there is something you don't like about how they are done, please say. I'm trying to make these better than 3kliks, and part of that is being open to ideas.[/QUOTE] And not making stuff incorrect.
[QUOTE=J-B;30665123]And not making stuff incorrect.[/QUOTE] Yeh, if anyone notices any dodgy stuff, please bring it up. I think it might have been in the first take where i commented on the irony of 3kliks top 10 mapping mistakes, where he made mistakes about stuff.
Did that trigger_push tutorial help, you do you need me to go into more specifics? I got a few things to do this week (involving a hour and a half trip to a job interview), but i'll try and get a new video up this week on something mad. I'm holding off brushwork for now, i'd quite like to do something special for that one...which might even involve the real world. I know, crazy right.
Ah sorry, been away at camp so I haven't been able to look at this tut. I'll look at it now.
I'd really like to see some higher-quality versions of these. I'd donate to you to get a better version of fraps, I'm dead serious. Great tutorials btw.
[QUOTE=Tehelee;30732916]I'd really like to see some higher-quality versions of these. I'd donate to you to get a better version of fraps, I'm dead serious. Great tutorials btw.[/QUOTE] I have a paid version of fraps, i just don't like the file sizes to get too large. Also, i only use fraps in game, and for some reason my pc is being a bit odd occasionally.
integration of custom shaders in the map itself
[QUOTE=ConArtist;30740775]integration of custom shaders in the map itself[/QUOTE] Impossible without a shader dll.
[QUOTE=Legend286;30750068]Impossible without a shader dll.[/QUOTE] Oh good, i was slightly baffled about that. Not my territory i'm afraid.
[QUOTE=IronPhoenix;30765272]Oh good, i was slightly baffled about that. Not my territory i'm afraid.[/QUOTE] You can however just compile the shaders and include the dll with them, but you need to make sure people are using the same engine version as the one you used to compile the shaders for else it won't work.
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