[QUOTE=That 0ther Guy;20016691]Ep3 crowbar?[/QUOTE]
Yes, it is the crowbar from episode three.
If it's a mod and not a glitch, it just looks like they made it black and white then inverted it
[QUOTE=That 0ther Guy;20016827]If it's a mod and not a glitch, it just looks like they made it black and white then inverted it[/QUOTE]
No, it's a glitch and I was being sarcastic. All the weapons are washed out like that.
[QUOTE=Sirrus;20016906]No, it's a glitch and I was being sarcastic. All the weapons are washed out like that.[/QUOTE]
odd, the background to my toolgun is like that.
/me helps it go to page 8?
I still like it, but you MUST add doors.
Or I'll keep badgering you until you do :buddy:
Edit: I DID IT!
I'm so cool now.
I see some dev textures on the cut part of the floor on the latest pic, do not forget to remove it.
[QUOTE=Fourm Shark;20019803]add a space elivator made of combine.[/QUOTE]
doesn't fit the theme, but you can while playing RP.
[QUOTE=Fourm Shark;20019214]god, when is this going to go to page 8?
70 fucking posts... damn.[/QUOTE]
80 posts per page
[QUOTE=Sirrus;20016172]It's not a full HDR compile, I just checked the HDR box on the basic menu.
[IMG_thumb]http://i33.photobucket.com/albums/d58/photobug101/rpconstruct22shhhgggg0024.jpg?t=1265251635[/IMG_thumb][/QUOTE]
Build cubemaps.
did you place any cubemaps in your map?
Yeah, I did, there are just none in that section of the map.
is there ever too many env_cubemaps to a amp, or would it be effective to place one in every room?
this has been bugging me for a while.
[QUOTE=Copperbotte;20030836]is there ever too many env_cubemaps to a amp, or would it be effective to place one in every room?
this has been bugging me for a while.[/QUOTE]
It depends on the size of the map. One (or more even!) in every room is good on small maps; medium maps you have to be a little more careful and sometimes adjust the resolution; and large maps, you have to be touchier and in like open places where there isn't much variation in the ambient lighting you want to lower the resolution frequently.
Now, there isn't really any adverse effect to cubemap usage. Hell, if you wanted, you could have full-resolution cubemaps every 128 units on a max-grid map, but the reason you [i]should[/i] be careful with them is because when they are built, you are making six new images at each cubemap, which with a lot of them, can really ramp up memory usage and the map's filesize.
its been almost a day from the last post. Anything new?
Right now I'm trying to get Propper working. Without converting most of my smaller buildings into models, I can't move forward. Waterinidices are at 87% and brushes are at like 75%. I'm more worried about the waterindicies, which I have been told can be optimized by converting brushwork into models.
[editline]07:24PM[/editline]
To stave off some "oh no new updates, blah blah blah" here is a picture of a sexy vertex roof.
[IMG]http://i33.photobucket.com/albums/d58/photobug101/verticies.png?t=1265415834[/IMG]
It doesn't blend in with the whole theme and the rest of the map.
[QUOTE=HighdefGE;20051841]It doesn't blend in with the whole theme and the rest of the map.[/QUOTE]
I think it looks cool within the context of the other roofs though.
Btw, HUGE SCREENSHOT DUMP INBOUND.
[url]http://i33.photobucket.com/albums/d58/photobug101/rpconstruct22shhhggggp0009.jpg?t=1265423981[/url]
[url]http://i33.photobucket.com/albums/d58/photobug101/rpconstruct22shhhggggp0008.jpg?t=1265423997[/url]
[url]http://i33.photobucket.com/albums/d58/photobug101/rpconstruct22shhhggggp0007.jpg?t=1265424009[/url]
[url]http://i33.photobucket.com/albums/d58/photobug101/rpconstruct22shhhggggp0005.jpg?t=1265424026[/url]
[url]http://i33.photobucket.com/albums/d58/photobug101/rpconstruct22shhhggggp0004.jpg?t=1265424040[/url]
[url]http://i33.photobucket.com/albums/d58/photobug101/rpconstruct22shhhggggp0003.jpg?t=1265424054[/url]
[url]http://i33.photobucket.com/albums/d58/photobug101/rpconstruct22shhhggggp0001.jpg?t=1265424077[/url]
[url]http://i33.photobucket.com/albums/d58/photobug101/rpconstruct22shhhggggp0002.jpg?t=1265424095[/url]
What're you looking to do next?
[QUOTE=Marlwolf78;20052403]What're you looking to do next?[/QUOTE]
Four more buildings. One warehouse, one house to spawn in, two more generic square buildings with multiple uses.
And then a wall, skybox, optimization, and then release :D.
looks amazing
looks really nice, but in the first image, it looks like two separate blocks sections, and looks kind of weird.
and another part to HDR that i forgot to tell you was this:
all hl2 2d skyboxes have an HDR mode. to activate this mode, go to map proporties, and add _hdr after the skybox texture name.
Example: sky_day01_01 turns into sky_day01_01_hdr.
[QUOTE=Copperbotte;20053003]looks really nice, but in the first image, it looks like two separate blocks sections, and looks kind of weird.
and another part to HDR that i forgot to tell you was this:
all hl2 2d skyboxes have an HDR mode. to activate this mode, go to map proporties, and add _hdr after the skybox texture name.
Example: sky_day01_01 turns into sky_day01_01_hdr.[/QUOTE]
What's wrong with having two very distinct sections?
[QUOTE=Sirrus;20053131]What's wrong with having two very distinct sections?[/QUOTE]
I wouldn't mind if there was at least one tall building in the group of small buildings.
and did you try that HDR thing? :D
Round roofs isn't a common feature among construct maps. It seems more like a "first map" thing where you are trying new stuff, then get defensive when somebody brings up that it does not fit to the original theme.
[QUOTE=Copperbotte;20054663]I wouldn't mind if there was at least one tall building in the group of small buildings.
and did you try that HDR thing? :D[/QUOTE]
There is a three story building in the shorter section. I'd be more than happy to add a taller building in there if I wasn't running so high on waterinidicies.
And come on, 0ther guy, why are you taking offense to me trying to spice up the geometry a bit? Also, don't say "I'm not on the offense" because comparing this map to a first more experimental map and accusing me of being defensive when criticized is offensive to me.
I was getting tired of slanted and flat roofs so I thought "hey, I'm going to make a cool roof with a little bit of vertex manipulation" and I get on here and have shit thrown at me for breaking the theme.
If you really think it ruins the map then damn, I'll change it.
If it's going to be rp_construct then keep it in the construct theme
mobenix3 and megastruct (?) didn't need to take alternate routes to spice up their construct towns.
Are you telling me to get rid of it because it looks bad or because it's breaking theme?
[QUOTE=Sirrus;20060085]Are you telling me to get rid of it because it looks bad or because it's breaking theme?[/QUOTE]
Breaking theme
The rounded roof looks too nice to remove it, even if it's breaking the theme.
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