[QUOTE=Lord Ned;19517942]I suggest you learn what one is before accusing.[/QUOTE]
I know what one is. You just seem to be bashing his map out of the blue. Honestly, I don't think it looks too horrible, and you're just making it look like a fullbright map that was made in ten seconds.
Well you could make the argument that this did take ten seconds, since it's just the same block copy and pasted 5,000 times.
Looks great so far keep up the good work
[QUOTE=Godzillaa;19518567]Well you could make the argument that this did take ten seconds, since it's just the same block copy and pasted 5,000 times.[/QUOTE]
This.
[QUOTE=Zally13;19518143]Honestly, I don't think it looks too horrible, and you're just making it look like a fullbright map that was made in ten seconds.[/QUOTE]
Most of the screen shots I have seen have been fullbright, or have been compiled with crappy settings that make it almost look like fullbirght.
[QUOTE=IRN Zombie;19517975]Tell him how he can improve apartments please?
I mean...
I've not seen much saying "Add this"
It's almost impossible to make flats "Spicy"[/QUOTE]
If I tell you I don't like something, wouldn't the obvious way to change it be opposite of what it is?
Besides:
[img]http://www.cyprus-online.com/buy-sell/larnaca-cyprus-apartments-lavg6.jpg[/img]
[img]http://www.xiotel.com/img/sea-breeze-apartments-pool.jpg[/img]
[img]http://www.hoteltravelcheck.com/sfo/apartments1.jpg[/img]
[img]http://www.socketsite.com/Fillmore%20Center%20Apartments.jpg[/img]
[img]http://www.webster.edu/studlife/reslife/images/apartments.jpg[/img]
[img]http://www.lamblionapt.com/images/interface/apartments.jpg[/img]
[img]http://upload.wikimedia.org/wikipedia/commons/9/96/Moss_Flats_Building_%28San_Francisco%29.JPG[/img]
[img]http://images01.olx.in/ui/3/27/29/51231829_1.jpg[/img]
Fair doos
Look, if everyone hates the geometry so much then don't download the map when it comes out. I think the most interesting approach to mapping is have a cluster of geometrically bland buildings in the middle surrounded by more interesting buildings.
The problem with geometrically complex buildings is (in my opinion) unless they're all fit together in a theme, then the geometry can clash between buildings. I think, personally, it is more interesting to have several buildings like the ones in their current state and then one building, perhaps taller but definitely more prominent than the others, located somewhere near the other buildings.
I think the filler buildings can compliment the nicer building more than five or six geometrically complex buildings that look bad against each other.
Also, yes, the compile settings are low because I don't want to wait long for it to do a full lighting quality compile. But it's not fullbright.
Looks like another generic ugly-lit construct map. Why do I even bother looking for something decent here?
[QUOTE=Jimmy422;19519389]Looks like another generic ugly-lit construct map. Why do I even bother looking for something decent here?[/QUOTE]
Why do I even bother mapping. Seriously! Stupid me, everyone knows that if you can't turn out a new City 18 or Evocity, you shouldn't even open Hammer!
If you put some effort into something you wouldn't get a generic ugly-lit construct map...
[QUOTE=Sirrus;19519443]Why do I even bother mapping. Seriously! Stupid me, everyone knows that if you can't turn out a new City 18 or Evocity, you shouldn't even open Hammer![/QUOTE]
So? I can make something in 5 minutes that would surpass the quality of all the maps here. I'm sick of seeing crap and people that refuse to listen to criticism of their crap.
Well I think it's a nice looking map and i think it's a good theme, don't worry Sirrus there will always be haters... Keep up the good work and follow your heart and brain ;)
And to the haters: He is mapping what he wants to map, not what would make most people download his map. That is the right way to map.
I think it looks mighty fine. Once you compile with full lighting it will look much better as well.
[QUOTE=Jimmy422;19519483]So? I can make something in 5 minutes that would surpass the quality of all the maps here.[/QUOTE]
Then do it.
You really need to fix the lighting badly.
[QUOTE=Dr. Jim Dean;19521814]You really need to fix the lighting badly.[/QUOTE]
Everyone says the lighting sucks, but what about it is so bad?
Is it the interior lighting? Exterior lighting? Environmental? Unlit areas? I really need more specific feedback if you're going to say a portion of the map sucks and needs to be changed entirely.
Also, don't say "all of it needs to be fixed" because that's about as constructive as a wrecking ball.
Why is that most of the time, I hear people begging for some type of originality or creativity in a map, and then when it happens to come knocking, it's driven away by Gold Members who fear that it will become a popular map? I mean, has nobody else notice that 90% of the haters of this map have gold member status? And Sirrus, I wouldn't give these haters any more thought than a few seconds, because everything they have to say is opinion or hot air. And opinions are just that, opinions. The only person who can effectively and fairly judge the map's quality is the maker itself.
Everyone remember the name of the map is rp_[B][I][U]construct[/U][/I][/B]
[QUOTE=CSW94;19522289]Why is that most of the time, I hear people begging for some type of originality or creativity in a map, and then when it happens to come knocking, it's driven away by Gold Members who fear that it will become a popular map? I mean, has nobody else notice that 90% of the haters of this map have gold member status? And Sirrus, I wouldn't give these haters any more thought than a few seconds, because everything they have to say is opinion or hot air. And opinions are just that, opinions. The only person who can effectively and fairly judge the map's quality is the maker itself.[/QUOTE]
Uhhh... What do gold members have to do with this? And who said anything about it becoming popular, or 'us' being afraid of it becoming popular.
Clearly there is a thread in the GMF about how this map sucks and we should all flame it... Ever notice how the Gold Members got their status? Two years + 2k posts. That means spending time here, and time gathers knowledge. (Notice how both Me and Jimmy are more-respected mappers?)
And that last line is so BS. Everyone can judge a map's quality and people won't play it if it's shitty. We're just trying to help you here.
[QUOTE=Lord Ned;19522598]We're just trying to help you here.[/QUOTE]
Alright, if you're just here to help then what can be done to improve this map? All I've seen in this thread so far that's even close to constructive criticism from you is that the buildings are boxy.
[QUOTE=Lord Ned;19522598](Notice how both Me and Jimmy are more-respected mappers?)
[/QUOTE]
..And I thought my jokes were bad.
[QUOTE=Sirrus;19522689]Alright, if you're just here to help then what can be done to improve this map? All I've seen in this thread so far that's even close to constructive criticism from you is that the buildings are boxy.[/QUOTE]
And that your lighting sucks.
What else is there in the map?
[QUOTE=Lord Ned;19522870]And that your lighting sucks.[/QUOTE]
That's criticism, but it damn sure isn't constructive. I already ranted on that; you can't just say a large portion of the map sucks and it needs to be changed and not give specifics. It would be like if I went up to a professional chef who asked for my opinion on a dish and just said "it doesn't taste good" and walked off.
Allright, make the lighting more slanted/angled and orange/yellow whatever. Uhm, the buildings could benefit from having some sort or top suite with different architecture like on top of most apartments. Taper the buildings of make them get skinnier the higher they go, so that the next level up is abit smaller than the 3 before and so on.
I have to agree with Sirrus, you guys just told him its blocky and not how (specifically) to fix it, OBVIOUSLY he's not a great mapper, just because you guys can do much better doesn't mean he can. Sure you can whip out a detailed map in 5 minutes, he can't, get over yourself. As a better mapper you have the responsibility to teach them what to do. If you don't want to teach don't say anything as you're just wasting your breath and space.
If I was you sirrus I would use a wider variety of textures, I mean if you want to stick to brick, there's more than one brick texture to use right?
[QUOTE=Janooba;19524626]Allright, make the lighting more slanted/angled and orange/yellow whatever. Uhm, the buildings could benefit from having some sort or top suite with different architecture like on top of most apartments. Taper the buildings of make them get skinnier the higher they go, so that the next level up is abit smaller than the 3 before and so on.
I have to agree with Sirrus, you guys just told him its blocky and not how (specifically) to fix it, OBVIOUSLY he's not a great mapper, just because you guys can do much better doesn't mean he can. Sure you can whip out a detailed map in 5 minutes, he can't, get over yourself. As a better mapper you have the responsibility to teach them what to do. If you don't want to teach don't say anything as you're just wasting your breath and space.
If I was you sirrus I would use a wider variety of textures, I mean if you want to stick to brick, there's more than one brick texture to use right?[/QUOTE]
They're not wasting their breath because it's a computer! :eng101:
No, but seriously, I agree with all of that. I think a good dawn setting for the sky/lighting would be cool.
I think the lighting looks perfectly fine the way it is.
The reason there's no fancy lighting theme is because gm_construct had no fancy lighting theme, it was just a simple map with some carved out and extended boxes.
He isn't trying to make a fully accurate city with a complex day/night cycle, all he's trying to make is a RP map that has the look and feel of gm_construct.
In short:
Lighting is fine, shut the fuck up.
I think people need to stop calling me a bad mapper. I'm certainly not the best mapper, but I believe I'm proficient enough with hammer and creative enough to turn out some good work; even if the current state of my map doesn't reflect that.
I try to not to cater to assholes that haven't a good (or at least constructive) to say about my map, but if it can get you guys to shut up I think I can redeem this map.
But what I don't understand is why so many people have to hate on it. Unless all you old forum members make a point of shitting on every new mapper, I don't see what I've done to merit some of the flak I've received.
[QUOTE=kaze4159;19525326]I think the lighting looks perfectly fine the way it is.
The reason there's no fancy lighting theme is because gm_construct had no fancy lighting theme, it was just a simple map with some carved out and extended boxes.
He isn't trying to make a fully accurate city with a complex day/night cycle, all he's trying to make is a RP map that has the look and feel of gm_construct.
In short:
Lighting is fine, shut the fuck up.[/QUOTE]
No, it really isn't fine. It's horribly bland and made much worse by the ugly brick textures and blocky architecture.
Sirrus, it's called learning by trial and error. Try it rather than arguing about every error in your map until it seems logical.
[QUOTE=selby3962;19525605]No, it really isn't fine. It's horribly bland and made much worse by the ugly brick textures and blocky architecture.[/QUOTE]
There it is, again. Critisism, but not constructive. IMO, the map looks fine, and as Sirrus stated, the lighting will improve.
[QUOTE=selby3962;19525605]No, it really isn't fine. It's horribly bland and made much worse by the ugly brick textures and blocky architecture.[/QUOTE]
it is fine you dumb shit. remeber that this is just an wip map !!!! :bang:
[highlight](User was banned for this post ("Flaming" - Terrenteller))[/highlight]
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