• Fixing a leak that i can't find!
    45 replies, posted
[QUOTE=Dylan_94_2;20805203]I always make a box and then 'Make Hollow' -5.[/QUOTE] I will sometimes do this for quick 1-room test maps for an entity system or something. But instead of choosing -5, which doesn't fit to any grid except for 1, I always use -64
[QUOTE=robmaister12;20807589]I will sometimes do this for quick 1-room test maps for an entity system or something. But instead of choosing -5, which doesn't fit to any grid except for 1, I always use -64[/QUOTE] As already mentioned in this thread why not use the cordon tools? it saves 10 seconds or so and doesn't have any carve related issues. It's also toggleable.
[QUOTE=metallics;20808189]As already mentioned in this thread why not use the cordon tools? it saves 10 seconds or so and doesn't have any carve related issues. It's also toggleable.[/QUOTE] That's a good idea... I'll do that from now on. Thanks
I'm surprised that more people don't know about the cordon tools, it's a real life saver in terms of testing things out.
[QUOTE=KeitaroCoS;20810438]I'm surprised that more people don't know about the cordon tools, it's a real life saver in terms of testing things out.[/QUOTE] Well, I knew about the cordon tools, but for some reason I never thought of using it for this type of a purpose, I only used it if I wanted to isolate a part of my map for errors.
I find it hard to accept that people find it too time consuming to just make a freaking box.
I agree
Why do you even bother making skyboxes if you don't use a 3d skybox, you might as well use cordon, it's the same but there can't be any leaks because everything outside isn't compiled.
If your going to hollow your stuff atleast make sure it's on reasonable grid sizes. 2, 4, 8 ,16, 32, 64, 128 etc etc. Same as for building shit. Never build with the grid off. And no, You can't just do it "Almost" on the grid. Make sure snapping is on and get it perfect.
[QUOTE=kp3;20820640]If your going to hollow your stuff atleast make sure it's on reasonable grid sizes. 2, 4, 8 ,16, 32, 64, 128 etc etc.[/QUOTE] Sizes don't matter, and like I said, hollowing is generally not a good idea. It's not going to seal your map from leaks and such.
how do i do this "cordon" and what is it
[QUOTE=Adzter;20835410]how do i do this "cordon" and what is it[/QUOTE] Seconded.
[url=http://developer.valvesoftware.com/wiki/Hammer_Cordon_Usage]Hammer Cordon Usage[/url]
So it's like commenting out sections of a map?
[QUOTE=WastedJamacan;20835619]So it's like commenting out sections of a map?[/QUOTE] It's basically telling the compilers to only compile the section of the map you cordoned, and not anything else outside of it.
[QUOTE=HighdefGE;20835691]It's basically telling the compilers to only compile the section of the map you cordoned, and not anything else outside of it.[/QUOTE] So yes, it's like commenting out sections of a map.
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