• Construct City
    70 replies, posted
[QUOTE=supatails;14710432]I would be more than happy to help if you want me to make you an epic 3D skybox to use in your map! =D[/QUOTE] hehe, I know how to make 3d skyboxes, and I'll feel better if I make the map myself, but thanks for offering. As I said though, I'm not really feeling like mapping right now, and I'll get back to this when I do.
OOOOkay. This hasn't ben updated in Forever, but I'm here to Bring some Updates. 1: I'm going to spread some glass (green glass) throughout the city to make it a little more artistic looking, and I'm going to have some more windows. 2: I'm completely redoing the pit as an octagon so I can manage the sides better... The last one went off the grid in more than a few places. 3: I'm going to add the lip to the waer, and not nocollide it, so I may need to add some ramps out of the water... As in WILL add some. 4: Here's an update to one building, though there have been a couple added. The inside contains one building on the "non-glassy" portion, and a catwalk ove the glassy portion with adoorway into it... it's an interesting building, though not useful at all. There's also a catwalk onto a ledge on the building next to it. Picture: [img]http://img19.imageshack.us/img19/7066/mapprogress01.jpg[/img]
Pretty awesome. Good to know youre still working on it. Need some tips on lighting or anything?
[QUOTE=laptopman;16286834]Pretty awesome. Good to know youre still working on it. Need some tips on lighting or anything?[/QUOTE] I don't need them, but feel free to say whatever you think would help. Just keep in mind, I know about point_spotlights, lights_spots and dustmotes. Also cool someone cares that I'm back at it. But on a worse note, I'm gone for a week tommorrow. And can't play past noon today... Let's hope I come back REALLY wanting to map. Oh, another angle for you all. Same building though. [img]http://img29.imageshack.us/img29/3939/mapprogress02.jpg[/img]
You use the word 'nice' way too much.
Something i don't like about the map, is that the architecture is mixed alot. I like maps with one type of architecture, but that's just personal preference. Looks good!
[QUOTE=BJK;16287694]You use the word 'nice' way too much.[/QUOTE] That was actually intentional... Could you see the part where I said "A nice (terrible) view of..." Yeah... And sorry about the mixture of architecture... where do you mean exactly? Also, I'll check your responses when I get back, I'm leaving for a week in a couple hours.
Just thought I would check in on how this AWESOME map is coming along. Got anything new to show us?
How exactly does this look like gm_construct [B]at all[/B]?
[QUOTE=Magman77;18251721]How exactly does this look like gm_construct [B]at all[/B]?[/QUOTE] It doesn't, and Its not suppose to. It's a construction map which looks amazing. Keep up the good work! Also, for the skybox try adding _hdr (example: sky_day02_02_hdr) to the end of it (Will fix the stretching) if you're compiling in the orangebox.
Nice bump but could this be revived by any chance
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