The Salvation stuff looks kinda... meh.
But the City 8 Stuff looks friggin EPIC.
Can't wait to see a release.
Love the lights on City 8, great job dave!
I like the salvation 2 map the best. and PLEASE ai node it. It makes it so much better when you're bored and screw around with NPC's.
Sexy. Loving the Salvation~ I really need to come back some day, I really do miss it :\...
Bet my admin's gone but, who cares xD, the RP was great. Ana-Lucia will need a biiiggg excuse for coming back o.o!
Anyways, keep going love <3!
City 8 looks amazing. I love those lights.
Needs color. A depressive environment doesn't mean there are no strong color values.
[QUOTE=revan740;17379204]Sexy. Loving the Salvation~ I really need to come back some day, I really do miss it :\...
Bet my admin's gone but, who cares xD, the RP was great. Ana-Lucia will need a biiiggg excuse for coming back o.o!
Anyways, keep going love <3![/QUOTE]
Yeah Jareth, you should come back. :D
Anyway, when you posting the next screenshots?
Hey I wanna download it!
This map looks great so far :D
Are you still working on rp_salvation 2 ?.Becasue i try rp_salvation 1 its a really good map.You did a very good job over there.I want to make a terminator salvation comic.The first map half of it isn't like the movie.Your second map do look more same.the first map skynet is too small to make any fight.and also abit small.Maybe your second map could be the next biggest gmod map like evocity.Im really looking forward for your reply.Good map.
Yeah, what happened to salvation 2?
fuck
i remember reading this quite a way back.
did it ever get released?
[QUOTE=gerbils_alt_2;21067990]fuck
i remember reading this quite a way back.
did it ever get released?[/QUOTE]
I'll check the TnB forum for you and find out.
Edit: Nope, a new city 8 is in beta though.
Salvation 2:
A - Opening scene is at the VLA in New Mexico. (In a desert btw.) Google it for good reference pics. The dishes there are mounted on railroad tracks.
B - Displacement problem can be fixed with the Raise To tool. Use Raise To to set every single edge vertex (where the displacement will touch the ground) to a height of 0 (you need to type it in manually) and then everything else must be at least 1 unit off the ground. This will prevent your shadow problems from occurring.
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