[QUOTE=hawkeye hawk;17916211]Im done.
[media]http://filesmelt.com/downloader/128x128x1280000.jpg
[url]http://filesmelt.com/downloader/128x128x1280001.jpg[/url]
[url]http://filesmelt.com/downloader/128x128x1280002.jpg[/url]
[url]http://filesmelt.com/downloader/128x128x1280003.jpg[/url]
[url]http://filesmelt.com/downloader/128x128x1280004.jpg[/url]
[url]http://filesmelt.com/downloader/128x128x1280005.jpg[/url][/media]
download:
[url]http://www.garrysmod.org/downloads/?a=view&id=81536[/url][/QUOTE]
Some people just don't learn, do they?
NEVER USE FLOOR TEXTURES ON...
NEVER USE CEIL...
NEV...
Ah, fuck it.
Because you can't argue with something THAT abstract.
All you can do is stand there and stare at the wonderful disturbed goodness.
:3
[QUOTE=LimEJET;17936306]Some people just don't learn, do they?
NEVER USE FLOOR TEXTURES ON...
NEVER USE CEIL...
NEV...
Ah, fuck it.[/QUOTE]
I think he might have done that on purpose. :3
The textures look stretched, however.
Perhaps more texture tiling is acceptable considering its such a small map.
If you want textures to be pretty in a small map like this, go find some nice 1024x1024 resolution ones. Fitting those onto a 128x128 unit face does the trick nicely. The rocky wall in my map is a photo-realistic texture I made (original picture from CGtextures) that is 1024x1024. I actually made my own little resource package using textures from that site, all of which are high res. I might release them.
Anyway, a small update:
[media]http://i36.tinypic.com/2luz4vo.jpg
[url]http://i36.tinypic.com/riawzt.jpg[/url]
[url]http://i38.tinypic.com/315mqmx.jpg[/url][/media]
3D Skybox will come next. :S
that looks really good:)
nice work
[QUOTE=Deadchicken;17940261]The textures look stretched, however.
Perhaps more texture tiling is acceptable considering its such a small map.[/QUOTE]
If you meant my map, the textures aren't stretched. Its just that my computer isn't the best.
What is that room supposed to be? I can't think of a reason someone would put a display case inside a random small room, and the same goes with the roof.
Jacc0s, your roof can look good, but it just needs some texturing and a rework of its architecture. Also, try and angle the light_environment so that it casts some light in to the room, then try and create some nice volumetric lighting effects so you have light shafts shoot in from the ceiling to the floor. Then slap in some func_dustmotes with some relatively high density and small particle size. Then you have yourself a bad-ass looking room.
Set all walls and the floor's lightmap scale to 2 as well. Sexy shadows. :)
PS: I recommend making that display inset in to the wall. Same effect, no room taken up.
[QUOTE=Zally13;17943797]What is that room supposed to be? I can't think of a reason someone would put a display case inside a random small room, and the same goes with the roof.[/QUOTE]
Jealous
Jealous?
Jell-o's
Mmmm...
Am I allowed to use GMod as primary game when creating maps for this challenge?
[QUOTE=maurits150;17950098]Am I allowed to use GMod as primary game when creating maps for this challenge?[/QUOTE]
It doesn't matter, as long as it isn't full bright and its 128x128x128.
But what if it WAS fullbright and the most epic thing you ever saw?
[QUOTE=Zally13;17943797]What is that room supposed to be? I can't think of a reason someone would put a display case inside a random small room, and the same goes with the roof.[/QUOTE]
Well where else would you put it in 128x128 room? The other wall? O God, it's taken.
128x128x128 one way mirror public bathroom
[img]http://img202.imageshack.us/img202/3892/test128010001.jpg[/img]
why is the toilet in the floor?
I am going to ask again:
When is the judging date? Or is there none?
[QUOTE=Zally13;17953946]But what if it WAS fullbright and the most epic thing you ever saw?[/QUOTE]
Well then they better add lighting so it looks even more epic.
[QUOTE=hawkeye hawk;17955467]why is the toilet in the floor?[/QUOTE]
Japanese toilet maybe?
I'll make the deadline the 1st of November
[QUOTE=The Gobo;17957593]Japanese toilet maybe?[/QUOTE]
Dude those are French toilets.
That toilet in the floor gave a new meaning to a word 'shit hole'.
[QUOTE=Appolox;17964703]That toilet in the floor gave a new meaning to a word 'shit hole'.[/QUOTE]
:fuckyou:
[QUOTE=RayFanMan;17964594]Dude those are French toilets.[/QUOTE]
So? They're IN the floor. Doesn't matter if it's an Australian toilet. If it's in the floor, it instantly becomes Oriental in nature as their toilets are pretty much the only ones IN the floor.
I'm working on a combine helicoper cockpit, It's still very WIP, but it fits in the 128 cube quite nicely.
[IMG]http://i38.tinypic.com/2i9jj0i.jpg[/IMG]
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