• 128x128x128 map challenge
    203 replies, posted
[QUOTE=laserpanda;17966067]I'm working on a combine helicoper cockpit, It's still very WIP, but it fits in the 128 cube quite nicely. [Media]http://i38.tinypic.com/2i9jj0i.jpg[/media][/QUOTE] You know, a map where you play as a heli pilot and blast things would be pretty awesome. Although, would that make the play area bigger than 128^3?
I think I'll enter. Does the whole map have to be within the 128^3 limit or just the playable area?
[QUOTE=Tsuyoshi;17973071]I think I'll enter. Does the whole map have to be within the 128^3 limit or just the playable area?[/QUOTE] I've lost track. The main bit has to be 128^3 but you can have a 3D skybox to add awesome
Hmm, I attempted this, but it didn't go to well.... [img]http://img200.imageshack.us/img200/206/ohnob.jpg[/img]
[QUOTE=Fergeh;17975772]Hmm, I attempted this, but it didn't go to well.... [img_thumb]http://img200.imageshack.us/img200/206/ohnob.jpg[/img_thumb][/QUOTE] It's... an elevator?
[QUOTE=LimEJET;17977714]It's... an elevator?[/QUOTE] That wasn't my intention, but maybe I'll try that next
[QUOTE=.Shinoda;17913383]My entry can be found here: [url]http://www.fpsbanana.com/maps/114643[/url] Made this in approximately 3 hours... Timeline: 0 seconds - Calm 29 seconds - Explosion 30 seconds - Alarm sounds 35 seconds - Blast-proof window shutters close The playable space is 128x128x128 The scenery takes up just a bit more. This is really just an art entry. Meh... kthx[/QUOTE] Your map has a leak.
[QUOTE=QBiT;17866390]Well, it came out to be quite boring, ill make a new one tomorrow, getting late. On the old version (wich i lost) i had fake wet surfaces, sexy ones. dint work out in the new one.. [media]http://www.youtube.com/watch?v=Pjo2W0eudIE[/media] [b]E: You might not see from the video but the terracotta itself has water in it.[/b] [b]EE: CMON COMMENT ON THIS :angry:[/b][/QUOTE] No offense (i love it) but it sounds a little like he peeing in the pot :v: [editline]06:05PM[/editline] [QUOTE=-chu-;17955455]128x128x128 one way mirror public bathroom [img]http://img202.imageshack.us/img202/3892/test128010001.jpg[/img][/QUOTE] Did you know if you press your face close enough you can see through one way glass? :byodood:
[QUOTE=LimEJET;17971584]You know, a map where you play as a heli pilot and blast things would be pretty awesome. Although, would that make the play area bigger than 128^3?[/QUOTE] Not if the world moves around the cockpit Which would be kinda awkward to play and props would spazz out every milisecond
[QUOTE=asXas;17864110][img]http://www.cubeupload.com/files/303200chbath.png[/img] Done! I took this way to serious. :([/QUOTE] I like it :D
[QUOTE=-chu-;17955455]128x128x128 one way mirror public bathroom [img]http://img202.imageshack.us/img202/3892/test128010001.jpg[/img][/QUOTE] One thing I can't do is get nice clear glass like this. Everything I do looks really thick and dark and horrible. Any tips?
[QUOTE=Fergeh;17986244]One thing I can't do is get nice clear glass like this. Everything I do looks really thick and dark and horrible. Any tips?[/QUOTE] apply it to one side only, the rest of it should be nodraw.
Does the 128^3 only apply to playable areas, or the skybox, outside included?
I had an idea, but I lack the ability to make it look "not crappy" [url=http://localhostr.com/files/9c47e6/test_128cube0002.png][img]http://alex.thefrapp.com/thumbnailer/thumbnail.php?url=http://localhostr.com/files/9c47e6/test_128cube0002.png[/img][/url] 128x128x128 hamster cage on somebody's desk. First time messing around with a 3D skybox, actually pretty easy.
I like that!
Only a few days left, i need judges, get PMing
[QUOTE=TheDecryptor;18006481]I had an idea, but I lack the ability to make it look "not crappy" [url=http://localhostr.com/files/9c47e6/test_128cube0002.png][img]http://alex.thefrapp.com/thumbnailer/thumbnail.php?url=http://localhostr.com/files/9c47e6/test_128cube0002.png[/img][/url] 128x128x128 hamster cage on somebody's desk. First time messing around with a 3D skybox, actually pretty easy.[/QUOTE] Awesome Idea!!!!!!!!!!!!
[QUOTE=TheDecryptor;18006481]I had an idea, but I lack the ability to make it look "not crappy" [url=http://localhostr.com/files/9c47e6/test_128cube0002.png][img]http://alex.thefrapp.com/thumbnailer/thumbnail.php?url=http://localhostr.com/files/9c47e6/test_128cube0002.png[/img][/url] 128x128x128 hamster cage on somebody's desk. First time messing around with a 3D skybox, actually pretty easy.[/QUOTE] That's amazing, and pretty well thought! (Extra points for the Sheldon avatar)
Fuck in then... [media]http://www.youtube.com/watch?v=sbkZ7E5QCM4[/media] Threw it together in 3-5 hrs or so. Fully playable. Download is here : [url]http://www.fpsbanana.com/maps/115124[/url] Edit: [url]http://www.megaupload.com/?d=5BKLJDD7[/url] for the scenes.
wow headcrab that's fucking awesome
most of these are ace
I think Headcrab just took the competition.
I made a diving bell :D [media]http://i183.photobucket.com/albums/x271/mrTsuyoshi/Screens/divingbell0000.jpg[/media] [media]http://i183.photobucket.com/albums/x271/mrTsuyoshi/Screens/divingbell0001.jpg[/media] [media]http://i183.photobucket.com/albums/x271/mrTsuyoshi/Screens/divingbell0002.jpg[/media] [media]http://i183.photobucket.com/albums/x271/mrTsuyoshi/Screens/divingbell0003.jpg[/media] [media]http://i183.photobucket.com/albums/x271/mrTsuyoshi/Screens/divingbell0004.jpg[/media] [media]http://i183.photobucket.com/albums/x271/mrTsuyoshi/Screens/divingbell0008.jpg[/media] The area you can walk around in fits within 128^3 Download (VMF and BSP): [url=http://www.phyer.com/Tsuyoshi/Stuff/divingbell.rar]Link[/url]
[QUOTE=Props;18052958]I think Headcrab just took the competition.[/QUOTE] Thanks :D
That Diving Bell one makes me want to go play the Myst Series' "Riven" maps with the little underwater buggy thing. Still, I want that map even if I might not use it much. Would you put out the BSP for it? :) [editline]04:09PM[/editline] That Diving Bell one makes me want to go play the Myst Series' "Riven" maps with the little underwater buggy thing. Still, I want that map even if I might not use it much. Would you put out the BSP for it? :)
double post [editline]20:35[/editline] double post
[QUOTE=GiGaBiTe;17980098]Your map has a leak.[/QUOTE] proof? Screenshot?
[QUOTE=benjojo;18078820]proof? Screenshot?[/QUOTE] The lighting on the floor here for instance: [url]http://hunter.fpsbanana.com/ss/maps/114643e.jpg[/url] Pitch black shadows = no light bounces = leak
SRSUSU JUDGES Also, maybe someone could give someone a prize for this. SUGGESTIONS!
[QUOTE=Miigga;18079807]The lighting on the floor here for instance: [url]http://hunter.fpsbanana.com/ss/maps/114643e.jpg[/url] Pitch black shadows = no light bounces = leak[/QUOTE] Probably from that bright white line around the window.
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