• Destrutible Building Tutorial
    72 replies, posted
[QUOTE=IronPhoenix;31804877]I really hate the name "fake dmm". Maybe it's because i immediately associate it with that bigheaded oaf 3kliks.[/QUOTE] I watched one of his videos that showed how to use env_fog_controller. I still don't know how to use env_fog_controller.
They are note all triangular. Keep in mind everything has it's limitations. Besides, no one is going to spend a long time trying to make each piece as realistic looking as possible. It never will be anyways, because with fake dmm in source, it won't matter what weapon it is, the chunks will always be the same, since they are pre-made. A bullet will break a wall into the same shape as a grenade.
[QUOTE=markboydude;31806547]They are note all triangular. Keep in mind everything has it's limitations. Besides, no one is going to spend a long time trying to make each piece as realistic looking as possible. It never will be anyways, because with fake dmm in source, it won't matter what weapon it is, the chunks will always be the same, since they are pre-made. A bullet will break a wall into the same shape as a grenade.[/QUOTE] Which means it's not dmm, fake or otherwise. [media]http://www.youtube.com/watch?v=rAWhULSiePE&feature=channel_video_title[/media] That was me messing around with physX which wasn't working properly. Basically in the editor, you can make any prop PhysX enabled. This will slice the model up into chunks. The difference being that it is a lot more responsive to weapons fire, while not having much impact on the framerate as the calculations are being done by the graphics card. Part of the problem with mimicking physics in source is that it lumps it all onto the cpu, which has enough to deal with without a ton of very complex calculations. As a result, whilst you can have entire fully destructable environs in udk, you are very limited with what you can do in source. Another engine that deals with physics well is geomod. Hell, it was way ahead of its time when it was used for red faction. Very few games use anything like that.
What I meant by not all triangular is some are square, etc. It's not just a bunch of triangles forming a wall, that would be ugly.
[QUOTE=markboydude;31806941]What I meant by not all triangular is some are square, etc. It's not just a bunch of triangles forming a wall, that would be ugly.[/QUOTE] It's still not dmm of any kind as you are specifying the breakage parameters.
[QUOTE=pinecleandog;31754840]Yes well i have been wanting to start with UDK 3 but i would have no idea where to get the stuff for it :downs: Source Is goodish, The one thing i don't like is that it pre-calculates the lighting, instead of realtime (portal 2 serves differently but i think people like to call that "Source Engine 2", i also have that and it is far, i mean WAAAAAAYY easyer to map with rather then portal 1. And as far Cry engine 3 goes, i "Obtained" Crysis 2 and i would love to learn how to develop with cry engine 3, but yet again... where to start[/QUOTE] for most modern engines you start by playing with pre-made assets. Then you learn to model. (its not THAT hard) and then you basically perfect yourself.
[QUOTE=Grenade Man;31807779]for most modern engines you start by playing with pre-made assets. Then you learn to model. (its not THAT hard) and then you basically perfect yourself.[/QUOTE] Well...being perfect is an unachievable goal. But we can learn more in order to achieve what we deem to be as near perfection as we can get as individuals.
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[QUOTE=mopman999;31813741]Not everyone can play 1 single game and say OH MY GOD DIS IS AMAZING[/QUOTE] Didn't get the context of that. Are you saying that everyone will have their own opinions of a game in some weird language and completely out of the blue? I'm quite a difficult person to please when it comes to that anyway. Especially after five years of testing the things.
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[QUOTE=mopman999;31831130]yea opinions i should stop posting here since everything gets flagged as "dumb"[/QUOTE] Perhaps your posts are being rated dumb on account of them being dumb. Also, I don't understand how views on the correct way to use a program is an opinion. With Hammer, there's pretty much only one way to do each task.
[QUOTE=kaine123;31846487]Perhaps your posts are being rated dumb on account of them being dumb. Also, I don't understand how views on the correct way to use a program is an opinion. With Hammer, there's pretty much only one way to do each task.[/QUOTE] Env_beam and env_laser both do the same thing, but with a few differences.
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