[QUOTE=the fonix232;20718461]Okay, people, here you go!
[url]http://www.garrysmod.org/downloads/?a=view&id=93539[/url]
This version does not need the ugly func_reflective_glass, you only have to put it over any brush!
To edit the color of it, just open the VMT file, and take a look at the refracttint part!
(note: it's RGB :D )[/QUOTE]
DL'd! This is sweet. I may even be able to employ this into my current map.
Wait whats the Texture called?
it's in the folder.
[IMG]http://i133.photobucket.com/albums/q74/jonathancoconut/save1.png[/IMG]
Ok What am i doing Wrong?
[QUOTE=Coconut;20839158][IMG]http://i133.photobucket.com/albums/q74/jonathancoconut/save1.png[/IMG]
Ok What am i doing Wrong?[/QUOTE]
Cubemaps? Is there nothing but void behind it? Is there lighting in your map? (Not sure if it is, can't see from the pic).
Theres No cubemaps or Lighting and Theres something behind it
So i need Cubemaps and Lighting?
you need ep2 engine
I'm using the Orange Box engine so That can't be it
I'm Still Kinda new, So tell me if i'm doing something Wrong
what i did is i made a Block the applied the Texture, both sides of the block, is that Right?
The Texture has a Black and write Tint on it and Its scrolling up
You do realise that an underwater window will not distort anything? It didn't in Bioshock and it doesn't in real life.
[QUOTE=PLing;20847995]You do realise that an underwater window will not distort anything? It didn't in Bioshock and it doesn't in real life.[/QUOTE]
This, all tough I think its the simplest way without making any water brushes, as it gives the illusion of under water.
[img]http://mauritiusattractions.com/content/images/slideshow/48/ile-maurice-submarine.jpg[/img]
Am I doing it Right?
[QUOTE=Coconut;20841438]I'm using the Orange Box engine so That can't be it
I'm Still Kinda new, So tell me if i'm doing something Wrong
what i did is i made a Block the applied the Texture, both sides of the block, is that Right?
The Texture has a Black and write Tint on it and Its scrolling up[/QUOTE]
Please don't capitalise random words Like this, it Makes you look Stupid.
[QUOTE=Coconut;20854687]Am I doing it Right?[/QUOTE]
Make sure that the material's size (using the material tool) isn't 0.01 !
It should be around 0.25!
Actually, as you get closer to the glass it does, both in Bioshock and real life.
The effect is very subtle, it's mostly magnification and slight distortion, it's a lot like looking into a solid glass block.
This effect is just overkill, though it can be made to look realistic if it was toned down considerably.
[url]http://en.wikipedia.org/wiki/Underwater_vision[/url]
[QUOTE=PLing;20847995]You do realise that an underwater window will not distort anything? It didn't in Bioshock and it doesn't in real life.[/QUOTE]
Yeah, but fuck it, it looks :krad:
Also, do I put it in Episodic or ep2?
[QUOTE=The_Fly56556;20930646]Yeah, but fuck it, it looks :krad:
Also, do I put it in Episodic or ep2?[/QUOTE]
ep2/materials
[QUOTE=Coconut;20839158][IMG]http://i133.photobucket.com/albums/q74/jonathancoconut/save1.png[/IMG]
Ok What am i doing Wrong?[/QUOTE]
I had this problem, go into the VMT and change the bumpmap to "nature/water_refract"
why cant i use it in the ep1 engine?
Because of the LightmappedReflective shader I believe.
[QUOTE=Firegod522;20941316]Because of the LightmappedReflective shader I believe.[/QUOTE]
so i cant do this whit out that?
i know i am bumping it but all i need is some answeres
Like I said, I'm not sure, but because the engine is updated in the orangebox, the LightmappedReflective shader isn't inside of the episode engine.
aww crap............
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