• Gm_Urbex
    114 replies, posted
Wow this map is amazing great job, I hope to see more like it.
Great map! I would love to see more maps like it.
Hmm... Error? [img]http://img179.imageshack.us/img179/3054/beztytuufd7.jpg[/img] This is Windows XP SP2, not 98 or similar... OK, I comes from Poland. This is polish language so I think i have to translate... :D - - - [b]Garry's Mod: hl2.exe - Application error Instruction from "0x0f713e2c" appealing to the memory addressed "0x0d95a1a0". Memory can't be "read". Click OK to close running application.[/b] - - - ...or something like this. Right now I have no clue how to run this map. I installed gm_urbex with support of readme. Score? 1:0 for annoying error. Mapping King? Shit man, of course! This is the best map I've ever... saw. :D Because I can't even play. This is weird for a bit... Why? Ohh, because only Urbex not working. Normal HL2 maps (canal, c17 etc.) running without problems, other customs like for example Energo, OMGCity, Radioactivno (and others) working fine too. So... What the hell? - - - Edit: Yeah, I know what is going on. I haven't Episode II. God, why? Why!?
it reminds me of the sniper levels of call of duty 4
Holy mother of god... I think I just came... 100% got my download :D
I would like to confess that I find this map incredibly creepy, even though there's no real special "haunted" effects that would make it so...
Ye I got that feeling too, it's dark and worn down, it'd make a great ZS map :D With a little editing of course to make it more zombie/human friendly.
The map is Awesome, Good, but... But you force a buy Episode 2! While a game! EP2! For a map (map awesome ok)! It loses money for nothing then! Why do not you textures in the zip, if you want that plays the most? -_-
[QUOTE=TNTX32]The map is Awesome, Good, but... But you force a buy Episode 2! While a game! EP2! For a map (map awesome ok)! It loses money for nothing then! Why do not you textures in the zip, if you want that plays the most? -_-[/QUOTE] Can you possibly uses proper Grammar and Spelling so I can comprehend what you are saying?
I think there should be a creepy nighttime version of this map made.
I use Google translation because I do not speak English. That's all. I tried without EP2, pink squares everywhere (But the hospital is holed, fortunately I did not EP2 ..
Wow, if I didn't see this map's thread and saw the map's second picture on google.. I would say "Oh, cool, S.T.A.L.K.E.R.: Shadow of Chernobyl.".
Every time I see the end of the introduction picture, I lol and I don't know why. "well have fun!" lol This is an awesome map! I love it. :D :D
I love the odd feeling you get when you go to the map. I start to think that somebody's watching me or something. And also, does the garage work? I was working FOREVER trying to find a way to activate it, and then gave up.
[QUOTE=grog guy;14177785]I love the odd feeling you get when you go to the map. I start to think that somebody's watching me or something. And also, does the garage work? I was working FOREVER trying to find a way to activate it, and then gave up.[/QUOTE] Nevermind, turns out I wasn't pressing directly on the button. :S
Will you continue the urbex series after evocity?
cool map. could i use it for a "silent hill" style mod i am making? i am eagerly awaiting the answer.
I've seen that abandoned place before. In real life.
Does this map have npc nodes? The NPC here don't seem to act like there are any.
THis map looks great. only thing is: Ep1 IS required. I have all games exept ep1 -.- so i get missing textures and props.
Urbex is urban exploration isn't it? Or Uban Exploration in the UK? I went on lots of urbex sites, I love stuff like that.
The screenshots look awesome. I'll download this tomorrow.
Dude, love the map, but you need to turn the lightmap scale up a TON on areas that recieve sunlight, because it comes at an angle through windows but the light coming through seems to come through with tiles instead... Shame. You should upload a v2 just to fix that and to add brushes textured "Blocklight" over the breakable props and opening garage doors, but tie it to the doors adn boards so that when they break it go away to. This would fix the light coming through the wooden coverings and the garage doors. I would love to pose with this map, and do, but since I can't do it outside (since that horrid grass sprite is cut off and looks bad) and inside most areas with light are very low lightmaps... or have walls that appear to let light in... I'm very limited in where I [I]can[/I] pose on it.
An interesting idea. Another map that's good for this is rp_downtown_v2.
Dont BUMP OLD TOPICS ...
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