[QUOTE=Diealready;17421354]they why doesnt it have to be like that for TF2?[/QUOTE]
It does have to be like that for TF2, I have no idea why your method works on every game but HL2. It shouldn't work on any game.
[QUOTE=Tornronim;17421709]It does have to be like that for TF2, I have no idea why your method works on every game but HL2. It [b]shouldn't[/b] work on any game.[/QUOTE]
Hm...
[QUOTE=Diealready;17416614]Ok, map is textured, mirrored, and basically done. There's an issue with some vertex editing and texture replacement that I did, I'm going to be fixing that. There's explosive barrels where the Fusion Coils would be in the Halo version. I already blew them up before I took the screenshots though.
[IMG]http://img245.imageshack.us/img245/6131/depit.png[/IMG]
[IMG]http://img136.imageshack.us/img136/8118/depit2.png[/IMG]
The compile time is around five minutes at the moment.
Some plans for future development;
-adding 3D skybox. kinda like in the real map, with the bunker and catwalk overtop of it.
-replacing the huge walls with a playerclip texture, then making a smaller wall with fences overtop so you can see the "parking lot" area of the 3d skybox.
-adding lights and prop_static light props to make the darker rooms more visible.
-a secret room. :ninja:
-add cubemaps.
Wait, what happened to the automerge? D:[/QUOTE]
a secret room? sounds good... :ninja:
[editline]07:39AM[/editline]
:smile:
Nice job reading the post dates. ^
Any progress on the map or was in canceled?
Sorry, you need to Log In to post a reply to this thread.