• Has anyone ever done this map?
    34 replies, posted
I would also add a skybox before you finish it.
[QUOTE=Diealready;17421354]they why doesnt it have to be like that for TF2?[/QUOTE] It does have to be like that for TF2, I have no idea why your method works on every game but HL2. It shouldn't work on any game.
[QUOTE=Tornronim;17421709]It does have to be like that for TF2, I have no idea why your method works on every game but HL2. It [b]shouldn't[/b] work on any game.[/QUOTE] Hm...
[QUOTE=Diealready;17416614]Ok, map is textured, mirrored, and basically done. There's an issue with some vertex editing and texture replacement that I did, I'm going to be fixing that. There's explosive barrels where the Fusion Coils would be in the Halo version. I already blew them up before I took the screenshots though. [IMG]http://img245.imageshack.us/img245/6131/depit.png[/IMG] [IMG]http://img136.imageshack.us/img136/8118/depit2.png[/IMG] The compile time is around five minutes at the moment. Some plans for future development; -adding 3D skybox. kinda like in the real map, with the bunker and catwalk overtop of it. -replacing the huge walls with a playerclip texture, then making a smaller wall with fences overtop so you can see the "parking lot" area of the 3d skybox. -adding lights and prop_static light props to make the darker rooms more visible. -a secret room. :ninja: -add cubemaps. Wait, what happened to the automerge? D:[/QUOTE] a secret room? sounds good... :ninja: [editline]07:39AM[/editline] :smile:
Nice job reading the post dates. ^ Any progress on the map or was in canceled?
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