• Gm_Xhizors
    89 replies, posted
I found a graphics bug that is the same as the one slayer302 found (post nr 56), exept much bigger. I don't have Gmod up and running atm so I drew a 10-second picture in paint to show you where it is. (blue lines = water. Green lines = grass. Gray lines = outlines of walls. Black square = buggy part) [IMG]http://i180.photobucket.com/albums/x318/Arvidenbom/xhizorsbug.jpg[/IMG]
I like this very much! [b]Edit:[/b] All first versions of maps have the flaws btw.
THIS MAP IS HOT
2 suggestions 1,on all the "steps" that go from the grass to concrete it would be nice to see a ramp or angled sides so you can easily drive a car/truck onto the concrete,and 2 to have a elevator that goes up and down from the large tower
[QUOTE=Divran]I found a graphics bug that is the same as the one slayer302 found (post nr 56), except much bigger. I don't have Gmod up and running atm so I drew a 10-second picture in paint to show you where it is. (blue lines = water. Green lines = grass. Gray lines = outlines of walls. Black square = buggy part) [IMG]http://i180.photobucket.com/albums/x318/Arvidenbom/xhizorsbug.jpg[/IMG][/QUOTE] I came here to point exactly that out, anyway nice map. the white lighting looks kinda scary because it reminds me of zombie survival, and the building could be a dungeon considering the amount of light in there. to the platform, make the beam go down into the ground and have an elevator (with a button at the top and bottom) inside it. maybe make it have an indoors part in the platform like this: [URL=http://imageshack.us][IMG]http://img512.imageshack.us/img512/5112/gmxhizorsff1.jpg[/IMG][/URL] By [URL=http://profile.imageshack.us/user/zoombahh]zoombahh[/URL] yellow is the platform, red the doors, pinkish the elevator shaft and bluegreen the actual beam. with B the size of that room could vary, being anything from a closet sized space between the elevator end and stairs to the top to a hangar large enough for medium sized planes with a "garage door" side to test your contrapitions. you could also have 3 shafts with either 2 elevators or one being empty (free fall experiments?) people like throwign things down tubes.
Awesome idea zoombahh!
[QUOTE=zoombahh]I came here to point exactly that out, anyway nice map. the white lighting looks kinda scary because it reminds me of zombie survival, and the building could be a dungeon considering the amount of light in there. to the platform, make the beam go down into the ground and have an elevator (with a button at the top and bottom) inside it. maybe make it have an indoors part in the platform like this: [URL=http://imageshack.us][IMG]http://img512.imageshack.us/img512/5112/gmxhizorsff1.jpg[/IMG][/URL] By [URL=http://profile.imageshack.us/user/zoombahh]zoombahh[/URL] yellow is the platform, red the doors, pinkish the elevator shaft and bluegreen the actual beam. with B the size of that room could vary, being anything from a closet sized space between the elevator end and stairs to the top to a hangar large enough for medium sized planes with a "garage door" side to test your contrapitions. you could also have 3 shafts with either 2 elevators or one being empty (free fall experiments?) people like throwign things down tubes.[/QUOTE] Thanks for your design, i will use that in the next version. :)
[QUOTE=Divran]Is who an alt of wilsonbj? Me? No not me. This is my only account on facepunch, and I haven't had any before it. [b]Edit:[/b] What's "HDR"? I'm no mapper. The only map I've ever made was a tiny dark map for counter strike 1.6, which I only played 2 or 3 times vs Bots. [b]Edit:[/b] Oh by the way, I noticed how you added a link to my Gatespawn on the front of this thread (Thanks :D). Maybe you could add a link to it in the Garrysmod.org place? Just a thought. How is progress coming by the way? Which of our ideas will you be using in the update?[/QUOTE] HDR (High Dynamic Range) gives the maps lightning a more realistic feel. For example, if you're walking in a dark tunnel, towards the exit. All you will see from there is a white light, sort of. But when you exit the tunnel, it will clear up and you'll see the landscape and such. It also gives the lights a glowing look, much like bloom does. This might not be the best description, but I tried.
[QUOTE=Hellst0ne]HDR (High Dynamic Range) gives the maps lightning a more realistic feel. For example, if you're walking in a dark tunnel, towards the exit. All you will see from there is a white light, sort of. But when you exit the tunnel, it will clear up and you'll see the landscape and such. It also gives the lights a glowing look, much like bloom does. This might not be the best description, but I tried.[/QUOTE] I think I understand excacly what it is now :D Okay Xhizors how far off is v2? PS: Make underground rooms. I love these underground build places (specially if they have the DEV orange texture. They just look smoother and nicer.) because my computer isn't very good, and for me to get the highest FPS when building, I need to be underground so that my computer doesn't have to render too much.
I love this map and that my name on steam. (Xhizors and nickname Xhizors people on steam think i made when i said i do not map) Love water place,some buildings,huge tower good for admins to spot people doing mean stuff to other people.Best part it used half life2,little ep1 or 2.(i do not have ep 1 or 2) (p.s do not be so hard it is his first map i think because you upload one thing from garrysmod.org)
[QUOTE=burrman]I love this map and that my name on steam. (Xhizors and nickname Xhizors people on steam think i made when i said i do not map) Love water place,some buildings,huge tower good for admins to spot people doing mean stuff to other people.Best part it used half life2,little ep1 or 2.(i do not have ep 1 or 2) (p.s do not be so hard it is his first map i think because you upload one thing from garrysmod.org)[/QUOTE] Wow. You need to stop skipping your English classes in school. :D Ok I THINK this means: "I love this map and I am also called Xhizors on steam. (People on steam who add me think I made the map even though I tell them I did not) I love the water place. The buildings are nice. I like the tower. It is a good place for admins to spot people doing mean stuff to other people. Best part is it used HL2, and not much Ep1 or Ep2, as I do not have Ep1 or Ep2. PS: Don't be so hard on him. It is his first map ((I do not know what this next part means))-> I think because you upload one thing from garrysmod.org" Okay I think I got that right. :D Hey Xhizors where are you :( Tell us about your progress on the map! :D
I lost all data on my computer. Sorry. Not sure if ill be able remake it.
[QUOTE=Xhizors]I lost all data on my computer. Sorry. Not sure if ill be able remake it.[/QUOTE] You could always decompile if you are unable get your normal vmf.
[QUOTE=Xhizors]I lost all data on my computer. Sorry. Not sure if ill be able remake it.[/QUOTE] Oh my god no! The world is doomed! Run! [media]http://www.blogiseverything.com/images/end_of_the_world_2_small.jpg[/media]
Damn that's a beautiful map! The only problem is, the mountain is using a repetitive texture?
Basejumping of the tower is awesome! Nice map
i downloaded and played on this map for awhile, and i like it. It has everything a builder needs
[QUOTE=webbug]i downloaded and played on this map for awhile, and i like it. It has everything a builder needs[/QUOTE] Except FPS-lagg free underground rooms. :(
A nice map. Haven't tried it out yet. But from the video and pictures. I will love. Soup-Nazi: "Mapping King for you!"
check out the latest map I'm making. It's called gm reaction. It can be found under the General mapping section. It's only WIP.
[QUOTE=Xhizors]check out the latest map I'm making. It's called gm reaction. It can be found under the General mapping section. It's only WIP.[/QUOTE] Not gonna continue this map? It was a decent map. :( Reaction looks really good though.
Yeh maby sometime in the future lol. I'm now focusing on reaction.
i can´t download this map because garrysmod.org is stop my download at 60%
I like this map but for some reason my fps are lower than on other much more high-detailed maps (such as gm_atomic). And some of my players found leaks in the water ditch.
Wow, I releases this ages ago!
When I load the map, everything appears to have bloom-enabled textures, so all the textures look nothing like the one in the video.
Absolutely loving this map, running @ 216.86.35.234:27017
I'm sorry for the major bumpage, but whats textures are you using on the outside of those buildings? Are they custom, or are they in TF2 or something... I've been looking for some clean red/tan and blue/tan textures like those... Also, nice map, downloaded. I think the elevator idea is good, but I'm not really going to go into suggestions seeing as it looks like it was abandoned(the project, not the actual map).
[QUOTE=Divran;11801673]I just made an automatic boat using Wire for this map :D :D Basically what it does is: It uses Rangers do measure out the distance to the edge, then thrusters keep it at a constant distance. Another thruster at the back pushes it forward. The boat then travels around the entire map! I also have a Station that uses Grabbers to grab the boat for 20 seconds before it sails off again. May you NEVER remove the water that goes all the way around the map. I LOVE IT! But there is one thing you can fix. Make this sharp edge smoother, as it causes a slight problem with my boat's measuring system. [IMG]http://i180.photobucket.com/albums/x318/Arvidenbom/namnls.jpg[/IMG] I love this map and I'm sure it is going to become a standard map on my server! Oh and I also agree with these other guys. The lighting on the map is a little bit too bright when you go outside. Make it just a little dimmer, but not too much.[/QUOTE] Yeah, but on the other side I saw a LEAK, and I flew up and saw that the water wasn't touching the wall. You xhizors should fix that, or someone could decompile gm_xhizors with VMEX and rename it to gm_xhizors.vmf, go to Source SDK and find the leak in the water (I think you should use Load Pointfile in Map... And don't forget, areaportals that don't seal a doorway causes leaks, more information on THIS site Xhizors! -----> [url]http://developer.valvesoftware.com/wiki/Leak[/url] Here's a video by 3kliksphillip for EXTRA info :D -----> [url]http://www.youtube.com/watch?v=0P0HNiUepG4[/url]
[QUOTE=BenjaminTennison;19277284]Yeah, but on the other side I saw a LEAK, and I flew up and saw that the water wasn't touching the wall. You xhizors should fix that, or someone could decompile gm_xhizors with VMEX and rename it to gm_xhizors.vmf, go to Source SDK and find the leak in the water (I think you should use Load Pointfile in Map... And don't forget, areaportals that don't seal a doorway causes leaks, more information on THIS site Xhizors! -----> [url]http://developer.valvesoftware.com/wiki/Leak[/url] Here's a video by 3kliksphillip for EXTRA info :D -----> [url]http://www.youtube.com/watch?v=0P0HNiUepG4[/url][/QUOTE] Try reading the post dates hmm? Also, @4:05 he put a giant skybox around the level and that is a horrible idea for optimizing a map. [editline]11:52AM[/editline] Oh and btw if your decompile a map it chops up the brushwork.
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