• RP_USS-Luna (Work In Progress)
    51 replies, posted
[QUOTE=aaagamer;32691492]Edited the last part, I like how the warp core looks now, and I love how everything else looks too, keep working! [editline]8th October 2011[/editline] Do you think you can have a holographic Robert Picardo that asks you about the nature of your medical emergency?[/QUOTE] Like the one in Elite Force or something. That would be epic. Pressing E on him would get him to respond and whatnot. Any chance of seeing and being to enter individual crew quarters? Just something in case this is used for RP.
[QUOTE=FlareKitsu;32742924]Like the one in Elite Force or something. That would be epic. Pressing E on him would get him to respond and whatnot. Any chance of seeing and being to enter individual crew quarters? Just something in case this is used for RP.[/QUOTE] I am not a great modeler for characters, maybe if someone makes a holo-doctor for me I'll slap him in there..lol Also, my goal is to have an entire section of crew quarters (maybe 2 exec officer quarters and 5 normal quarters) that will be usable. Along with a lounge and other amenities, etc. If anyone has any ideas of what to add as far as rp functionality, i run short on ideas as far as buttons to push to make things do stuff....
[QUOTE=Timmay1369;32753976]I am not a great modeler for characters, maybe if someone makes a holo-doctor for me I'll slap him in there..lol Also, my goal is to have an entire section of crew quarters (maybe 2 exec officer quarters and 5 normal quarters) that will be usable. Along with a lounge and other amenities, etc. If anyone has any ideas of what to add as far as rp functionality, i run short on ideas as far as buttons to push to make things do stuff....[/QUOTE] There are a whole collection of Star Trek citizens on garrysmod.org. Edit: DS9 Uniforms: [url]http://www.garrysmod.org/downloads/?a=view&id=73233[/url] Voyager Uniforms: [url]http://www.garrysmod.org/downloads/?a=view&id=74429[/url]
[QUOTE=Timmay1369;32753976]I am not a great modeler for characters, maybe if someone makes a holo-doctor for me I'll slap him in there..lol Also, my goal is to have an entire section of crew quarters (maybe 2 exec officer quarters and 5 normal quarters) that will be usable. Along with a lounge and other amenities, etc. If anyone has any ideas of what to add as far as rp functionality, i run short on ideas as far as buttons to push to make things do stuff....[/QUOTE] i think it would be great if u had as many decks as u can so we can freely walk around the ship
November Updates -Remade all BioBeds in sickbay. -Complete redo of the bridge and surrounding rooms -New textures and colors -Created transporter room -Converted many brushes into models using propper -Security office -Science Lab Still working on -Lighting problems. -Optimizing Much to my dismay, the game engine is choking on this map due to it's complexity, and unfortunately it looks as though moving turbolifts between decks is going to be a problem, i am unfortunately going to have to make a "Teleport" from each deck using the turbolifts. (I know, I know, I wanted moving turbolifts too but it's not feesible at the moment, unless someone wants to help me optimize this thing...) [IMG]http://i.imgur.com/9dvXPl.jpg[/IMG] [IMG]http://i.imgur.com/Uc3uTl.jpg[/IMG] [IMG]http://i.imgur.com/rumGSl.jpg[/IMG] [IMG]http://i.imgur.com/3GRcAl.jpg[/IMG] [IMG]http://i.imgur.com/2vc4ql.jpg[/IMG] [IMG]http://i.imgur.com/GWAMgl.jpg[/IMG] [IMG]http://i.imgur.com/tqndyl.jpg[/IMG] [IMG]http://i.imgur.com/WhNKSl.jpg[/IMG] [IMG]http://i.imgur.com/HOxpBl.jpg[/IMG] [IMG]http://i.imgur.com/K2hBUl.jpg[/IMG] [IMG]http://i.imgur.com/FFDXHl.jpg[/IMG] [IMG]http://i.imgur.com/6s73wl.jpg[/IMG] [IMG]http://i.imgur.com/A5svol.jpg[/IMG] [IMG]http://i.imgur.com/t9YMKl.jpg[/IMG] [IMG]http://i.imgur.com/7fkfOl.jpg[/IMG] [IMG]http://i.imgur.com/E8QcGl.jpg[/IMG] [IMG]http://i.imgur.com/XYj7Ll.jpg[/IMG] [IMG]http://i.imgur.com/CZdwkl.jpg[/IMG] [IMG]http://i.imgur.com/zrAu6l.jpg[/IMG] [IMG]http://i.imgur.com/2UKWql.jpg[/IMG] [IMG]http://i.imgur.com/jGUBRl.jpg[/IMG] [IMG]http://i.imgur.com/0Gcs6l.jpg[/IMG] [IMG]http://i.imgur.com/BNssGl.jpg[/IMG] [IMG]http://i.imgur.com/166XHl.jpg[/IMG] [IMG]http://i.imgur.com/KGQzPl.jpg[/IMG] [IMG]http://i.imgur.com/GXfuhl.jpg[/IMG] [IMG]http://i.imgur.com/sgO0Zl.jpg[/IMG] [IMG]http://i.imgur.com/krdyFl.jpg[/IMG] [IMG]http://i.imgur.com/r8JCal.jpg[/IMG] [IMG]http://i.imgur.com/mGYqRl.jpg[/IMG] [IMG]http://i.imgur.com/uX3OAl.jpg[/IMG]
Finally a star trek ship that actually looks good, love it.
Please have my babies.
Nice Job, I love Star Trek but there aren't that many good ones based off of the starships in any of the Star Trek shows or movies.
Any updates on this ?
Probabbly not.
-snip-
I have recently hit a bit of a roadblock with this map, Due to the detail in the map, I had to divide each deck into their own areas to keep the game (and hammer) from crashing. The result of that was placing a skybox around each deck so you can see the stars out the windows.....however, I have recently became aware of the weird problem where each skybox, no matter where they are located, can see into eachother if they are in line of sight. So that has made it impossible to hide each deck from the others. I will post some photos if this issue to explain. If anyone has found a work-around for this problem, please let me know! I have not worked on it since i discovered this problem.
Post photos, its probably to how you are omptimzing your map.
I'm in love of your work, or artwork! In fact, it gives me so much inspiration for roleplaying. Good luck and thanks you for these beautiful screenshots :).
[QUOTE=Timmay1369;33839376]I have recently hit a bit of a roadblock with this map, Due to the detail in the map, I had to divide each deck into their own areas to keep the game (and hammer) from crashing. The result of that was placing a skybox around each deck so you can see the stars out the windows.....however, I have recently became aware of the weird problem where each skybox, no matter where they are located, can see into eachother if they are in line of sight. So that has made it impossible to hide each deck from the others. I will post some photos if this issue to explain. If anyone has found a work-around for this problem, please let me know! I have not worked on it since i discovered this problem.[/QUOTE] Don't give up because of this problem! I'm sure it can be fixed with some optimization and help from the guys around here. Like Firegod said, photos would be useful to see. The map looks great man.
[QUOTE=sperm;33870824]I'm in love of your work, or artwork! In fact, it gives me so much inspiration for roleplaying. Good luck and thanks you for these beautiful screenshots :).[/QUOTE] your name is sperm
I love the theme you went for.
At first I thought it was Half-Life: Source.
[QUOTE=TCB;33897045]At first I thought it was Half-Life: Source.[/QUOTE] Really? I don't see it.
Ah, nice. I'm glad to see a Star Trek map being worked on. Now if only we had someone build a Borg Cube map...
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