• Mini_city (feedback / help welcome )
    115 replies, posted
[QUOTE=Blacksheepboy;32885486] Shitstorm proceeds, followed up by IronPheonix's fathomless elegance. [/QUOTE] Why thank you. At least, i think it was a complement. Oh, i shall take it as one anyway. *hugs blacksheepboy*
so much love in this thread <3
[QUOTE=sphinxa279;32887005]so much love in this thread <3[/QUOTE] Feel the love
Here is a few tips: Delete this map, make something smaller, Use entities Like a Light_environment, Don't stretch your textures, make your textures smaller, align them. Watch/read tutorials: [url]http://www.interlopers.net[/url] [url]http://www.youtube.com/user/rocketrascal34[/url] [url]http://www.youtube.com/Mappingfiregod[/url]
[QUOTE=J!m;32887937]Here is a few tips: Delete this map, make something smaller, Use entities Like a Light_environment, Don't stretch your textures, make your textures smaller, align them. Watch/read tutorials: [url]http://www.interlopers.net[/url] [url]http://www.youtube.com/user/rocketrascal34[/url] [url]http://www.youtube.com/Mappingfiregod[/url][/QUOTE] [url]http://www.youtube.com/iamasparagus[/url] [url]http://www.youtube.com/darkironphoenix[/url] [editline]21st October 2011[/editline] also tophattwaffle is a dick
[QUOTE=RustyC;32876070]Firstly, prop_scalable (I'm not sure if it works since I've never used it, can anyone confirm this). [/QUOTE] Forgot to answer that . I couldnt find prop_scaleable anywhere i think i read its only available for episode 2 but im useing CSS :/
[QUOTE=Greatdictator;32888859]Forgot to answer that . I couldnt find prop_scaleable anywhere i think i read its only available for episode 2 but im useing CSS :/[/QUOTE] Just to say, you shouldn't really show your first maps here and expect anything but criticism. I got to about 300 maps (mostly small scale tests) before I posted any pictures of them because only then I felt I was at a decent standard.
[QUOTE=RustyC;32888965]Just to say, you shouldn't really show your first maps here and expect anything but criticism. I got to about 300 maps (mostly small scale tests) before I posted any pictures of them because only then I felt I was at a decent standard.[/QUOTE] Like said i thought id get feedback while makeing it , instead of peoplel nitpicking small and still wip parts . And i like to think its better then some ppls first maps .
[QUOTE=Greatdictator;32891320]Like said i thought id get feedback while makeing it , instead of peoplel nitpicking small and still wip parts . And i like to think its better then some ppls first maps .[/QUOTE] There isn't any more feedback we can give. The whole thing is wip, no lighting to help you with, textures are all placeholder, and there is nothing ingame.
[QUOTE=Greatdictator;32891320]Like said i thought id get feedback while makeing it , instead of peoplel nitpicking small and still wip parts . And i like to think its better then some ppls first maps .[/QUOTE] I spent a long time writing out advice and ways to improve your map and you seemed to just ignore it. I can understand you're still working on it but if that is the case:- A) you should be using dev textures B) you should have basic lighting C) you shouldn't have posted it until the layout was finalised A lot of people coming here for advice just deny anything is broken and get defensive about their map. You on the other hand are pretending that you were planning to do everything we are saying but in a later stage. If we didn't think it would be useful now, we wouldn't have said it. That's why no-one here is asking about specific detail or finishing touches.
Restated, might not be seen in edit.. Wow, utter apologies for my elitist attitude.. ^Rephrased as "Oh mah gawd, [i]where's the carebares[/i]"
[QUOTE=RustyC;32892010]I spent a long time writing out advice and ways to improve your map and you seemed to just ignore it. I can understand you're still working on it but if that is the case:- A) you should be using dev textures B) you should have basic lighting C) you shouldn't have posted it until the layout was finalised A lot of people coming here for advice just deny anything is broken and get defensive about their map. You on the other hand are pretending that you were planning to do everything we are saying but in a later stage. If we didn't think it would be useful now, we wouldn't have said it. That's why no-one here is asking about specific detail or finishing touches.[/QUOTE] Okey the C i agree on. A i dont know how since i the tutorial i watched bout it didnt say how to set them. B I already explained the lighting Close to non of the ''advice'' so far was usefull besides yours.
[QUOTE=Greatdictator;32894508]Okey the C i agree on. A i dont know how since i the tutorial i watched bout it didnt say how to set them. B I already explained the lighting Close to non of the ''advice'' so far was usefull besides yours.[/QUOTE] A) Search Dev in the texture filter, you tit. How do you think you got the other textures in your map, or did you actually search through every texture?? B) Maps need lighting, stop trying to excuse yourself from it.
[QUOTE=sphinxa279;32895046]A) Search Dev in the texture filter, you tit. How do you think you got the other textures in your map, or did you actually search through every texture?? B) Maps need lighting, stop trying to excuse yourself from it.[/QUOTE] Or, if you are bored of the grey and orange, then search for ref instead. Been using them lately :)
[QUOTE=sphinxa279;32895046]A) Search Dev in the texture filter, you tit. How do you think you got the other textures in your map, or did you actually search through every texture?? B) Maps need lighting, stop trying to excuse yourself from it.[/QUOTE] U use dev maps ill use whatever. Maybe (but its really getting annoying by this point and i put it in so lets stop with it already )
[QUOTE=Greatdictator;32895083]U use dev maps ill use whatever. Maybe (but its really getting annoying by this point and i put it in so lets stop with it already )[/QUOTE] You just said you didn't know how to find them, I told you. God fuck. Get a moderator to lock this shit.
[QUOTE=Greatdictator;32895083]U use dev maps ill use whatever. Maybe (but its really getting annoying by this point and i put it in so lets stop with it already )[/QUOTE] You have lighting in? Then show off the map already :) You might find this useful: [url]http://developer.valvesoftware.com/wiki/Sky_List[/url]
[img_thumb]http://img16.imageshack.us/img16/6474/testminicity0000.jpg[/img_thumb] 20 minutes, dev textures, basic lighting and thin fog. Normally you don't need to justify the usefulness of your advice.
[QUOTE=RustyC;32895616][img_thumb]http://img16.imageshack.us/img16/6474/testminicity0000.jpg[/img_thumb] 20 minutes, dev textures, basic lighting and thin fog. Normally you don't need to justify the usefulness of your advice.[/QUOTE] Now slap some textures on that.
:handtoface:
Okey so i added the light and the fog . As well as made sure that textures and buildings look decent (not all) Am i missing anything (besides the water ) The museum (and or movie plex) [URL=http://imageshack.us/photo/my-images/804/hl22011102200183007.png/][IMG]http://img804.imageshack.us/img804/2406/hl22011102200183007.png[/IMG][/URL] Look from affar [URL=http://imageshack.us/photo/my-images/600/hl22011102200184412.png/][IMG]http://img600.imageshack.us/img600/8940/hl22011102200184412.png[/IMG][/URL] Some of the smaller houseing detailed [URL=http://imageshack.us/photo/my-images/843/hl22011102200185435.png/][IMG]http://img843.imageshack.us/img843/4839/hl22011102200185435.png[/IMG][/URL] The same block from another view [URL=http://imageshack.us/photo/my-images/9/hl22011102200185862.png/][IMG]http://img9.imageshack.us/img9/9577/hl22011102200185862.png[/IMG][/URL] Other side of the block [URL=http://imageshack.us/photo/my-images/638/hl22011102200190596.png/][IMG]http://img638.imageshack.us/img638/193/hl22011102200190596.png[/IMG][/URL] Full block from above [URL=http://imageshack.us/photo/my-images/829/hl22011102200191223.png/][IMG]http://img829.imageshack.us/img829/2046/hl22011102200191223.png[/IMG][/URL] TV station [URL=http://imageshack.us/photo/my-images/823/hl22011102200191712.png/][IMG]http://img823.imageshack.us/img823/5255/hl22011102200191712.png[/IMG][/URL] Hospital (have no idea what went wrong with the texture there ) [URL=http://imageshack.us/photo/my-images/822/hl22011102200194276.png/][IMG]http://img822.imageshack.us/img822/1215/hl22011102200194276.png[/IMG][/URL] Big tech company or something [URL=http://imageshack.us/photo/my-images/812/hl22011102200195625.png/][IMG]http://img812.imageshack.us/img812/4012/hl22011102200195625.png[/IMG][/URL] 2 Skyscrapers [URL=http://imageshack.us/photo/my-images/692/hl22011102200200714.png/][IMG]http://img692.imageshack.us/img692/1356/hl22011102200200714.png[/IMG][/URL] Church [URL=http://imageshack.us/photo/my-images/35/hl22011102200202800.png/][IMG]http://img35.imageshack.us/img35/6590/hl22011102200202800.png[/IMG][/URL] Supermarket (back(and church from side )) [URL=http://imageshack.us/photo/my-images/10/hl22011102200203885.png/][IMG]http://img10.imageshack.us/img10/1024/hl22011102200203885.png[/IMG][/URL] Background stuff (essentially ment to block off the background) [URL=http://imageshack.us/photo/my-images/695/hl22011102200205362.png/][IMG]http://img695.imageshack.us/img695/1907/hl22011102200205362.png[/IMG][/URL] City hall (or a bank) [URL=http://imageshack.us/photo/my-images/84/hl22011102200210025.png/][IMG]http://img84.imageshack.us/img84/4004/hl22011102200210025.png[/IMG][/URL] Building under construction [URL=http://imageshack.us/photo/my-images/696/hl22011102200210662.png/][IMG]http://img696.imageshack.us/img696/4683/hl22011102200210662.png[/IMG][/URL] Needle tower [URL=http://imageshack.us/photo/my-images/828/hl22011102200211345.png/][IMG]http://img828.imageshack.us/img828/6410/hl22011102200211345.png[/IMG][/URL]
You buildings look quite spaced out and they don't have a fluent style. Also, your textures are all different scales. You might consider making your own textures without the high amount of detail so it looks better from a distance. [QUOTE=All0utWar;32896580]Now slap some textures on that.[/QUOTE] sorry for the thread hijack but I think you can get away with tiling textures like so... [img_thumb]http://img819.imageshack.us/img819/6120/testminicity00002.jpg[/img_thumb]
[QUOTE=RustyC;32897116]You buildings look quite spaced out and they don't have a fluent style. Also, your textures are all different scales. You might consider making your own textures without the high amount of detail so it looks better from a distance. sorry for the thread hijack but I think you can get away with tiling textures like so... [img_thumb]http://img819.imageshack.us/img819/6120/testminicity00002.jpg[/img_thumb][/QUOTE] They are spaced out for a reason though . This is ment to be a movie set for like shooting giant monster movies (as one of its applications) But due to some ragdolls being either too big or too small i decided to give it some more room just in case . What do you mean fluent style ? Its a city , theres buildings in it . But if you are reffering to those cluster of small buildings then , they were put in so theres more variety other then just blocky and there are buildings like that in larger citys.So overall if you see diffrent styles its mainly there so theres variety in the buildings . When makeing a large city its kinda hard to keep track of all the (texture)scales really (at least for me) Also its alright . P.S Anybody know how i could make like miniature trees and such ? Like in De_godzilla ? Cause theres quite a few areas for trees
[QUOTE=Greatdictator;32897285] When makeing a large city its kinda hard to keep track of all the (texture)scales really (at least for me) [/QUOTE] How is this hard? there is one Scale and that is the right scale and that's it, it's not rocket science to apply a texture and then scale it down to a size that fits along with the building/general scale. I am also going to say this that everyone has always been saying: Look at some real photos, get some inspiration from them and then compare it to your "map" that you are showing us
[QUOTE=J!m;32899134]How is this hard? there is one Scale and that is the right scale and that's it, it's not rocket science to apply a texture and then scale it down to a size that fits along with the building/general scale. I am also going to say this that everyone has always been saying: Look at some real photos, get some inspiration from them and then compare it to your "map" that you are showing us[/QUOTE] Yeah cept for the fact that i have to vary it at points so it looks diffrent and fits the buildings . Also thanks for something that ive been doing already (not all pics from real life but generally lookin at reffrence stuff )
Starting to look a bit better
Can somebody help me out please ? For some reason the games lighting isnt working its all pitch black now for some reason ? Everything the light is ment to shine on is really black and dark.
That [i]is[/i] a lot of detail.
[QUOTE=Greatdictator;32914990]Can somebody help me out please ? For some reason the games lighting isnt working its all pitch black now for some reason ? Everything the light is ment to shine on is really black and dark.[/QUOTE] Screenie?
[QUOTE=IronPhoenix;32919432]Screenie?[/QUOTE] Err what ?
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