[QUOTE=Blacksheepboy;32939582]Simple way to check for leaks.. just compile with no rad or vis, then load the pointfile.
I wonder.. a sp map for time; maybe a month? (probably ~generous)[/QUOTE]
Also i tried that but for some reason it cant find the pointfile O.o so i cant load it
Bump due to new screens on first page :D
It's improved
try changing the fog to the following settings:-
Angles: 0 30 0
Primary Fog Colour: 90 95 100
Secondary Fog Colour: 105 115 120
and change 'use angles' to yes.
[QUOTE=RustyC;32947964]try changing the fog to the following settings:-
Angles: 0 30 0
Primary Fog Colour: 90 95 100
Secondary Fog Colour: 105 115 120
and change 'use angles' to yes.[/QUOTE]
Will do but best thing is to always add stuff so will make screen in a couple of hours prolly
I actually really like this map, its looking alright so far, aside from lots and lots of misaligned textures. Still, its like a tiny gm_bigcity.
[QUOTE=paulisdead18;32950982]I actually really like this map, its looking alright so far, aside from lots and lots of misaligned textures. Still, its like a tiny gm_bigcity.[/QUOTE]
Pretty much the point . Cept it has more variety in the buildings and locations
Okey have 2 problems
[URL=http://imageshack.us/photo/my-images/840/hl22011102515475018.png/][IMG]http://img840.imageshack.us/img840/8669/hl22011102515475018.png[/IMG][/URL]
This happens for some reason
And second is that when i compile my map for whatever reason it doesnt update like the new stuff i put in isnt there . Any advice ?
if youre bsp is not updating then you got a leak or other compile errors. on this site you can paste youre compile log to search for errors;[url]http://www.interlopers.net/errors/[/url]
[QUOTE=cyboy bunny;32957846]if youre bsp is not updating then you got a leak or other compile errors. on this site you can paste youre compile log to search for errors;[url]http://www.interlopers.net/errors/[/url][/QUOTE]
A leak doesn't cause the compiler to crash (And this not updating the .bsp).
Some common causes are using a displacement with a power of 4 or tying a displacement to an entity
[QUOTE=Zyx;32958418]A leak doesn't cause the compiler to crash (And this not updating the .bsp).
Some common causes are using a displacement with a power of 4 or tying a displacement to an entity[/QUOTE]
...or changing the map's name and typing reload in game, confused why it's not changing. (Done this myself more than once).
Hmmm well i have one simple brush with displacments of 3 (now ) on it , and i know there isnt a displacment tied to any entity as far as i know .
and what do you mean by typing reload in game how am i suppose to type it in like reload in console or what ?
[QUOTE=Greatdictator;32958829]Hmmm well i have one simple brush with displacments of 3 (now ) on it , and i know there isnt a displacment tied to any entity as far as i know .
and what do you mean by typing reload in game how am i suppose to type it in like reload in console or what ?[/QUOTE]
typing reload in the console is just a quick way to reload the map. Don't worry about it.
Hmmm well i have one simple brush with displacments of 3 (now ) on it , and i know there isnt a displacment tied to any entity as far as i know .
and what do you mean by typing reload in game how am i suppose to type it in like reload in console or what ?
Why does this stuff happen to me 9.9 yeah i typed in reload and nothing happend also it says too many vertexes format change in frame ,world not fully renderd (in the console anyways ) whats that mean
Also, if you think you fixed the bsp updating error, and it's still not updating, restart SDK entirely.
Are you ever planning on turning those cement streets into painted ones? :smug:
[QUOTE=Blacksheepboy;32962127]Are you ever planning on turning those cement streets into painted ones? :smug:[/QUOTE]
Well due to alot of problems that i didnt know how to fix i dont think im gonna , the map has some glitches and since i didnt know how to do certian things from the start now its makein some problems .
So il lrelase the map as it is right now . It mainly has those disspearin problems as seen in the screen on this page
Why release at all if there are bugs?
Why not release when it's ready, rather than release something sub standard.
[QUOTE=IronPhoenix;32963962]Why release at all if there are bugs?
Why not release when it's ready, rather than release something sub standard.[/QUOTE]
Well mainly because i have no idea how to fix it . And in general im affraid if i go any further i wont even be able to get the newest version of the bsp update , besides i sorta went overboard and made everything abit tooo big cause i wanted details , should made everythin round the scale of normal playermodel . So i figure i might as well start workin on version 2
But i guess i can try to fix it up as much as i can .
That fog is pretty horrid. You should make it blend more with your skybox. Luckily you can edit it ingame without having to recompile over and over again. Give [url=http://www.interlopers.net/tutorials/8064]this[/url] a look.
I Don't think the fog is a problem here.
To be honest the...'roads' are really fucking large.
[quote=faggotcracked]To be honest the...'roads' are really fucking large.[/quote]
Needs to be more road textured.
[QUOTE=Black-Ice;32983128]Needs to be more road textured.[/QUOTE]
And thin, too
I would love to actually see a proper road texture in a city. Not the default roads but actual avenues with turn lanes and SOME thought in planning. Why does a city like that have streets offset randomly? A grid may seem boring and redundant but that's how its done in reality.
[QUOTE=muffinmastah;33044396]I would love to actually see a proper road texture in a city. Not the default roads but actual avenues with turn lanes and SOME thought in planning. Why does a city like that have streets offset randomly? A grid may seem boring and redundant but that's how its done in reality.[/QUOTE]
A lot of british towns are set out very randomly. I think milton keynes is the only grid based town around.
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